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- //
- // AppLang.h
- // Simulator
- //
- #ifndef __Simulator__AppLang__
- #define __Simulator__AppLang__
- #include "cocos2d.h"
- #include <map>
- #include "json/document-wrapper.h"
- #include "DeviceEx.h"
- #include "SimulatorExport.h"
- class CC_LIBSIM_DLL AppLang
- {
- public:
- static AppLang* getInstance();
-
- std::string getString(const std::string &lang, const std::string& key);
-
- protected:
- AppLang();
- void readLocalizationFile();
-
- bool _hasInit;
- std::string _localizationFileName;
- rapidjson::Document _docRootjson;
- };
- #define tr(key) AppLang::getInstance()->getString(player::DeviceEx::getInstance()->getCurrentUILangName(), key)
- #endif /* defined(__Simulator__AppLang__) */
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