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- #ifndef __PLAYER_PROTOCOL_H_
- #define __PLAYER_PROTOCOL_H_
- #include "PlayerMacros.h"
- #include "PlayerSettings.h"
- #include "PlayerFileDialogServiceProtocol.h"
- #include "PlayerMessageBoxServiceProtocol.h"
- #include "PlayerMenuServiceProtocol.h"
- #include "PlayerEditBoxServiceProtocol.h"
- #include "PlayerTaskServiceProtocol.h"
- #include "ProjectConfig/ProjectConfig.h"
- #include "SimulatorExport.h"
- PLAYER_NS_BEGIN
- class CC_LIBSIM_DLL PlayerProtocol
- {
- public:
- virtual ~PlayerProtocol();
- static PlayerProtocol *getInstance();
- static void purgeInstance();
- void setPlayerSettings(const PlayerSettings &settings);
- PlayerSettings getPlayerSettings() const;
- virtual PlayerFileDialogServiceProtocol *getFileDialogService() = 0; // implemented in platform related source files
- virtual PlayerMessageBoxServiceProtocol *getMessageBoxService() = 0;
- virtual PlayerMenuServiceProtocol *getMenuService() = 0;
- virtual PlayerEditBoxServiceProtocol *getEditBoxService() = 0;
- virtual PlayerTaskServiceProtocol *getTaskService() = 0;
-
- protected:
- PlayerProtocol(); // avoid create instance from outside
- PlayerSettings _settings;
- private:
- static PlayerProtocol *_instance;
- };
- PLAYER_NS_END
- #endif // __PLAYER_PROTOCOL_H_
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