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- #ifndef __UISCROLLVIEWBAR_H__
- #define __UISCROLLVIEWBAR_H__
- #include "ui/UIScrollView.h"
- NS_CC_BEGIN
- class Sprite;
- namespace ui {
- class CC_GUI_DLL ScrollViewBar : public ProtectedNode
- {
- public:
-
- ScrollViewBar(ScrollView* parent, ScrollView::Direction direction);
-
-
- virtual ~ScrollViewBar();
-
-
- static ScrollViewBar* create(ScrollView* parent, ScrollView::Direction direction);
-
-
- void setPositionFromCorner(const Vec2& positionFromCorner);
-
-
- Vec2 getPositionFromCorner() const;
-
-
- void setWidth(float width);
-
-
- float getWidth() const;
-
-
- void setAutoHideEnabled(bool autoHideEnabled);
-
-
- bool isAutoHideEnabled() const { return _autoHideEnabled; }
-
-
- void setAutoHideTime(float autoHideTime) { _autoHideTime = autoHideTime; }
-
-
- float getAutoHideTime() const { return _autoHideTime; }
-
-
- virtual void onScrolled(const Vec2& outOfBoundary);
-
-
- virtual void setOpacity(GLubyte opacity) override { _opacity = opacity; }
- virtual GLubyte getOpacity() const override { return _opacity; }
- virtual void onEnter() override;
- virtual void update(float deltaTime) override;
-
-
- void onTouchBegan();
-
-
- void onTouchEnded();
-
- CC_CONSTRUCTOR_ACCESS:
- virtual bool init() override;
-
- private:
- float calculateLength(float innerContainerMeasure, float scrollViewMeasure, float outOfBoundaryValue);
- Vec2 calculatePosition(float innerContainerMeasure, float scrollViewMeasure, float innerContainerPosition, float outOfBoundaryValue, float actualLength);
-
- void updateLength(float length);
- void processAutoHide(float deltaTime);
-
- ScrollView* _parent;
- ScrollView::Direction _direction;
-
- Sprite* _upperHalfCircle;
- Sprite* _lowerHalfCircle;
- Sprite* _body;
-
- GLubyte _opacity;
-
- float _marginFromBoundary;
- float _marginForLength;
- bool _touching;
-
- bool _autoHideEnabled;
- float _autoHideTime;
- float _autoHideRemainingTime;
-
- };
- }
- NS_CC_END
- #endif
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