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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "btTriangleMesh.h"
- btTriangleMesh::btTriangleMesh (bool use32bitIndices,bool use4componentVertices)
- :m_use32bitIndices(use32bitIndices),
- m_use4componentVertices(use4componentVertices),
- m_weldingThreshold(0.0)
- {
- btIndexedMesh meshIndex;
- meshIndex.m_numTriangles = 0;
- meshIndex.m_numVertices = 0;
- meshIndex.m_indexType = PHY_INTEGER;
- meshIndex.m_triangleIndexBase = 0;
- meshIndex.m_triangleIndexStride = 3*sizeof(int);
- meshIndex.m_vertexBase = 0;
- meshIndex.m_vertexStride = sizeof(btVector3);
- m_indexedMeshes.push_back(meshIndex);
- if (m_use32bitIndices)
- {
- m_indexedMeshes[0].m_numTriangles = m_32bitIndices.size()/3;
- m_indexedMeshes[0].m_triangleIndexBase = 0;
- m_indexedMeshes[0].m_indexType = PHY_INTEGER;
- m_indexedMeshes[0].m_triangleIndexStride = 3*sizeof(int);
- } else
- {
- m_indexedMeshes[0].m_numTriangles = m_16bitIndices.size()/3;
- m_indexedMeshes[0].m_triangleIndexBase = 0;
- m_indexedMeshes[0].m_indexType = PHY_SHORT;
- m_indexedMeshes[0].m_triangleIndexStride = 3*sizeof(short int);
- }
- if (m_use4componentVertices)
- {
- m_indexedMeshes[0].m_numVertices = m_4componentVertices.size();
- m_indexedMeshes[0].m_vertexBase = 0;
- m_indexedMeshes[0].m_vertexStride = sizeof(btVector3);
- } else
- {
- m_indexedMeshes[0].m_numVertices = m_3componentVertices.size()/3;
- m_indexedMeshes[0].m_vertexBase = 0;
- m_indexedMeshes[0].m_vertexStride = 3*sizeof(btScalar);
- }
- }
- void btTriangleMesh::addIndex(int index)
- {
- if (m_use32bitIndices)
- {
- m_32bitIndices.push_back(index);
- m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_32bitIndices[0];
- } else
- {
- m_16bitIndices.push_back(index);
- m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_16bitIndices[0];
- }
- }
- int btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices)
- {
- //return index of new/existing vertex
- ///@todo: could use acceleration structure for this
- if (m_use4componentVertices)
- {
- if (removeDuplicateVertices)
- {
- for (int i=0;i< m_4componentVertices.size();i++)
- {
- if ((m_4componentVertices[i]-vertex).length2() <= m_weldingThreshold)
- {
- return i;
- }
- }
- }
- m_indexedMeshes[0].m_numVertices++;
- m_4componentVertices.push_back(vertex);
- m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_4componentVertices[0];
- return m_4componentVertices.size()-1;
-
- } else
- {
-
- if (removeDuplicateVertices)
- {
- for (int i=0;i< m_3componentVertices.size();i+=3)
- {
- btVector3 vtx(m_3componentVertices[i],m_3componentVertices[i+1],m_3componentVertices[i+2]);
- if ((vtx-vertex).length2() <= m_weldingThreshold)
- {
- return i/3;
- }
- }
- }
- m_3componentVertices.push_back(vertex.getX());
- m_3componentVertices.push_back(vertex.getY());
- m_3componentVertices.push_back(vertex.getZ());
- m_indexedMeshes[0].m_numVertices++;
- m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_3componentVertices[0];
- return (m_3componentVertices.size()/3)-1;
- }
- }
-
- void btTriangleMesh::addTriangle(const btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2,bool removeDuplicateVertices)
- {
- m_indexedMeshes[0].m_numTriangles++;
- addIndex(findOrAddVertex(vertex0,removeDuplicateVertices));
- addIndex(findOrAddVertex(vertex1,removeDuplicateVertices));
- addIndex(findOrAddVertex(vertex2,removeDuplicateVertices));
- }
- int btTriangleMesh::getNumTriangles() const
- {
- if (m_use32bitIndices)
- {
- return m_32bitIndices.size() / 3;
- }
- return m_16bitIndices.size() / 3;
- }
- void btTriangleMesh::preallocateVertices(int numverts)
- {
- if (m_use4componentVertices)
- {
- m_4componentVertices.reserve(numverts);
- } else
- {
- m_3componentVertices.reserve(numverts);
- }
- }
- void btTriangleMesh::preallocateIndices(int numindices)
- {
- if (m_use32bitIndices)
- {
- m_32bitIndices.reserve(numindices);
- } else
- {
- m_16bitIndices.reserve(numindices);
- }
- }
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