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- #ifndef __cocos2d_libs__UIScale9Sprite__
- #define __cocos2d_libs__UIScale9Sprite__
- #include "2d/CCSprite.h"
- #include "2d/CCSpriteFrame.h"
- #include "2d/CCSpriteBatchNode.h"
- #include "platform/CCPlatformMacros.h"
- #include "ui/GUIExport.h"
- #include "renderer/CCTrianglesCommand.h"
- NS_CC_BEGIN
- class DrawNode;
- class Texture2D;
- namespace ui {
-
- class CC_GUI_DLL Scale9Sprite : public Sprite
- {
- public:
-
- Scale9Sprite();
-
- virtual ~Scale9Sprite();
-
- enum class State
- {
- NORMAL,
- GRAY
- };
- enum class RenderingType
- {
- SIMPLE,
- SLICE
- };
- public:
-
- static Scale9Sprite* create();
-
- static Scale9Sprite* create(const std::string& file, const Rect& rect, const Rect& capInsets);
-
- static Scale9Sprite* create(const Rect& capInsets, const std::string& file);
-
- static Scale9Sprite* create(const std::string& file, const Rect& rect);
-
- static Scale9Sprite* create(const std::string& file);
-
- static Scale9Sprite* createWithSpriteFrame(SpriteFrame* spriteFrame);
-
- static Scale9Sprite* createWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets);
-
- static Scale9Sprite* createWithSpriteFrameName(const std::string& spriteFrameName);
-
- static Scale9Sprite* createWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets);
-
- using Sprite::initWithFile;
- using Sprite::initWithSpriteFrame;
- using Sprite::initWithSpriteFrameName;
- using Sprite::setSpriteFrame;
-
- virtual bool initWithFile(const std::string& file, const Rect& rect, const Rect& capInsets);
-
- virtual bool initWithFile(const Rect& capInsets, const std::string& file);
-
- virtual bool initWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets);
-
- virtual bool initWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets);
-
-
- virtual bool initWithFile(const std::string& file, const Rect& rect) override;
-
- virtual bool initWithFile(const std::string& file) override;
-
- virtual bool initWithSpriteFrameName(const std::string& spriteFrameName) override;
- virtual bool init() override;
-
- virtual bool init(Sprite* sprite, const Rect& rect, bool rotated, const Rect& capInsets);
-
- virtual bool init(Sprite* sprite, const Rect& rect, const Rect& capInsets);
-
- virtual bool init(Sprite* sprite,
- const Rect& rect,
- bool rotated,
- const Vec2 &offset,
- const Size &originalSize,
- const Rect& capInsets);
-
- CC_DEPRECATED(v3) virtual bool initWithBatchNode(SpriteBatchNode* batchnode,
- const Rect& rect,
- bool rotated,
- const Rect& capInsets);
-
- CC_DEPRECATED(v3) virtual bool initWithBatchNode(SpriteBatchNode* batchnode, const Rect& rect, const Rect& capInsets);
-
- Scale9Sprite* resizableSpriteWithCapInsets(const Rect& capInsets) const;
-
- virtual bool updateWithSprite(Sprite* sprite,
- const Rect& rect,
- bool rotated,
- const Rect& capInsets);
-
- virtual bool updateWithSprite(Sprite* sprite,
- const Rect& rect,
- bool rotated,
- const Vec2 &offset,
- const Size &originalSize,
- const Rect& capInsets);
-
- CC_DEPRECATED(v3) bool updateWithBatchNode(SpriteBatchNode* batchnode,
- const Rect& originalRect,
- bool rotated,
- const Rect& capInsets);
-
- virtual void setSpriteFrame(SpriteFrame * spriteFrame, const Rect& capInsets);
-
- void setState(State state);
-
- State getState() const;
-
- Size getOriginalSize() const;
-
- void setPreferredSize(const Size& size);
-
- Size getPreferredSize() const;
-
- void setInsetLeft(float leftInset);
-
- float getInsetLeft() const;
-
- void setInsetTop(float topInset);
-
- float getInsetTop() const;
-
- void setInsetRight(float rightInset);
-
- float getInsetRight() const;
-
- void setInsetBottom(float bottomInset);
-
- float getInsetBottom() const;
-
- void setScale9Enabled(bool enabled);
-
- bool isScale9Enabled() const;
-
-
- Sprite* getSprite();
-
- void copyTo(Scale9Sprite* copy) const;
-
- void setRenderingType(RenderingType type);
-
- RenderingType getRenderingType() const;
-
- void setCapInsets(const Rect& insets);
-
- Rect getCapInsets() const;
- void resetRender();
- protected:
- void updateCapInset();
- void setupSlice9(Texture2D* texture, const Rect& capInsets);
- bool _isPatch9;
- float _insetLeft;
- float _insetRight;
- float _insetTop;
- float _insetBottom;
- Scale9Sprite::State _brightState;
- Scale9Sprite::RenderingType _renderingType;
- };
-
- }}
- #endif
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