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- #ifndef BT_VEHICLE_RAYCASTER_H
- #define BT_VEHICLE_RAYCASTER_H
- #include "bullet/LinearMath/btVector3.h"
- struct btVehicleRaycaster
- {
- virtual ~btVehicleRaycaster()
- {
- }
- struct btVehicleRaycasterResult
- {
- btVehicleRaycasterResult() :m_distFraction(btScalar(-1.)){};
- btVector3 m_hitPointInWorld;
- btVector3 m_hitNormalInWorld;
- btScalar m_distFraction;
- };
- virtual void* castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result) = 0;
- };
- #endif
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