// // GameScene.h // RedCore2 // // Created by Gabriel Capella on 31/05/17. // // #ifndef GameScene_h #define GameScene_h #include "cocos2d.h" class GameScene : public cocos2d::Layer { public: static cocos2d::Scene* createScene(); virtual bool init(); bool onContactBegin(cocos2d::PhysicsContact& contact); // implement the "static create()" method manually CREATE_FUNC(GameScene); private: cocos2d::DrawNode *raquete; }; #endif /* GameScene_h */