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- /****************************************************************************
- Copyright (c) 2015-2017 Chukong Technologies Inc.
-
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CC_MOTION_STREAK3D_H__
- #define __CC_MOTION_STREAK3D_H__
- #include "base/CCProtocols.h"
- #include "2d/CCNode.h"
- #include "renderer/CCCustomCommand.h"
- NS_CC_BEGIN
- class Texture2D;
- /**
- * @addtogroup _3d
- * @{
- */
- /** @class MotionStreak3D.
- * @brief Creates a trailing path. It is created from a line segment sweeping along the path.
- */
- class CC_DLL MotionStreak3D : public Node, public TextureProtocol
- {
- public:
- /** Creates and initializes a motion streak with fade in seconds, minimum segments, stroke's width, color, texture filename.
- *
- * @param fade The fade time, in seconds.
- * @param minSeg The minimum segments.
- * @param stroke The width of stroke.
- * @param color The color of stroke.
- * @param path The texture file name of stoke.
- * @return An autoreleased MotionStreak3D object.
- */
- static MotionStreak3D* create(float fade, float minSeg, float stroke, const Color3B& color, const std::string& path);
- /** Creates and initializes a motion streak with fade in seconds, minimum segments, stroke's width, color, texture.
- *
- * @param fade The fade time, in seconds.
- * @param minSeg The minimum segments.
- * @param stroke The width of stroke.
- * @param color The color of stroke.
- * @param texture The texture name of stoke.
- * @return An autoreleased MotionStreak3D object.
- */
- static MotionStreak3D* create(float fade, float minSeg, float stroke, const Color3B& color, Texture2D* texture);
- /** Color used for the tint.
- *
- * @param colors The color used for the tint.
- */
- void tintWithColor(const Color3B& colors);
- /** Remove all living segments of the ribbon.
- */
- void reset();
-
- /** Get stroke.
- *
- * @return float stroke.
- */
- float getStroke() const { return _stroke; }
- /** Set stroke.
- *
- * @param stroke The width of stroke.
- */
- void setStroke(float stroke) { _stroke = stroke; }
- /** Is the starting position initialized or not.
- *
- * @return True if the starting position is initialized.
- */
- bool isStartingPositionInitialized() const { return _startingPositionInitialized; }
- /** Sets the starting position initialized or not.
- *
- * @param bStartingPositionInitialized True if initialized the starting position.
- */
- void setStartingPositionInitialized(bool bStartingPositionInitialized)
- {
- _startingPositionInitialized = bStartingPositionInitialized;
- }
- // Overrides
- virtual void setPosition(const Vec2& position) override;
- virtual void setPosition(float x, float y) override;
- virtual void setPosition3D(const Vec3& position) override;
- virtual void setRotation3D(const Vec3& rotation) override;
- virtual void setRotationQuat(const Quaternion& quat) override;
-
- virtual const Vec2& getPosition() const override;
- virtual void getPosition(float* x, float* y) const override;
- virtual void setPositionX(float x) override;
- virtual void setPositionY(float y) override;
- virtual float getPositionX(void) const override;
- virtual float getPositionY(void) const override;
- virtual Vec3 getPosition3D() const override;
- /**
- * @js NA
- * @lua NA
- */
- virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
- /**
- * @lua NA
- */
- virtual void update(float delta) override;
- virtual Texture2D* getTexture() const override;
- virtual void setTexture(Texture2D *texture) override;
- /**
- * @js NA
- * @lua NA
- */
- virtual void setBlendFunc(const BlendFunc &blendFunc) override;
- /**
- * @js NA
- * @lua NA
- */
- virtual const BlendFunc& getBlendFunc() const override;
- virtual GLubyte getOpacity() const override;
- virtual void setOpacity(GLubyte opacity) override;
- virtual void setOpacityModifyRGB(bool value) override;
- virtual bool isOpacityModifyRGB() const override;
-
- /**
- * Set the direction of sweeping line segment.
- * @param sweepAxis Direction of sweeping line segment
- */
- void setSweepAxis(const Vec3& sweepAxis) { _sweepAxis = sweepAxis.getNormalized(); }
-
- /**
- * Get the direction of sweeping line segment
- */
- const Vec3& getSweepAxis() const { return _sweepAxis; }
-
- CC_CONSTRUCTOR_ACCESS:
- MotionStreak3D();
- virtual ~MotionStreak3D();
-
- /** initializes a motion streak with fade in seconds, minimum segments, stroke's width, color and texture filename */
- bool initWithFade(float fade, float minSeg, float stroke, const Color3B& color, const std::string& path);
-
- /** initializes a motion streak with fade in seconds, minimum segments, stroke's width, color and texture */
- bool initWithFade(float fade, float minSeg, float stroke, const Color3B& color, Texture2D* texture);
- protected:
- //renderer callback
- void onDraw(const Mat4 &transform, uint32_t flags);
- bool _startingPositionInitialized;
- /** texture used for the motion streak */
- Texture2D* _texture;
- BlendFunc _blendFunc;
- Vec3 _positionR;
- mutable Vec2 _positionR2D;
- Vec3 _sweepAxis;
-
- float _stroke;
- float _fadeDelta;
- float _minSeg;
- unsigned int _maxPoints;
- unsigned int _nuPoints;
- unsigned int _previousNuPoints;
- /** Pointers */
- Vec3* _pointVertexes;
- float* _pointState;
- // Opengl
- Vec3* _vertices;
- GLubyte* _colorPointer;
- Tex2F* _texCoords;
-
- CustomCommand _customCommand;
- private:
- CC_DISALLOW_COPY_AND_ASSIGN(MotionStreak3D);
- };
- // end of _3d group
- /// @}
- NS_CC_END
- #endif //__CC_MOTION_STREAK3D_H__
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