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- #ifndef __PHYSICS_3D_SHAPE_H__
- #define __PHYSICS_3D_SHAPE_H__
- #include "base/CCRef.h"
- #include "base/ccConfig.h"
- #include "math/CCMath.h"
- #if CC_USE_3D_PHYSICS
- #if (CC_ENABLE_BULLET_INTEGRATION)
- class btCollisionShape;
- NS_CC_BEGIN
- class CC_DLL Physics3DShape : public Ref
- {
- public:
- enum class ShapeType
- {
- UNKNOWN = 0,
- BOX,
- SPHERE,
- CYLINDER,
- CAPSULE,
- CONVEX,
- MESH,
- HEIGHT_FIELD,
- COMPOUND
- };
-
-
- virtual ShapeType getShapeType() const;
-
-
- static Physics3DShape* createBox(const cocos2d::Vec3& extent);
-
-
- static Physics3DShape* createSphere(float radius);
-
-
- static Physics3DShape* createCylinder(float radius, float height);
-
-
- static Physics3DShape* createCapsule(float radius, float height);
-
- static Physics3DShape* createConvexHull(const cocos2d::Vec3 *points, int numPoints);
-
- static Physics3DShape* createMesh(const cocos2d::Vec3 *triangles, int numTriangles);
-
- static Physics3DShape* createHeightfield(int heightStickWidth,int heightStickLength
- , const void* heightfieldData, float heightScale
- , float minHeight, float maxHeight
- , bool useFloatDatam, bool flipQuadEdges, bool useDiamondSubdivision = false);
-
- static Physics3DShape* createCompoundShape(const std::vector<std::pair<Physics3DShape *, Mat4>> &shapes);
-
- #if CC_ENABLE_BULLET_INTEGRATION
- btCollisionShape* getbtShape() const { return _btShape; }
- #endif
-
- CC_CONSTRUCTOR_ACCESS:
- Physics3DShape();
- ~Physics3DShape();
-
- bool initBox(const cocos2d::Vec3& ext);
- bool initSphere(float radius);
- bool initCylinder(float radius, float height);
- bool initCapsule(float radius, float height);
- bool initConvexHull(const cocos2d::Vec3 *points, int numPoints);
- bool initMesh(const cocos2d::Vec3 *triangles, int numTriangles);
- bool initHeightfield(int heightStickWidth,int heightStickLength
- , const void* heightfieldData, float heightScale
- , float minHeight, float maxHeight
- , bool useFloatDatam, bool flipQuadEdges
- , bool useDiamondSubdivision);
- bool initCompoundShape(const std::vector<std::pair<Physics3DShape *, Mat4>> &shapes);
-
- protected:
- ShapeType _shapeType;
-
- #if (CC_ENABLE_BULLET_INTEGRATION)
- btCollisionShape* _btShape;
- unsigned char *_heightfieldData;
- std::vector<Physics3DShape *> _compoundChildShapes;
- #endif
- };
- NS_CC_END
- #endif
- #endif
- #endif
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