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- #ifndef __CCLIGHT_H__
- #define __CCLIGHT_H__
- #include "2d/CCNode.h"
- NS_CC_BEGIN
- enum class LightType
- {
- DIRECTIONAL = 0,
- POINT = 1,
- SPOT = 2,
- AMBIENT = 3,
- };
- enum class LightFlag
- {
- LIGHT0 = 1,
- LIGHT1 = 1 << 1,
- LIGHT2 = 1 << 2,
- LIGHT3 = 1 << 3,
- LIGHT4 = 1 << 4,
- LIGHT5 = 1 << 5,
- LIGHT6 = 1 << 6,
- LIGHT7 = 1 << 7,
- LIGHT8 = 1 << 8,
- LIGHT9 = 1 << 9,
- LIGHT10 = 1 << 10,
- LIGHT11 = 1 << 11,
- LIGHT12 = 1 << 12,
- LIGHT13 = 1 << 13,
- LIGHT14 = 1 << 14,
- LIGHT15 = 1 << 15,
- };
- class CC_DLL BaseLight : public Node
- {
- public:
-
-
- virtual LightType getLightType() const = 0;
-
-
- float getIntensity() const { return _intensity; }
- void setIntensity(float intensity);
-
-
- LightFlag getLightFlag() const { return _lightFlag; }
- void setLightFlag(LightFlag flag) { _lightFlag = flag; }
-
-
- void setEnabled(bool enabled) { _enabled = enabled; }
- bool isEnabled() const { return _enabled; }
-
-
- virtual void onEnter() override;
- virtual void onExit() override;
-
- CC_CONSTRUCTOR_ACCESS:
- BaseLight();
- virtual ~BaseLight();
-
- protected:
- void setRotationFromDirection( const Vec3 &direction );
-
- protected:
- float _intensity;
- LightFlag _lightFlag;
- bool _enabled;
- };
- class CC_DLL DirectionLight : public BaseLight
- {
- public:
-
- static DirectionLight* create(const Vec3 &direction, const Color3B &color);
-
-
- virtual LightType getLightType() const override { return LightType::DIRECTIONAL; }
-
-
- void setDirection(const Vec3 &dir);
-
-
- Vec3 getDirection() const;
-
-
- Vec3 getDirectionInWorld() const;
-
- CC_CONSTRUCTOR_ACCESS:
- DirectionLight();
- virtual ~DirectionLight();
-
- };
- class CC_DLL PointLight : public BaseLight
- {
- public:
-
- static PointLight* create(const Vec3 &position, const Color3B &color, float range);
-
-
- virtual LightType getLightType() const override { return LightType::POINT; }
-
-
- float getRange() const { return _range; }
- void setRange(float range) { _range = range; }
-
- CC_CONSTRUCTOR_ACCESS:
- PointLight();
- virtual ~PointLight();
-
- protected:
- float _range;
- };
- class CC_DLL SpotLight : public BaseLight
- {
- public:
-
- static SpotLight* create(const Vec3 &direction, const Vec3 &position, const Color3B &color, float innerAngle, float outerAngle, float range);
-
-
- virtual LightType getLightType() const override { return LightType::SPOT; }
-
-
- void setDirection(const Vec3 &dir);
-
-
- Vec3 getDirection() const;
-
-
- Vec3 getDirectionInWorld() const;
-
-
- void setRange(float range) { _range = range; }
-
-
- float getRange() const { return _range; }
-
- void setInnerAngle(float angle);
-
-
- float getInnerAngle() const { return _innerAngle; }
-
-
- float getCosInnerAngle() const { return _cosInnerAngle; }
-
-
- void setOuterAngle(float outerAngle);
-
-
- float getOuterAngle() const { return _outerAngle; }
-
-
- float getCosOuterAngle() const { return _cosOuterAngle; }
-
- CC_CONSTRUCTOR_ACCESS:
- SpotLight();
- virtual ~SpotLight();
-
- protected:
- float _range;
- float _innerAngle;
- float _cosInnerAngle;
- float _outerAngle;
- float _cosOuterAngle;
- };
- class CC_DLL AmbientLight : public BaseLight
- {
- public:
-
- static AmbientLight* create(const Color3B &color);
-
-
- virtual LightType getLightType() const override { return LightType::AMBIENT; }
-
- CC_CONSTRUCTOR_ACCESS:
- AmbientLight();
- virtual ~AmbientLight();
- };
- NS_CC_END
- #endif
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