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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /// This file was created by Alex Silverman
- #ifndef BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
- #define BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
- #include "btBvhTriangleMeshShape.h"
- #include "btMaterial.h"
- ///The BvhTriangleMaterialMeshShape extends the btBvhTriangleMeshShape. Its main contribution is the interface into a material array, which allows per-triangle friction and restitution.
- ATTRIBUTE_ALIGNED16(class) btMultimaterialTriangleMeshShape : public btBvhTriangleMeshShape
- {
- btAlignedObjectArray <btMaterial*> m_materialList;
- int ** m_triangleMaterials;
- public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
- btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true):
- btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh)
- {
- m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
- const unsigned char *vertexbase;
- int numverts;
- PHY_ScalarType type;
- int stride;
- const unsigned char *indexbase;
- int indexstride;
- int numfaces;
- PHY_ScalarType indicestype;
- //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
- for(int i = 0; i < meshInterface->getNumSubParts(); i++)
- {
- m_meshInterface->getLockedReadOnlyVertexIndexBase(
- &vertexbase,
- numverts,
- type,
- stride,
- &indexbase,
- indexstride,
- numfaces,
- indicestype,
- i);
- //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces, 16));
- }
- }
- ///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb
- btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax, bool buildBvh = true):
- btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBvh)
- {
- m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
- const unsigned char *vertexbase;
- int numverts;
- PHY_ScalarType type;
- int stride;
- const unsigned char *indexbase;
- int indexstride;
- int numfaces;
- PHY_ScalarType indicestype;
- //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
- for(int i = 0; i < meshInterface->getNumSubParts(); i++)
- {
- m_meshInterface->getLockedReadOnlyVertexIndexBase(
- &vertexbase,
- numverts,
- type,
- stride,
- &indexbase,
- indexstride,
- numfaces,
- indicestype,
- i);
- //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces * 2, 16));
- }
- }
-
- virtual ~btMultimaterialTriangleMeshShape()
- {
- /*
- for(int i = 0; i < m_meshInterface->getNumSubParts(); i++)
- {
- btAlignedFree(m_materialValues[i]);
- m_materialLookup[i] = NULL;
- }
- btAlignedFree(m_materialValues);
- m_materialLookup = NULL;
- */
- }
- //debugging
- virtual const char* getName()const {return "MULTIMATERIALTRIANGLEMESH";}
- ///Obtains the material for a specific triangle
- const btMaterial * getMaterialProperties(int partID, int triIndex);
- }
- ;
- #endif //BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
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