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- #include "renderer/ccShaders.h"
- #define STRINGIFY(A) #A
- NS_CC_BEGIN
- #include "renderer/ccShader_Position_uColor.frag"
- #include "renderer/ccShader_Position_uColor.vert"
- #include "renderer/ccShader_PositionColor.frag"
- #include "renderer/ccShader_PositionColor.vert"
- #include "renderer/ccShader_PositionColorTextureAsPointsize.vert"
- #include "renderer/ccShader_PositionTexture.frag"
- #include "renderer/ccShader_PositionTexture.vert"
- #include "renderer/ccShader_PositionTextureA8Color.frag"
- #include "renderer/ccShader_PositionTextureA8Color.vert"
- #include "renderer/ccShader_PositionTextureColor.frag"
- #include "renderer/ccShader_PositionTextureColor.vert"
- #include "renderer/ccShader_PositionTextureColor_noMVP.frag"
- #include "renderer/ccShader_PositionTextureColor_noMVP.vert"
- #include "renderer/ccShader_PositionTextureColorAlphaTest.frag"
- #include "renderer/ccShader_PositionTexture_uColor.frag"
- #include "renderer/ccShader_PositionTexture_uColor.vert"
- #include "renderer/ccShader_PositionColorLengthTexture.frag"
- #include "renderer/ccShader_PositionColorLengthTexture.vert"
- #include "renderer/ccShader_UI_Gray.frag"
- #include "renderer/ccShader_Label.vert"
- #include "renderer/ccShader_Label_df.frag"
- #include "renderer/ccShader_Label_df_glow.frag"
- #include "renderer/ccShader_Label_normal.frag"
- #include "renderer/ccShader_Label_outline.frag"
- #include "renderer/ccShader_3D_PositionTex.vert"
- #include "renderer/ccShader_3D_Color.frag"
- #include "renderer/ccShader_3D_ColorTex.frag"
- #include "renderer/ccShader_3D_PositionNormalTex.vert"
- #include "renderer/ccShader_3D_ColorNormal.frag"
- #include "renderer/ccShader_3D_ColorNormalTex.frag"
- #include "renderer/ccShader_3D_Particle.vert"
- #include "renderer/ccShader_3D_Particle.frag"
- #include "renderer/ccShader_3D_Skybox.vert"
- #include "renderer/ccShader_3D_Skybox.frag"
- #include "renderer/ccShader_3D_Terrain.vert"
- #include "renderer/ccShader_3D_Terrain.frag"
- #include "renderer/ccShader_CameraClear.vert"
- #include "renderer/ccShader_CameraClear.frag"
- #include "renderer/ccShader_ETC1AS_PositionTextureColor.frag"
- #include "renderer/ccShader_ETC1AS_PositionTextureGray.frag"
- NS_CC_END
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