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- #ifndef __PLAYER_TASK_SERVICE_PROTOCOL_H
- #define __PLAYER_TASK_SERVICE_PROTOCOL_H
- #include <string>
- #include "cocos2d.h"
- #include "PlayerMacros.h"
- #include "PlayerServiceProtocol.h"
- PLAYER_NS_BEGIN
- class PlayerTask : public cocos2d::Ref
- {
- public:
- static const int STATE_IDLE = 0;
- static const int STATE_RUNNING = 1;
- static const int STATE_COMPLETED = 2;
- virtual ~PlayerTask() {};
- std::string getName() const;
- std::string getExecutePath() const;
- std::string getCommandLineArguments() const;
- std::string getOutput() const;
- int getState() const;
- bool isIdle() const;
- bool isRunning() const;
- bool isCompleted() const;
- float getLifetime() const;
- int getResultCode() const;
- virtual bool run() = 0;
- virtual void stop() = 0;
- virtual void runInTerminal() = 0;
- protected:
- PlayerTask(const std::string &name,
- const std::string &executePath,
- const std::string &commandLineArguments);
- std::string _name;
- std::string _executePath;
- std::string _commandLineArguments;
- std::string _output;
- float _lifetime;
- int _state;
- int _resultCode;
- };
- class PlayerTaskServiceProtocol : public PlayerServiceProtocol
- {
- public:
- virtual PlayerTask *createTask(const std::string &name,
- const std::string &executePath,
- const std::string &commandLineArguments) = 0;
- virtual PlayerTask *getTask(const std::string &name) = 0;
- virtual void removeTask(const std::string &name) = 0;
- };
- PLAYER_NS_END
- #endif // __PLAYER_TASK_SERVICE_PROTOCOL_H
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