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- #ifndef __cocos2d_libs__TouchEvent__
- #define __cocos2d_libs__TouchEvent__
- #include "base/CCEvent.h"
- #include <vector>
- NS_CC_BEGIN
- class Touch;
- #define TOUCH_PERF_DEBUG 1
- class CC_DLL EventTouch : public Event
- {
- public:
- static const int MAX_TOUCHES = 15;
-
-
- enum class EventCode
- {
- BEGAN,
- MOVED,
- ENDED,
- CANCELLED
- };
-
- EventTouch();
-
- EventCode getEventCode() const { return _eventCode; }
-
-
- const std::vector<Touch*>& getTouches() const { return _touches; }
- #if TOUCH_PERF_DEBUG
-
- void setEventCode(EventCode eventCode) { _eventCode = eventCode; };
-
- void setTouches(const std::vector<Touch*>& touches) { _touches = touches; };
- #endif
-
- private:
- EventCode _eventCode;
- std::vector<Touch*> _touches;
- friend class GLView;
- };
- NS_CC_END
- #endif
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