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- #ifndef GameScene_h
- #define GameScene_h
- #include "cocos2d.h"
- class GameScene : public cocos2d::Layer {
- public:
- static cocos2d::Scene* createScene();
-
- virtual bool init();
-
- bool onContactBegin(cocos2d::PhysicsContact& contact);
-
-
- CREATE_FUNC(GameScene);
- private:
- cocos2d::DrawNode *raquete;
- };
- #endif
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