12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667 |
- [cocos2dx_pluginx]
- # the prefix to be added to the generated functions. You might or might not use this in your own
- # templates
- prefix = pluginx_protocols
- # create a target namespace (in javascript, this would create some code like the equiv. to `ns = ns || {}`)
- # all classes will be embedded in that namespace
- target_namespace = plugin
- android_headers = -I%(androidndkdir)s/platforms/android-14/arch-arm/usr/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.8/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.8/include
- android_flags = -D_SIZE_T_DEFINED_
- clang_headers = -I%(clangllvmdir)s/lib/clang/3.3/include
- clang_flags = -nostdinc -x c++ -std=c++11
- cocos_headers = -I%(pluginxdir)s/protocols/include
- cocos_flags = -DANDROID
- cxxgenerator_headers = -I%(cxxgeneratordir)s/targets/spidermonkey/common
- # extra arguments for clang
- extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s
- # what headers to parse
- headers = %(pluginxdir)s/protocols/include/PluginManager.h %(pluginxdir)s/protocols/include/ProtocolAnalytics.h %(pluginxdir)s/protocols/include/ProtocolIAP.h %(pluginxdir)s/protocols/include/ProtocolAds.h %(pluginxdir)s/protocols/include/ProtocolShare.h %(pluginxdir)s/protocols/include/ProtocolSocial.h %(pluginxdir)s/protocols/include/ProtocolUser.h %(pluginxdir)s/protocols/include/AgentManager.h %(pluginxdir)s/protocols/include/FacebookAgent.h
- # what classes to produce code for. You can use regular expressions here. When testing the regular
- # expression, it will be enclosed in "^$", like this: "^CCMenu*$".
- classes = PluginProtocol PluginManager ProtocolIAP ProtocolAnalytics ProtocolAds ProtocolShare ProtocolSocial ProtocolUser AgentManager FacebookAgent
- # what should we skip? in the format ClassName::[function function]
- # ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
- # regular expressions, they will not be surrounded by "^$". If you want to skip a whole class, just
- # add a single "*" as functions. See bellow for several examples. A special class name is "*", which
- # will apply to all class names. This is a convenience wildcard to be able to skip similar named
- # functions from all classes.
- skip = *::[setCallback],
- ProtocolIAP::[setResultListener getResultListener payForProduct],
- ProtocolAds::[setAdsListener getAdsListener],
- ProtocolShare::[setResultListener getResultListener share],
- ProtocolSocial::[setListener getListener submitScore unlockAchievement],
- ProtocolUser::[setListener getListener setActionListener getActionListener login logout],
- PluginProtocol::[callFuncWithParam callStringFuncWithParam callIntFuncWithParam callBoolFuncWithParam callFloatFuncWithParam],
- AgentManager::[init share configDeveloperInfo login getPluginVersion setDebugMode],
- FacebookAgent::[login share dialog webDialog api appRequest getPermissionList getRequestCallback getInstance(?!(Js)) setSDKVersion]
- rename_functions = FacebookAgent::[logout=_logout canPresentDialogWithParams=canPresentDialog]
- rename_classes =
- # for all class names, should we remove something when registering in the target VM?
- remove_prefix =
- # classes for which there will be no "parent" lookup
- classes_have_no_parents =
- # base classes which will be skipped when their sub-classes found them.
- base_classes_to_skip =
- # classes that create no constructor
- # CCSet is special and we will use a hand-written constructor
- abstract_classes = PluginProtocol ProtocolIAP ProtocolAnalytics PluginManager ProtocolAds ProtocolShare ProtocolUser ProtocolSocial AgentManager FacebookAgent
- # Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.
- script_control_cpp = yes
|