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- #ifndef BULLET_COLLISION_COMMON_H
- #define BULLET_COLLISION_COMMON_H
- #include "bullet/BulletCollision//CollisionDispatch/btCollisionWorld.h"
- #include "bullet/BulletCollision//CollisionDispatch/btCollisionObject.h"
- #include "bullet/BulletCollision//CollisionShapes/btBoxShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btSphereShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btCapsuleShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btCylinderShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btConeShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btStaticPlaneShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btConvexHullShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btTriangleMesh.h"
- #include "bullet/BulletCollision//CollisionShapes/btConvexTriangleMeshShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btBvhTriangleMeshShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btScaledBvhTriangleMeshShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btTriangleMeshShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btTriangleIndexVertexArray.h"
- #include "bullet/BulletCollision//CollisionShapes/btCompoundShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btTetrahedronShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btEmptyShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btMultiSphereShape.h"
- #include "bullet/BulletCollision//CollisionShapes/btUniformScalingShape.h"
- #include "bullet/BulletCollision//CollisionDispatch/btSphereSphereCollisionAlgorithm.h"
- #include "bullet/BulletCollision//CollisionDispatch/btDefaultCollisionConfiguration.h"
- #include "bullet/BulletCollision//CollisionDispatch/btCollisionDispatcher.h"
- #include "bullet/BulletCollision//BroadphaseCollision/btSimpleBroadphase.h"
- #include "bullet/BulletCollision//BroadphaseCollision/btAxisSweep3.h"
- #include "bullet/BulletCollision//BroadphaseCollision/btMultiSapBroadphase.h"
- #include "bullet/BulletCollision//BroadphaseCollision/btDbvtBroadphase.h"
- #include "bullet/LinearMath/btQuaternion.h"
- #include "bullet/LinearMath/btTransform.h"
- #include "bullet/LinearMath/btDefaultMotionState.h"
- #include "bullet/LinearMath/btQuickprof.h"
- #include "bullet/LinearMath/btIDebugDraw.h"
- #include "bullet/LinearMath/btSerializer.h"
- #endif
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