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- LOCAL_PATH := $(call my-dir)
- include $(CLEAR_VARS)
- $(call import-add-path,$(LOCAL_PATH)/../../../cocos2d)
- $(call import-add-path,$(LOCAL_PATH)/../../../cocos2d/external)
- $(call import-add-path,$(LOCAL_PATH)/../../../cocos2d/cocos)
- $(call import-add-path,$(LOCAL_PATH)/../../../cocos2d/cocos/audio/include)
- LOCAL_MODULE := MyGame_shared
- LOCAL_MODULE_FILENAME := libMyGame
- LOCAL_SRC_FILES := hellocpp/main.cpp \
- ../../../Classes/AppDelegate.cpp \
- ../../../Classes/BeginScene.cpp \
- ../../../Classes/GameScene/Ball.cpp \
- ../../../Classes/GameScene/BlocksLayer.cpp \
- ../../../Classes/GameScene/Paddle.cpp \
- ../../../Classes/GameScene.cpp
- LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../Classes
- # _COCOS_HEADER_ANDROID_BEGIN
- # _COCOS_HEADER_ANDROID_END
- LOCAL_STATIC_LIBRARIES := cocos2dx_static
- # _COCOS_LIB_ANDROID_BEGIN
- # _COCOS_LIB_ANDROID_END
- include $(BUILD_SHARED_LIBRARY)
- $(call import-module,.)
- # _COCOS_LIB_IMPORT_ANDROID_BEGIN
- # _COCOS_LIB_IMPORT_ANDROID_END
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