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- #ifndef __CC_MOTION_STREAK3D_H__
- #define __CC_MOTION_STREAK3D_H__
- #include "base/CCProtocols.h"
- #include "2d/CCNode.h"
- #include "renderer/CCCustomCommand.h"
- NS_CC_BEGIN
- class Texture2D;
- class CC_DLL MotionStreak3D : public Node, public TextureProtocol
- {
- public:
-
- static MotionStreak3D* create(float fade, float minSeg, float stroke, const Color3B& color, const std::string& path);
-
- static MotionStreak3D* create(float fade, float minSeg, float stroke, const Color3B& color, Texture2D* texture);
-
- void tintWithColor(const Color3B& colors);
-
- void reset();
-
-
- float getStroke() const { return _stroke; }
-
- void setStroke(float stroke) { _stroke = stroke; }
-
- bool isStartingPositionInitialized() const { return _startingPositionInitialized; }
-
- void setStartingPositionInitialized(bool bStartingPositionInitialized)
- {
- _startingPositionInitialized = bStartingPositionInitialized;
- }
-
- virtual void setPosition(const Vec2& position) override;
- virtual void setPosition(float x, float y) override;
- virtual void setPosition3D(const Vec3& position) override;
- virtual void setRotation3D(const Vec3& rotation) override;
- virtual void setRotationQuat(const Quaternion& quat) override;
-
- virtual const Vec2& getPosition() const override;
- virtual void getPosition(float* x, float* y) const override;
- virtual void setPositionX(float x) override;
- virtual void setPositionY(float y) override;
- virtual float getPositionX(void) const override;
- virtual float getPositionY(void) const override;
- virtual Vec3 getPosition3D() const override;
-
- virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
-
- virtual void update(float delta) override;
- virtual Texture2D* getTexture() const override;
- virtual void setTexture(Texture2D *texture) override;
-
- virtual void setBlendFunc(const BlendFunc &blendFunc) override;
-
- virtual const BlendFunc& getBlendFunc() const override;
- virtual GLubyte getOpacity() const override;
- virtual void setOpacity(GLubyte opacity) override;
- virtual void setOpacityModifyRGB(bool value) override;
- virtual bool isOpacityModifyRGB() const override;
-
-
- void setSweepAxis(const Vec3& sweepAxis) { _sweepAxis = sweepAxis.getNormalized(); }
-
-
- const Vec3& getSweepAxis() const { return _sweepAxis; }
-
- CC_CONSTRUCTOR_ACCESS:
- MotionStreak3D();
- virtual ~MotionStreak3D();
-
-
- bool initWithFade(float fade, float minSeg, float stroke, const Color3B& color, const std::string& path);
-
-
- bool initWithFade(float fade, float minSeg, float stroke, const Color3B& color, Texture2D* texture);
- protected:
-
- void onDraw(const Mat4 &transform, uint32_t flags);
- bool _startingPositionInitialized;
-
- Texture2D* _texture;
- BlendFunc _blendFunc;
- Vec3 _positionR;
- mutable Vec2 _positionR2D;
- Vec3 _sweepAxis;
-
- float _stroke;
- float _fadeDelta;
- float _minSeg;
- unsigned int _maxPoints;
- unsigned int _nuPoints;
- unsigned int _previousNuPoints;
-
- Vec3* _pointVertexes;
- float* _pointState;
-
- Vec3* _vertices;
- GLubyte* _colorPointer;
- Tex2F* _texCoords;
-
- CustomCommand _customCommand;
- private:
- CC_DISALLOW_COPY_AND_ASSIGN(MotionStreak3D);
- };
- NS_CC_END
- #endif
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