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- #ifndef __BOXBOXDISTANCE_H__
- #define __BOXBOXDISTANCE_H__
- #include "Box.h"
- float
- boxBoxDistance(vmVector3& normal, BoxPoint& boxPointA, BoxPoint& boxPointB,
- PE_REF(Box) boxA, const vmTransform3 & transformA, PE_REF(Box) boxB,
- const vmTransform3 & transformB,
- float distanceThreshold = FLT_MAX );
- #endif
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