Android.mk 1001 B

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  1. LOCAL_PATH := $(call my-dir)
  2. include $(CLEAR_VARS)
  3. $(call import-add-path,$(LOCAL_PATH)/../../../cocos2d)
  4. $(call import-add-path,$(LOCAL_PATH)/../../../cocos2d/external)
  5. $(call import-add-path,$(LOCAL_PATH)/../../../cocos2d/cocos)
  6. $(call import-add-path,$(LOCAL_PATH)/../../../cocos2d/cocos/audio/include)
  7. LOCAL_MODULE := MyGame_shared
  8. LOCAL_MODULE_FILENAME := libMyGame
  9. LOCAL_SRC_FILES := hellocpp/main.cpp \
  10. ../../../Classes/AppDelegate.cpp \
  11. ../../../Classes/BeginScene.cpp \
  12. ../../../Classes/GameScene/Ball.cpp \
  13. ../../../Classes/GameScene/BlocksLayer.cpp \
  14. ../../../Classes/GameScene/Paddle.cpp \
  15. ../../../Classes/GameScene.cpp
  16. LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../Classes
  17. # _COCOS_HEADER_ANDROID_BEGIN
  18. # _COCOS_HEADER_ANDROID_END
  19. LOCAL_STATIC_LIBRARIES := cocos2dx_static
  20. # _COCOS_LIB_ANDROID_BEGIN
  21. # _COCOS_LIB_ANDROID_END
  22. include $(BUILD_SHARED_LIBRARY)
  23. $(call import-module,.)
  24. # _COCOS_LIB_IMPORT_ANDROID_BEGIN
  25. # _COCOS_LIB_IMPORT_ANDROID_END