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- /****************************************************************************
- Copyright (c) 2015-2017 Chukong Technologies Inc.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "physics3d/CCPhysics3D.h"
- #if CC_USE_3D_PHYSICS
- #if (CC_ENABLE_BULLET_INTEGRATION)
- NS_CC_BEGIN
- PhysicsSprite3D* PhysicsSprite3D::create(const std::string &modelPath, Physics3DRigidBodyDes* rigidDes, const cocos2d::Vec3& translateInPhysics, const cocos2d::Quaternion& rotInPhsyics)
- {
- auto ret = new (std::nothrow) PhysicsSprite3D();
- if (ret && ret->initWithFile(modelPath))
- {
- auto obj = Physics3DRigidBody::create(rigidDes);
- ret->_physicsComponent = Physics3DComponent::create(obj, translateInPhysics, rotInPhsyics);
- ret->addComponent(ret->_physicsComponent);
- ret->_contentSize = ret->getBoundingBox().size;
- ret->autorelease();
- return ret;
- }
- CC_SAFE_DELETE(ret);
- return ret;
- }
- PhysicsSprite3D* PhysicsSprite3D::createWithCollider(const std::string &modelPath, Physics3DColliderDes* colliderDes, const cocos2d::Vec3& translateInPhysics, const cocos2d::Quaternion& rotInPhsyics)
- {
- auto ret = new (std::nothrow) PhysicsSprite3D();
- if (ret && ret->initWithFile(modelPath))
- {
- auto obj = Physics3DCollider::create(colliderDes);
- ret->_physicsComponent = Physics3DComponent::create(obj, translateInPhysics, rotInPhsyics);
- ret->addComponent(ret->_physicsComponent);
- ret->_contentSize = ret->getBoundingBox().size;
- ret->autorelease();
- return ret;
- }
- CC_SAFE_DELETE(ret);
- return ret;
- }
- Physics3DObject* PhysicsSprite3D::getPhysicsObj() const
- {
- return _physicsComponent->getPhysics3DObject();
- }
- void PhysicsSprite3D::setSyncFlag(Physics3DComponent::PhysicsSyncFlag syncFlag)
- {
- if (_physicsComponent)
- _physicsComponent->setSyncFlag(syncFlag);
- }
- void PhysicsSprite3D::syncNodeToPhysics()
- {
- if (_physicsComponent)
- _physicsComponent->syncNodeToPhysics();
- }
- void PhysicsSprite3D::syncPhysicsToNode()
- {
- if (_physicsComponent)
- _physicsComponent->syncPhysicsToNode();
- }
- PhysicsSprite3D::PhysicsSprite3D()
- : _physicsComponent(nullptr)
- {
-
- }
- PhysicsSprite3D::~PhysicsSprite3D()
- {
-
- }
- NS_CC_END
- #endif // CC_ENABLE_BULLET_INTEGRATION
- #endif // CC_USE_3D_PHYSICS
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