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- /********************************************************************
- * Nomes: Gabriel Capella Números USP: 8962078
- * João Herique Luciano 8535957
- *
- * Tarefa: RedCore - EP2 MAC0463
- * Arquivo: AppDelegate.cpp
- * Descrição: Classe para inicializar jogo. Padrão da biblioteca.
- ********************************************************************/
- #include "AppDelegate.h"
- #include "BeginScene.h"
- #include "audio/include/SimpleAudioEngine.h"
- using namespace CocosDenshion;
- USING_NS_CC;
- static cocos2d::Size designResolutionSize = cocos2d::Size(1080/2, 1920/2);
- AppDelegate::AppDelegate() {
- }
- AppDelegate::~AppDelegate() {
- SimpleAudioEngine::end();
- }
- void AppDelegate::initGLContextAttrs() {
- // set OpenGL context attributes: red,green,blue,alpha,depth,stencil
- GLContextAttrs glContextAttrs = {8, 8, 8, 8, 24, 8};
- GLView::setGLContextAttrs(glContextAttrs);
- }
- // if you want to use the package manager to install more packages,
- // don't modify or remove this function
- static int register_all_packages() {
- return 0; //flag for packages manager
- }
- bool AppDelegate::applicationDidFinishLaunching() {
- // initialize director
- auto director = Director::getInstance();
- auto glview = director->getOpenGLView();
- if(!glview) {
- // Personaliza para descktop
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
- director->setContentScaleFactor(2);
- glview = GLViewImpl::createWithRect(
- "RedCore",
- cocos2d::Rect(0, 0, designResolutionSize.width, designResolutionSize.height)
- );
- #else
- glview = GLViewImpl::create("RedCore");
- #endif
- director->setOpenGLView(glview);
- }
- // turn on display FPS
- #if DEBUG
- director->setDisplayStats(true);
- #endif
- // set FPS. the default value is 1.0/60 if you don't call this
- director->setAnimationInterval(1.0f / 60);
- // Set the design resolution
- glview->setDesignResolutionSize(
- designResolutionSize.width,
- designResolutionSize.height,
- ResolutionPolicy::NO_BORDER
- );
- register_all_packages();
- Scene* scene = BeginScene::createScene();
- director->runWithScene(scene);
- return true;
- }
- /** This function will be called when the app is inactive. Note, when
- * receiving a phone call it is invoked.
- * */
- void AppDelegate::applicationDidEnterBackground() {
- Director::getInstance()->stopAnimation();
- SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
- SimpleAudioEngine::getInstance()->pauseAllEffects();
- }
- // this function will be called when the app is active again
- void AppDelegate::applicationWillEnterForeground() {
- Director::getInstance()->startAnimation();
- SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
- SimpleAudioEngine::getInstance()->resumeAllEffects();
- }
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