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- #include "3d/CCBillBoard.h"
- #include "2d/CCSpriteFrameCache.h"
- #include "base/CCDirector.h"
- #include "2d/CCCamera.h"
- #include "renderer/CCRenderer.h"
- #include "renderer/CCGLProgramCache.h"
- NS_CC_BEGIN
- BillBoard::BillBoard()
- : _mode(Mode::VIEW_POINT_ORIENTED)
- , _modeDirty(false)
- {
- Node::setAnchorPoint(Vec2(0.5f,0.5f));
- }
- BillBoard::~BillBoard()
- {
- }
- BillBoard* BillBoard::createWithTexture(Texture2D *texture, Mode mode)
- {
- BillBoard *billboard = new (std::nothrow) BillBoard();
- if (billboard && billboard->initWithTexture(texture))
- {
- billboard->_mode = mode;
- billboard->autorelease();
- return billboard;
- }
- CC_SAFE_DELETE(billboard);
- return nullptr;
- }
- BillBoard* BillBoard::create(const std::string& filename, Mode mode)
- {
- BillBoard *billboard = new (std::nothrow) BillBoard();
- if (billboard && billboard->initWithFile(filename))
- {
- billboard->_mode = mode;
- billboard->autorelease();
- return billboard;
- }
- CC_SAFE_DELETE(billboard);
- return nullptr;
- }
- BillBoard* BillBoard::create(const std::string& filename, const Rect& rect, Mode mode)
- {
- BillBoard *billboard = new (std::nothrow) BillBoard();
- if (billboard && billboard->initWithFile(filename, rect))
- {
- billboard->_mode = mode;
- billboard->autorelease();
- return billboard;
- }
- CC_SAFE_DELETE(billboard);
- return nullptr;
- }
- BillBoard* BillBoard::create(Mode mode)
- {
- BillBoard *billboard = new (std::nothrow) BillBoard();
- if (billboard && billboard->init())
- {
- billboard->_mode = mode;
- billboard->autorelease();
- return billboard;
- }
- CC_SAFE_DELETE(billboard);
- return nullptr;
- }
- void BillBoard::visit(Renderer *renderer, const Mat4& parentTransform, uint32_t parentFlags)
- {
-
- if (!_visible)
- {
- return;
- }
- bool visibleByCamera = isVisitableByVisitingCamera();
-
- uint32_t flags = processParentFlags(parentTransform, parentFlags);
-
-
- flags |= FLAGS_RENDER_AS_3D;
-
-
- bool dirty = calculateBillboardTransform();
- if(dirty)
- {
- flags |= FLAGS_TRANSFORM_DIRTY;
- }
-
- Director* director = Director::getInstance();
- director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
- director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform);
-
- int i = 0;
-
- if(!_children.empty())
- {
- sortAllChildren();
-
- for(auto size = _children.size(); i < size; ++i)
- {
- auto node = _children.at(i);
-
- if (node && node->getLocalZOrder() < 0)
- node->visit(renderer, _modelViewTransform, flags);
- else
- break;
- }
-
- if (visibleByCamera)
- this->draw(renderer, _modelViewTransform, flags);
- for(auto it=_children.cbegin()+i, itCend = _children.cend(); it != itCend; ++it)
- (*it)->visit(renderer, _modelViewTransform, flags);
- }
- else if (visibleByCamera)
- {
- this->draw(renderer, _modelViewTransform, flags);
- }
-
- director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
- }
- bool BillBoard::calculateBillboardTransform()
- {
-
- auto camera = Camera::getVisitingCamera();
- const Mat4& camWorldMat = camera->getNodeToWorldTransform();
-
-
