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- /*
- * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
- * http://code.google.com/p/poly2tri/
- *
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * * Neither the name of Poly2Tri nor the names of its contributors may be
- * used to endorse or promote products derived from this software without specific
- * prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #ifndef SWEEP_CONTEXT_H
- #define SWEEP_CONTEXT_H
- #include <list>
- #include <vector>
- #include <cstddef>
- namespace p2t {
- // Inital triangle factor, seed triangle will extend 30% of
- // PointSet width to both left and right.
- const double kAlpha = 0.3;
- struct Point;
- class Triangle;
- struct Node;
- struct Edge;
- class AdvancingFront;
- class SweepContext {
- public:
- /// Constructor
- SweepContext(const std::vector<Point*>& polyline);
- /// Destructor
- ~SweepContext();
- void set_head(Point* p1);
- Point* head() const;
- void set_tail(Point* p1);
- Point* tail() const;
- size_t point_count() const;
- Node& LocateNode(const Point& point);
- void RemoveNode(Node* node);
- void CreateAdvancingFront(const std::vector<Node*>& nodes);
- /// Try to map a node to all sides of this triangle that don't have a neighbor
- void MapTriangleToNodes(Triangle& t);
- void AddToMap(Triangle* triangle);
- Point* GetPoint(size_t index);
- Point* GetPoints();
- void RemoveFromMap(Triangle* triangle);
- void AddHole(const std::vector<Point*>& polyline);
- void AddPoint(Point* point);
- AdvancingFront* front() const;
- void MeshClean(Triangle& triangle);
- std::vector<Triangle*> &GetTriangles();
- std::list<Triangle*> &GetMap();
- std::vector<Edge*> edge_list;
- struct Basin {
- Node* left_node;
- Node* bottom_node;
- Node* right_node;
- double width;
- bool left_highest;
- Basin() : left_node(NULL), bottom_node(NULL), right_node(NULL), width(0.0), left_highest(false)
- {
- }
- void Clear()
- {
- left_node = NULL;
- bottom_node = NULL;
- right_node = NULL;
- width = 0.0;
- left_highest = false;
- }
- };
- struct EdgeEvent {
- Edge* constrained_edge;
- bool right;
- EdgeEvent() : constrained_edge(NULL), right(false)
- {
- }
- };
- Basin basin;
- EdgeEvent edge_event;
- private:
- friend class Sweep;
- std::vector<Triangle*> triangles_;
- std::list<Triangle*> map_;
- std::vector<Point*> points_;
- // Advancing front
- AdvancingFront* front_;
- // head point used with advancing front
- Point* head_;
- // tail point used with advancing front
- Point* tail_;
- Node *af_head_, *af_middle_, *af_tail_;
- void InitTriangulation();
- void InitEdges(const std::vector<Point*>& polyline);
- };
- inline AdvancingFront* SweepContext::front() const
- {
- return front_;
- }
- inline size_t SweepContext::point_count() const
- {
- return points_.size();
- }
- inline void SweepContext::set_head(Point* p1)
- {
- head_ = p1;
- }
- inline Point* SweepContext::head() const
- {
- return head_;
- }
- inline void SweepContext::set_tail(Point* p1)
- {
- tail_ = p1;
- }
- inline Point* SweepContext::tail() const
- {
- return tail_;
- }
- }
- #endif
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