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- #ifndef BOX2D_H
- #define BOX2D_H
- #include <Box2D/Common/b2Settings.h>
- #include <Box2D/Common/b2Draw.h>
- #include <Box2D/Common/b2Timer.h>
- #include <Box2D/Collision/Shapes/b2CircleShape.h>
- #include <Box2D/Collision/Shapes/b2EdgeShape.h>
- #include <Box2D/Collision/Shapes/b2ChainShape.h>
- #include <Box2D/Collision/Shapes/b2PolygonShape.h>
- #include <Box2D/Collision/b2BroadPhase.h>
- #include <Box2D/Collision/b2Distance.h>
- #include <Box2D/Collision/b2DynamicTree.h>
- #include <Box2D/Collision/b2TimeOfImpact.h>
- #include <Box2D/Dynamics/b2Body.h>
- #include <Box2D/Dynamics/b2Fixture.h>
- #include <Box2D/Dynamics/b2WorldCallbacks.h>
- #include <Box2D/Dynamics/b2TimeStep.h>
- #include <Box2D/Dynamics/b2World.h>
- #include <Box2D/Dynamics/Contacts/b2Contact.h>
- #include <Box2D/Dynamics/Joints/b2DistanceJoint.h>
- #include <Box2D/Dynamics/Joints/b2FrictionJoint.h>
- #include <Box2D/Dynamics/Joints/b2GearJoint.h>
- #include <Box2D/Dynamics/Joints/b2MotorJoint.h>
- #include <Box2D/Dynamics/Joints/b2MouseJoint.h>
- #include <Box2D/Dynamics/Joints/b2PrismaticJoint.h>
- #include <Box2D/Dynamics/Joints/b2PulleyJoint.h>
- #include <Box2D/Dynamics/Joints/b2RevoluteJoint.h>
- #include <Box2D/Dynamics/Joints/b2RopeJoint.h>
- #include <Box2D/Dynamics/Joints/b2WeldJoint.h>
- #include <Box2D/Dynamics/Joints/b2WheelJoint.h>
- #endif
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