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- /****************************************************************************
- Copyright (c) 2014-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "3d/CCBillBoard.h"
- #include "2d/CCSpriteFrameCache.h"
- #include "base/CCDirector.h"
- #include "2d/CCCamera.h"
- #include "renderer/CCRenderer.h"
- #include "renderer/CCGLProgramCache.h"
- NS_CC_BEGIN
- BillBoard::BillBoard()
- : _mode(Mode::VIEW_POINT_ORIENTED)
- , _modeDirty(false)
- {
- Node::setAnchorPoint(Vec2(0.5f,0.5f));
- }
- BillBoard::~BillBoard()
- {
- }
- BillBoard* BillBoard::createWithTexture(Texture2D *texture, Mode mode)
- {
- BillBoard *billboard = new (std::nothrow) BillBoard();
- if (billboard && billboard->initWithTexture(texture))
- {
- billboard->_mode = mode;
- billboard->autorelease();
- return billboard;
- }
- CC_SAFE_DELETE(billboard);
- return nullptr;
- }
- BillBoard* BillBoard::create(const std::string& filename, Mode mode)
- {
- BillBoard *billboard = new (std::nothrow) BillBoard();
- if (billboard && billboard->initWithFile(filename))
- {
- billboard->_mode = mode;
- billboard->autorelease();
- return billboard;
- }
- CC_SAFE_DELETE(billboard);
- return nullptr;
- }
- BillBoard* BillBoard::create(const std::string& filename, const Rect& rect, Mode mode)
- {
- BillBoard *billboard = new (std::nothrow) BillBoard();
- if (billboard && billboard->initWithFile(filename, rect))
- {
- billboard->_mode = mode;
- billboard->autorelease();
- return billboard;
- }
- CC_SAFE_DELETE(billboard);
- return nullptr;
- }
- BillBoard* BillBoard::create(Mode mode)
- {
- BillBoard *billboard = new (std::nothrow) BillBoard();
- if (billboard && billboard->init())
- {
- billboard->_mode = mode;
- billboard->autorelease();
- return billboard;
- }
- CC_SAFE_DELETE(billboard);
- return nullptr;
- }
- void BillBoard::visit(Renderer *renderer, const Mat4& parentTransform, uint32_t parentFlags)
- {
- // quick return if not visible. children won't be drawn.
- if (!_visible)
- {
- return;
- }
- bool visibleByCamera = isVisitableByVisitingCamera();
-
- uint32_t flags = processParentFlags(parentTransform, parentFlags);
-
- //Add 3D flag so all the children will be rendered as 3D object
- flags |= FLAGS_RENDER_AS_3D;
-
- //Update Billboard transform
- bool dirty = calculateBillboardTransform();
- if(dirty)
- {
- flags |= FLAGS_TRANSFORM_DIRTY;
- }
-
- Director* director = Director::getInstance();
- director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
- director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform);
-
- int i = 0;
-
- if(!_children.empty())
- {
- sortAllChildren();
- // draw children zOrder < 0
- for(auto size = _children.size(); i < size; ++i)
- {
- auto node = _children.at(i);
-
- if (node && node->getLocalZOrder() < 0)
- node->visit(renderer, _modelViewTransform, flags);
- else
- break;
- }
- // self draw
- if (visibleByCamera)
- this->draw(renderer, _modelViewTransform, flags);
- for(auto it=_children.cbegin()+i, itCend = _children.cend(); it != itCend; ++it)
- (*it)->visit(renderer, _modelViewTransform, flags);
- }
- else if (visibleByCamera)
- {
- this->draw(renderer, _modelViewTransform, flags);
- }
-
- director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
- }
- bool BillBoard::calculateBillboardTransform()
- {
- //Get camera world position
- auto camera = Camera::getVisitingCamera();
