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- /****************************************************************************
- Copyright (c) 2011 Ricardo Quesada
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2011 Zynga Inc.
- Copyright (c) 2013-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __CCGLPROGRAMCACHE_H__
- #define __CCGLPROGRAMCACHE_H__
- #include <string>
- #include <unordered_map>
- #include "base/CCRef.h"
- /**
- * @addtogroup renderer
- * @{
- */
- NS_CC_BEGIN
- class GLProgram;
- /** GLProgramCache
- Singleton that stores manages GLProgram objects (shaders)
- @since v2.0
- */
- class CC_DLL GLProgramCache : public Ref
- {
- public:
- /**
- Constructor.
- * @js ctor
- */
- GLProgramCache();
- /**
- Destructor.
- * @js NA
- * @lua NA
- */
- ~GLProgramCache();
- /** returns the shared instance */
- static GLProgramCache* getInstance();
- /** purges the cache. It releases the retained instance. */
- static void destroyInstance();
- /** @deprecated Use getInstance() instead */
- CC_DEPRECATED_ATTRIBUTE static GLProgramCache* sharedShaderCache();
- /** @deprecated Use destroyInstance() instead */
- CC_DEPRECATED_ATTRIBUTE static void purgeSharedShaderCache();
- /** loads the default shaders */
- void loadDefaultGLPrograms();
- CC_DEPRECATED_ATTRIBUTE void loadDefaultShaders() { loadDefaultGLPrograms(); }
- /** reload the default shaders */
- void reloadDefaultGLPrograms();
- CC_DEPRECATED_ATTRIBUTE void reloadDefaultShaders() { reloadDefaultGLPrograms(); }
- /** returns a GL program for a given key
- */
- GLProgram * getGLProgram(const std::string &key);
- CC_DEPRECATED_ATTRIBUTE GLProgram * getProgram(const std::string &key) { return getGLProgram(key); }
- CC_DEPRECATED_ATTRIBUTE GLProgram * programForKey(const std::string &key){ return getGLProgram(key); }
- /** adds a GLProgram to the cache for a given name */
- void addGLProgram(GLProgram* program, const std::string &key);
- CC_DEPRECATED_ATTRIBUTE void addProgram(GLProgram* program, const std::string &key) { addGLProgram(program, key); }
-
- /** reload default programs these are relative to light */
- void reloadDefaultGLProgramsRelativeToLights();
- private:
- /**
- @{
- Init and load predefined shaders.
- */
- bool init();
- void loadDefaultGLProgram(GLProgram *program, int type);
- /**
- @}
- */
- /**Get macro define for lights in current openGL driver.*/
- std::string getShaderMacrosForLight() const;
- /**Predefined shaders.*/
- std::unordered_map<std::string, GLProgram*> _programs;
- };
- NS_CC_END
- // end of shaders group
- /// @}
- #endif /* __CCGLPROGRAMCACHE_H__ */
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