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- #ifndef __CC_VR_PROTOCOL_H__
- #define __CC_VR_PROTOCOL_H__
- #include <string>
- #include "base/ccTypes.h"
- #include "renderer/CCTexture2D.h"
- NS_CC_BEGIN
- class Scene;
- class Renderer;
- class GLView;
- class CC_DLL VRIHeadTracker
- {
- public:
- virtual ~VRIHeadTracker() {}
-
- virtual Vec3 getLocalPosition() = 0;
-
- virtual Mat4 getLocalRotation() = 0;
- };
- class CC_DLL VRIRenderer
- {
- public:
- virtual ~VRIRenderer() {}
- virtual void setup(GLView* glview) = 0;
- virtual void cleanup() = 0;
- virtual void render(Scene* scene, Renderer* renderer) = 0;
- virtual VRIHeadTracker* getHeadTracker() = 0;
- };
- NS_CC_END
- #endif
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