- const Mat4& camWorldMat = camera->getNodeToWorldTransform();
-
- //TODO: use math lib to calculate math lib Make it easier to read and maintain
- if (memcmp(_camWorldMat.m, camWorldMat.m, sizeof(float) * 16) != 0 || memcmp(_mvTransform.m, _modelViewTransform.m, sizeof(float) * 16) != 0 || _modeDirty || true)
- {
- //Rotate based on anchor point
- Vec3 anchorPoint(_anchorPointInPoints.x , _anchorPointInPoints.y , 0.0f);
- Mat4 localToWorld = _modelViewTransform;
- localToWorld.translate(anchorPoint);
-
- //Decide billboard mode
- Vec3 camDir;
- switch (_mode)
- {
- case Mode::VIEW_POINT_ORIENTED:
- camDir.set(localToWorld.m[12] - camWorldMat.m[12], localToWorld.m[13] - camWorldMat.m[13], localToWorld.m[14] - camWorldMat.m[14]);
- break;
- case Mode::VIEW_PLANE_ORIENTED:
- camWorldMat.transformVector(Vec3(0.0f, 0.0f, -1.0f), &camDir);
- break;
- default:
- CCASSERT(false, "invalid billboard mode");
- break;
- }
- _modeDirty = false;
-
- if (camDir.length() < MATH_TOLERANCE)
- {
- camDir.set(camWorldMat.m[8], camWorldMat.m[9], camWorldMat.m[10]);
- }
- camDir.normalize();
-
- Quaternion rotationQuaternion;
- this->getNodeToWorldTransform().getRotation(&rotationQuaternion);
-
- Mat4 rotationMatrix;
- rotationMatrix.setIdentity();
- Vec3 upAxis(rotationMatrix.m[4],rotationMatrix.m[5],rotationMatrix.m[6]);
- Vec3 x, y;
- camWorldMat.transformVector(upAxis, &y);
- Vec3::cross(camDir, y, &x);
- x.normalize();
- Vec3::cross(x, camDir, &y);
- y.normalize();
-
- float xlen = sqrtf(localToWorld.m[0] * localToWorld.m[0] + localToWorld.m[1] * localToWorld.m[1] + localToWorld.m[2] * localToWorld.m[2]);
- float ylen = sqrtf(localToWorld.m[4] * localToWorld.m[4] + localToWorld.m[5] * localToWorld.m[5] + localToWorld.m[6] * localToWorld.m[6]);
- float zlen = sqrtf(localToWorld.m[8] * localToWorld.m[8] + localToWorld.m[9] * localToWorld.m[9] + localToWorld.m[10] * localToWorld.m[10]);
-
- Mat4 billboardTransform;
-
- billboardTransform.m[0] = x.x * xlen; billboardTransform.m[1] = x.y * xlen; billboardTransform.m[2] = x.z * xlen;
- billboardTransform.m[4] = y.x * ylen; billboardTransform.m[5] = y.y * ylen; billboardTransform.m[6] = y.z * ylen;
- billboardTransform.m[8] = -camDir.x * zlen; billboardTransform.m[9] = -camDir.y * zlen; billboardTransform.m[10] = -camDir.z * zlen;
- billboardTransform.m[12] = localToWorld.m[12]; billboardTransform.m[13] = localToWorld.m[13]; billboardTransform.m[14] = localToWorld.m[14];
-
- billboardTransform.translate(-anchorPoint);
- _mvTransform = _modelViewTransform = billboardTransform;
-
- _camWorldMat = camWorldMat;
-
- return true;
- }
-
- return false;
- }
- bool BillBoard::calculateBillbaordTransform()
- {
- return calculateBillboardTransform();
- }
- void BillBoard::draw(Renderer *renderer, const Mat4 &/*transform*/, uint32_t flags)
- {
- //FIXME: frustum culling here
- flags |= Node::FLAGS_RENDER_AS_3D;
- _trianglesCommand.init(0, _texture->getName(), getGLProgramState(), _blendFunc, _polyInfo.triangles, _modelViewTransform, flags);
- _trianglesCommand.setTransparent(true);
- _trianglesCommand.set3D(true);
- renderer->addCommand(&_trianglesCommand);
- }
- void BillBoard::setMode( Mode mode )
- {
- _mode = mode;
- _modeDirty = true;
- }
- BillBoard::Mode BillBoard::getMode() const
- {
- return _mode;
- }
- NS_CC_END
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