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- #include "btGImpactShape.h"
- #include "btGImpactMassUtil.h"
- #define CALC_EXACT_INERTIA 1
- void btGImpactCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
- {
- lockChildShapes();
- #ifdef CALC_EXACT_INERTIA
- inertia.setValue(0.f,0.f,0.f);
- int i = this->getNumChildShapes();
- btScalar shapemass = mass/btScalar(i);
- while(i--)
- {
- btVector3 temp_inertia;
- m_childShapes[i]->calculateLocalInertia(shapemass,temp_inertia);
- if(childrenHasTransform())
- {
- inertia = gim_inertia_add_transformed( inertia,temp_inertia,m_childTransforms[i]);
- }
- else
- {
- inertia = gim_inertia_add_transformed( inertia,temp_inertia,btTransform::getIdentity());
- }
- }
- #else
-
- btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0];
- btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1];
- btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2];
- const btScalar x2 = lx*lx;
- const btScalar y2 = ly*ly;
- const btScalar z2 = lz*lz;
- const btScalar scaledmass = mass * btScalar(0.08333333);
- inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
- #endif
- unlockChildShapes();
- }
- void btGImpactMeshShapePart::calculateLocalInertia(btScalar mass,btVector3& inertia) const
- {
- lockChildShapes();
- #ifdef CALC_EXACT_INERTIA
- inertia.setValue(0.f,0.f,0.f);
- int i = this->getVertexCount();
- btScalar pointmass = mass/btScalar(i);
- while(i--)
- {
- btVector3 pointintertia;
- this->getVertex(i,pointintertia);
- pointintertia = gim_get_point_inertia(pointintertia,pointmass);
- inertia+=pointintertia;
- }
- #else
-
- btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0];
- btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1];
- btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2];
- const btScalar x2 = lx*lx;
- const btScalar y2 = ly*ly;
- const btScalar z2 = lz*lz;
- const btScalar scaledmass = mass * btScalar(0.08333333);
- inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
- #endif
- unlockChildShapes();
- }
- void btGImpactMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
- {
- #ifdef CALC_EXACT_INERTIA
- inertia.setValue(0.f,0.f,0.f);
- int i = this->getMeshPartCount();
- btScalar partmass = mass/btScalar(i);
- while(i--)
- {
- btVector3 partinertia;
- getMeshPart(i)->calculateLocalInertia(partmass,partinertia);
- inertia+=partinertia;
- }
- #else
-
- btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0];
- btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1];
- btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2];
- const btScalar x2 = lx*lx;
- const btScalar y2 = ly*ly;
- const btScalar z2 = lz*lz;
- const btScalar scaledmass = mass * btScalar(0.08333333);
- inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
- #endif
- }
- void btGImpactMeshShape::rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const
- {
- }
- void btGImpactMeshShapePart::processAllTrianglesRay(btTriangleCallback* callback,const btVector3& rayFrom, const btVector3& rayTo) const
- {
- lockChildShapes();
- btAlignedObjectArray<int> collided;
- btVector3 rayDir(rayTo - rayFrom);
- rayDir.normalize();
- m_box_set.rayQuery(rayDir, rayFrom, collided);
- if(collided.size()==0)
- {
- unlockChildShapes();
- return;
- }
- int part = (int)getPart();
- btPrimitiveTriangle triangle;
- int i = collided.size();
- while(i--)
- {
- getPrimitiveTriangle(collided[i],triangle);
- callback->processTriangle(triangle.m_vertices,part,collided[i]);
- }
- unlockChildShapes();
- }
- void btGImpactMeshShapePart::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
- {
- lockChildShapes();
- btAABB box;
- box.m_min = aabbMin;
- box.m_max = aabbMax;
- btAlignedObjectArray<int> collided;
- m_box_set.boxQuery(box,collided);
- if(collided.size()==0)
- {
- unlockChildShapes();
- return;
- }
- int part = (int)getPart();
- btPrimitiveTriangle triangle;
- int i = collided.size();
- while(i--)
- {
- this->getPrimitiveTriangle(collided[i],triangle);
- callback->processTriangle(triangle.m_vertices,part,collided[i]);
- }
- unlockChildShapes();
- }
- void btGImpactMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
- {
- int i = m_mesh_parts.size();
- while(i--)
- {
- m_mesh_parts[i]->processAllTriangles(callback,aabbMin,aabbMax);
- }
- }
- void btGImpactMeshShape::processAllTrianglesRay(btTriangleCallback* callback,const btVector3& rayFrom, const btVector3& rayTo) const
- {
- int i = m_mesh_parts.size();
- while(i--)
- {
- m_mesh_parts[i]->processAllTrianglesRay(callback, rayFrom, rayTo);
- }
- }
- const char* btGImpactMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
- {
- btGImpactMeshShapeData* trimeshData = (btGImpactMeshShapeData*) dataBuffer;
- btCollisionShape::serialize(&trimeshData->m_collisionShapeData,serializer);
- m_meshInterface->serialize(&trimeshData->m_meshInterface, serializer);
- trimeshData->m_collisionMargin = float(m_collisionMargin);
- localScaling.serializeFloat(trimeshData->m_localScaling);
- trimeshData->m_gimpactSubType = int(getGImpactShapeType());
- return "btGImpactMeshShapeData";
- }
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