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- /****************************************************************************
- Copyright (c) 2015-2017 Chukong Technologies Inc.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __PHYSICS_3D_WORLD_H__
- #define __PHYSICS_3D_WORLD_H__
- #include "math/CCMath.h"
- #include "base/CCRef.h"
- #include "base/ccConfig.h"
- #if CC_USE_3D_PHYSICS
- #if (CC_ENABLE_BULLET_INTEGRATION)
- class btDynamicsWorld;
- class btDefaultCollisionConfiguration;
- class btCollisionDispatcher;
- class btDbvtBroadphase;
- class btSequentialImpulseConstraintSolver;
- class btGhostPairCallback;
- class btRigidBody;
- class btCollisionObject;
- NS_CC_BEGIN
- /**
- * @addtogroup _3d
- * @{
- */
- class Physics3DObject;
- class Physics3DConstraint;
- class Physics3DDebugDrawer;
- class Physics3DComponent;
- class Physics3DShape;
- class Renderer;
- /**
- * @brief The description of Physics3DWorld.
- */
- struct CC_DLL Physics3DWorldDes
- {
- bool isDebugDrawEnabled; //using physics debug draw?, false by default
- cocos2d::Vec3 gravity;//gravity, (0, -9.8, 0)
- Physics3DWorldDes()
- {
- isDebugDrawEnabled = false;
- gravity = cocos2d::Vec3(0.f, -9.8f, 0.f);
- }
- };
- /**
- * @brief The physics information container, include Physics3DObjects, Physics3DConstraints, collision information and so on.
- */
- class CC_DLL Physics3DWorld : public Ref
- {
- friend class Physics3DComponent;
- public:
-
- struct HitResult
- {
- cocos2d::Vec3 hitPosition;
- cocos2d::Vec3 hitNormal;
- Physics3DObject* hitObj;
- };
-
- /**
- * Creates a Physics3DWorld with Physics3DWorldDes.
- *
- * @return An autoreleased Physics3DWorld object.
- */
- static Physics3DWorld* create(Physics3DWorldDes* info);
-
- /** set gravity for the physics world */
- void setGravity(const Vec3& gravity);
-
- /** get current gravity */
- Vec3 getGravity() const;
-
- /** Add a Physics3DObject. */
- void addPhysics3DObject(Physics3DObject* physicsObj);
-
- /** Remove a Physics3DObject. */
- void removePhysics3DObject(Physics3DObject* physicsObj);
-
- /** Remove all Physics3DObjects. */
- void removeAllPhysics3DObjects();
-
- /** Add a Physics3DConstraint. */
- void addPhysics3DConstraint(Physics3DConstraint* constraint, bool disableCollisionsBetweenLinkedObjs = true);
-
- /** Remove a Physics3DConstraint. */
- void removePhysics3DConstraint(Physics3DConstraint* constraint);
-
- /** Remove all Physics3DConstraint. */
- void removeAllPhysics3DConstraints();
-
- /** Simulate one frame. */
- void stepSimulate(float dt);
-
- /** Enable or disable debug drawing. */
- void setDebugDrawEnable(bool enableDebugDraw);
-
- /** Check debug drawing is enabled. */
- bool isDebugDrawEnabled() const;
-
- /** Internal method, the updater of debug drawing, need called each frame. */
- void debugDraw(cocos2d::Renderer* renderer);
-
- /** Get the list of Physics3DObjects. */
- const std::vector<Physics3DObject*>& getPhysicsObjects() const { return _objects; }
-
- /**
- * Ray cast method
- * @param startPos The start position of ray.
- * @param endPos The end position of ray.
- * @param result the result of ray cast.
- */
- bool rayCast(const cocos2d::Vec3& startPos, const cocos2d::Vec3& endPos, HitResult* result);
-
- /** Performs a swept shape cast on all objects in the Physics3DWorld. */
- bool sweepShape(Physics3DShape* shape, const cocos2d::Mat4& startTransform, const cocos2d::Mat4& endTransform, HitResult* result);
-
- CC_CONSTRUCTOR_ACCESS:
-
- Physics3DWorld();
- virtual ~Physics3DWorld();
-
- bool init(Physics3DWorldDes* info);
-
- Physics3DObject* getPhysicsObject(const btCollisionObject* btObj);
- void collisionChecking();
- bool needCollisionChecking();
- void setGhostPairCallback();
-
- protected:
- std::vector<Physics3DObject*> _objects;
- std::vector<Physics3DComponent*> _physicsComponents; //physics3d components
- bool _needCollisionChecking;
- bool _collisionCheckingFlag;
- bool _needGhostPairCallbackChecking;
-
- #if (CC_ENABLE_BULLET_INTEGRATION)
- btDynamicsWorld* _btPhyiscsWorld;
- btDefaultCollisionConfiguration* _collisionConfiguration;
- btCollisionDispatcher* _dispatcher;
- btDbvtBroadphase* _broadphase;
- btSequentialImpulseConstraintSolver* _solver;
- btGhostPairCallback *_ghostCallback;
- Physics3DDebugDrawer* _debugDrawer;
- #endif // CC_ENABLE_BULLET_INTEGRATION
- };
- // end of 3d group
- /// @}
- NS_CC_END
- #endif
- #endif //CC_USE_3D_PHYSICS
- #endif // __PHYSICS_3D_WORLD_H__
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