- if (memcmp(_camWorldMat.m, camWorldMat.m, sizeof(float) * 16) != 0 || memcmp(_mvTransform.m, _modelViewTransform.m, sizeof(float) * 16) != 0 || _modeDirty || true)
- {
-
- Vec3 anchorPoint(_anchorPointInPoints.x , _anchorPointInPoints.y , 0.0f);
- Mat4 localToWorld = _modelViewTransform;
- localToWorld.translate(anchorPoint);
-
-
- Vec3 camDir;
- switch (_mode)
- {
- case Mode::VIEW_POINT_ORIENTED:
- camDir.set(localToWorld.m[12] - camWorldMat.m[12], localToWorld.m[13] - camWorldMat.m[13], localToWorld.m[14] - camWorldMat.m[14]);
- break;
- case Mode::VIEW_PLANE_ORIENTED:
- camWorldMat.transformVector(Vec3(0.0f, 0.0f, -1.0f), &camDir);
- break;
- default:
- CCASSERT(false, "invalid billboard mode");
- break;
- }
- _modeDirty = false;
-
- if (camDir.length() < MATH_TOLERANCE)
- {
- camDir.set(camWorldMat.m[8], camWorldMat.m[9], camWorldMat.m[10]);
- }
- camDir.normalize();
-
- Quaternion rotationQuaternion;
- this->getNodeToWorldTransform().getRotation(&rotationQuaternion);
-
- Mat4 rotationMatrix;
- rotationMatrix.setIdentity();
- Vec3 upAxis(rotationMatrix.m[4],rotationMatrix.m[5],rotationMatrix.m[6]);
- Vec3 x, y;
- camWorldMat.transformVector(upAxis, &y);
- Vec3::cross(camDir, y, &x);
- x.normalize();
- Vec3::cross(x, camDir, &y);
- y.normalize();
-
- float xlen = sqrtf(localToWorld.m[0] * localToWorld.m[0] + localToWorld.m[1] * localToWorld.m[1] + localToWorld.m[2] * localToWorld.m[2]);
- float ylen = sqrtf(localToWorld.m[4] * localToWorld.m[4] + localToWorld.m[5] * localToWorld.m[5] + localToWorld.m[6] * localToWorld.m[6]);
- float zlen = sqrtf(localToWorld.m[8] * localToWorld.m[8] + localToWorld.m[9] * localToWorld.m[9] + localToWorld.m[10] * localToWorld.m[10]);
-
- Mat4 billboardTransform;
-
- billboardTransform.m[0] = x.x * xlen; billboardTransform.m[1] = x.y * xlen; billboardTransform.m[2] = x.z * xlen;
- billboardTransform.m[4] = y.x * ylen; billboardTransform.m[5] = y.y * ylen; billboardTransform.m[6] = y.z * ylen;
- billboardTransform.m[8] = -camDir.x * zlen; billboardTransform.m[9] = -camDir.y * zlen; billboardTransform.m[10] = -camDir.z * zlen;
- billboardTransform.m[12] = localToWorld.m[12]; billboardTransform.m[13] = localToWorld.m[13]; billboardTransform.m[14] = localToWorld.m[14];
-
- billboardTransform.translate(-anchorPoint);
- _mvTransform = _modelViewTransform = billboardTransform;
-
- _camWorldMat = camWorldMat;
-
- return true;
- }
-
- return false;
- }
- bool BillBoard::calculateBillbaordTransform()
- {
- return calculateBillboardTransform();
- }
- void BillBoard::draw(Renderer *renderer, const Mat4 &, uint32_t flags)
- {
-
- flags |= Node::FLAGS_RENDER_AS_3D;
- _trianglesCommand.init(0, _texture->getName(), getGLProgramState(), _blendFunc, _polyInfo.triangles, _modelViewTransform, flags);
- _trianglesCommand.setTransparent(true);
- _trianglesCommand.set3D(true);
- renderer->addCommand(&_trianglesCommand);
- }
- void BillBoard::setMode( Mode mode )
- {
- _mode = mode;
- _modeDirty = true;
- }
- BillBoard::Mode BillBoard::getMode() const
- {
- return _mode;
- }
- NS_CC_END
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