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- /*
- Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
- All rights reserved.
- Redistribution and use in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- * Neither the name of the Sony Computer Entertainment Inc nor the names
- of its contributors may be used to endorse or promote products derived
- from this software without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
- */
- #ifndef _BOOLINVEC_H
- #define _BOOLINVEC_H
- #include <math.h>
- namespace Vectormath {
- class floatInVec;
- //--------------------------------------------------------------------------------------------------
- // boolInVec class
- //
- class boolInVec
- {
- private:
- __m128 mData;
- inline boolInVec(__m128 vec);
- public:
- inline boolInVec() {}
- // matches standard type conversions
- //
- inline boolInVec(const floatInVec &vec);
- // explicit cast from bool
- //
- explicit inline boolInVec(bool scalar);
- #ifdef _VECTORMATH_NO_SCALAR_CAST
- // explicit cast to bool
- //
- inline bool getAsBool() const;
- #else
- // implicit cast to bool
- //
- inline operator bool() const;
- #endif
-
- // get vector data
- // bool value is splatted across all word slots of vector as 0 (false) or -1 (true)
- //
- inline __m128 get128() const;
- // operators
- //
- inline const boolInVec operator ! () const;
- inline boolInVec& operator = (const boolInVec &vec);
- inline boolInVec& operator &= (const boolInVec &vec);
- inline boolInVec& operator ^= (const boolInVec &vec);
- inline boolInVec& operator |= (const boolInVec &vec);
- // friend functions
- //
- friend inline const boolInVec operator == (const boolInVec &vec0, const boolInVec &vec1);
- friend inline const boolInVec operator != (const boolInVec &vec0, const boolInVec &vec1);
- friend inline const boolInVec operator < (const floatInVec &vec0, const floatInVec &vec1);
- friend inline const boolInVec operator <= (const floatInVec &vec0, const floatInVec &vec1);
- friend inline const boolInVec operator > (const floatInVec &vec0, const floatInVec &vec1);
- friend inline const boolInVec operator >= (const floatInVec &vec0, const floatInVec &vec1);
- friend inline const boolInVec operator == (const floatInVec &vec0, const floatInVec &vec1);
- friend inline const boolInVec operator != (const floatInVec &vec0, const floatInVec &vec1);
- friend inline const boolInVec operator & (const boolInVec &vec0, const boolInVec &vec1);
- friend inline const boolInVec operator ^ (const boolInVec &vec0, const boolInVec &vec1);
- friend inline const boolInVec operator | (const boolInVec &vec0, const boolInVec &vec1);
- friend inline const boolInVec select(const boolInVec &vec0, const boolInVec &vec1, const boolInVec &select_vec1);
- };
- //--------------------------------------------------------------------------------------------------
- // boolInVec functions
- //
- // operators
- //
- inline const boolInVec operator == (const boolInVec &vec0, const boolInVec &vec1);
- inline const boolInVec operator != (const boolInVec &vec0, const boolInVec &vec1);
- inline const boolInVec operator & (const boolInVec &vec0, const boolInVec &vec1);
- inline const boolInVec operator ^ (const boolInVec &vec0, const boolInVec &vec1);
- inline const boolInVec operator | (const boolInVec &vec0, const boolInVec &vec1);
- // select between vec0 and vec1 using boolInVec.
- // false selects vec0, true selects vec1
- //
- inline const boolInVec select(const boolInVec &vec0, const boolInVec &vec1, const boolInVec &select_vec1);
- } // namespace Vectormath
- //--------------------------------------------------------------------------------------------------
- // boolInVec implementation
- //
- #include "floatInVec.h"
- namespace Vectormath {
- inline
- boolInVec::boolInVec(__m128 vec)
- {
- mData = vec;
- }
- inline
- boolInVec::boolInVec(const floatInVec &vec)
- {
- *this = (vec != floatInVec(0.0f));
- }
- inline
- boolInVec::boolInVec(bool scalar)
- {
- unsigned int mask = -(int)scalar;
- mData = _mm_set1_ps(*(float *)&mask); // TODO: Union
- }
- #ifdef _VECTORMATH_NO_SCALAR_CAST
- inline
- bool
- boolInVec::getAsBool() const
- #else
- inline
- boolInVec::operator bool() const
- #endif
- {
- return *(bool *)&mData;
- }
- inline
- __m128
- boolInVec::get128() const
- {
- return mData;
- }
- inline
- const boolInVec
- boolInVec::operator ! () const
- {
- return boolInVec(_mm_andnot_ps(mData, _mm_cmpneq_ps(_mm_setzero_ps(),_mm_setzero_ps())));
- }
- inline
- boolInVec&
- boolInVec::operator = (const boolInVec &vec)
- {
- mData = vec.mData;
- return *this;
- }
- inline
- boolInVec&
- boolInVec::operator &= (const boolInVec &vec)
- {
- *this = *this & vec;
- return *this;
- }
- inline
- boolInVec&
- boolInVec::operator ^= (const boolInVec &vec)
- {
- *this = *this ^ vec;
- return *this;
- }
- inline
- boolInVec&
- boolInVec::operator |= (const boolInVec &vec)
- {
- *this = *this | vec;
- return *this;
- }
- inline
- const boolInVec
- operator == (const boolInVec &vec0, const boolInVec &vec1)
- {
- return boolInVec(_mm_cmpeq_ps(vec0.get128(), vec1.get128()));
- }
- inline
- const boolInVec
- operator != (const boolInVec &vec0, const boolInVec &vec1)
- {
- return boolInVec(_mm_cmpneq_ps(vec0.get128(), vec1.get128()));
- }
-
- inline
- const boolInVec
- operator & (const boolInVec &vec0, const boolInVec &vec1)
- {
- return boolInVec(_mm_and_ps(vec0.get128(), vec1.get128()));
- }
- inline
- const boolInVec
- operator | (const boolInVec &vec0, const boolInVec &vec1)
- {
- return boolInVec(_mm_or_ps(vec0.get128(), vec1.get128()));
- }
- inline
- const boolInVec
- operator ^ (const boolInVec &vec0, const boolInVec &vec1)
- {
- return boolInVec(_mm_xor_ps(vec0.get128(), vec1.get128()));
- }
- inline
- const boolInVec
- select(const boolInVec &vec0, const boolInVec &vec1, const boolInVec &select_vec1)
- {
- return boolInVec(vec_sel(vec0.get128(), vec1.get128(), select_vec1.get128()));
- }
-
- } // namespace Vectormath
- #endif // boolInVec_h
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