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- /****************************************************************************
- Copyright (c) 2013-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef _CC_CUSTOMCOMMAND_H_
- #define _CC_CUSTOMCOMMAND_H_
- #include "renderer/CCRenderCommand.h"
- /**
- * @addtogroup renderer
- * @{
- */
- NS_CC_BEGIN
- /**
- Custom command is used for call custom openGL command which can not be done by other commands,
- such as stencil function, depth functions etc. The render command is executed by calling a call back function.
- */
- class CC_DLL CustomCommand : public RenderCommand
- {
- public:
- /**Constructor.*/
- CustomCommand();
- /**Destructor.*/
- ~CustomCommand();
-
- public:
- /**
- Init function.
- @param globalZOrder GlobalZOrder of the render command.
- @param modelViewTransform When in 3D mode, depth sorting needs modelViewTransform.
- @param flags Use to identify that the render command is 3D mode or not.
- */
- void init(float globalZOrder, const Mat4& modelViewTransform, uint32_t flags);
- /**
- Init function. The render command will be in 2D mode.
- @param globalZOrder GlobalZOrder of the render command.
- */
- void init(float globalZOrder);
- /**
- Execute the render command and call callback functions.
- */
- void execute();
- //TODO: This function is not used, it should be removed.
- bool isTranslucent() { return true; }
- /**Callback function.*/
- std::function<void()> func;
- protected:
- };
- NS_CC_END
- /**
- end of support group
- @}
- */
- #endif //_CC_CUSTOMCOMMAND_H_
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