123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840 |
- /****************************************************************************
- Copyright (c) 2015-2017 Chukong Technologies Inc.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "physics3d/CCPhysics3D.h"
- #if CC_USE_3D_PHYSICS
- #if (CC_ENABLE_BULLET_INTEGRATION)
- NS_CC_BEGIN
- Physics3DConstraint::Physics3DConstraint()
- : _bodyA(nullptr)
- , _bodyB(nullptr)
- , _constraint(nullptr)
- , _type(Physics3DConstraint::ConstraintType::UNKNOWN)
- , _userData(nullptr)
- {
-
- }
- Physics3DConstraint::~Physics3DConstraint()
- {
- CC_SAFE_RELEASE(_bodyA);
- CC_SAFE_RELEASE(_bodyB);
- CC_SAFE_DELETE(_constraint);
- }
- float Physics3DConstraint::getBreakingImpulse() const
- {
- return _constraint->getBreakingImpulseThreshold();
- }
- void Physics3DConstraint::setBreakingImpulse(float impulse)
- {
- _constraint->setBreakingImpulseThreshold(impulse);
- }
- bool Physics3DConstraint::isEnabled() const
- {
- return _constraint->isEnabled();
- }
- void Physics3DConstraint::setEnabled(bool enabled)
- {
- return _constraint->setEnabled(enabled);
- }
- int Physics3DConstraint::getOverrideNumSolverIterations() const
- {
- return _constraint->getOverrideNumSolverIterations();
- }
- ///override the number of constraint solver iterations used to solve this constraint
- ///-1 will use the default number of iterations, as specified in SolverInfo.m_numIterations
- void Physics3DConstraint::setOverrideNumSolverIterations(int overrideNumIterations)
- {
- _constraint->setOverrideNumSolverIterations(overrideNumIterations);
- }
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- Physics3DPointToPointConstraint* Physics3DPointToPointConstraint::create(Physics3DRigidBody* rbA, const cocos2d::Vec3& pivotPointInA)
- {
- auto ret = new (std::nothrow) Physics3DPointToPointConstraint();
- if (ret && ret->init(rbA, pivotPointInA))
- {
- ret->autorelease();
- return ret;
- }
-
- CC_SAFE_DELETE(ret);
- return ret;
- }
- Physics3DPointToPointConstraint* Physics3DPointToPointConstraint::create(Physics3DRigidBody* rbA, Physics3DRigidBody* rbB, const cocos2d::Vec3& pivotPointInA, const cocos2d::Vec3& pivotPointInB)
- {
- auto ret = new (std::nothrow) Physics3DPointToPointConstraint();
- if (ret && ret->init(rbA, rbB, pivotPointInA, pivotPointInB))
- {
- ret->autorelease();
- return ret;
- }
-
- CC_SAFE_DELETE(ret);
- return ret;
- }
- bool Physics3DPointToPointConstraint::init(Physics3DRigidBody* rbA, const cocos2d::Vec3& pivotPointInA)
- {
-
- _constraint = new btPoint2PointConstraint(*rbA->getRigidBody(), convertVec3TobtVector3(pivotPointInA));
- _bodyA = rbA;
- _bodyA->retain();
-
- return true;
- }
- bool Physics3DPointToPointConstraint::init(Physics3DRigidBody* rbA, Physics3DRigidBody* rbB, const cocos2d::Vec3& pivotPointInA, const cocos2d::Vec3& pivotPointInB)
- {
- _constraint = new btPoint2PointConstraint(*rbA->getRigidBody(), *rbB->getRigidBody(), convertVec3TobtVector3(pivotPointInA), convertVec3TobtVector3(pivotPointInB));
- _bodyA = rbA;
- _bodyB = rbB;
- _bodyA->retain();
- _bodyB->retain();
-
- return true;
- }
- void Physics3DPointToPointConstraint::setPivotPointInA(const cocos2d::Vec3& pivotA)
- {
- auto point = convertVec3TobtVector3(pivotA);
- static_cast<btPoint2PointConstraint*>(_constraint)->setPivotA(point);
- }
- void Physics3DPointToPointConstraint::setPivotPointInB(const cocos2d::Vec3& pivotB)
- {
- auto point = convertVec3TobtVector3(pivotB);
- static_cast<btPoint2PointConstraint*>(_constraint)->setPivotB(point);
- }
- cocos2d::Vec3 Physics3DPointToPointConstraint::getPivotPointInA() const
- {
- const auto& point = static_cast<btPoint2PointConstraint*>(_constraint)->getPivotInA();
- return convertbtVector3ToVec3(point);
- }
- cocos2d::Vec3 Physics3DPointToPointConstraint::getPivotPointInB() const
- {
- const auto& point = static_cast<btPoint2PointConstraint*>(_constraint)->getPivotInB();
- return convertbtVector3ToVec3(point);
- }
- Physics3DPointToPointConstraint::Physics3DPointToPointConstraint()
- {
- _type = Physics3DConstraint::ConstraintType::POINT_TO_POINT;
- }
- Physics3DPointToPointConstraint::~Physics3DPointToPointConstraint()
- {
-
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- Physics3DHingeConstraint* Physics3DHingeConstraint::create(Physics3DRigidBody* rbA, const cocos2d::Mat4& rbAFrame, bool useReferenceFrameA)
- {
- auto ret = new (std::nothrow) Physics3DHingeConstraint();
- ret->_constraint = new btHingeConstraint(*rbA->getRigidBody(), convertMat4TobtTransform(rbAFrame), useReferenceFrameA);
- ret->_bodyA = rbA;
- rbA->retain();
-
- ret->autorelease();
- return ret;
- }
- Physics3DHingeConstraint* Physics3DHingeConstraint::create(Physics3DRigidBody* rbA, const cocos2d::Vec3& pivotInA, const cocos2d::Vec3& axisInA, bool useReferenceFrameA)
- {
- auto ret = new (std::nothrow) Physics3DHingeConstraint();
- ret->_constraint = new btHingeConstraint(*rbA->getRigidBody(), convertVec3TobtVector3(pivotInA), convertVec3TobtVector3(axisInA), useReferenceFrameA);
- ret->_bodyA = rbA;
- rbA->retain();
-
- ret->autorelease();
- return ret;
- }
- Physics3DHingeConstraint* Physics3DHingeConstraint::create(Physics3DRigidBody* rbA, Physics3DRigidBody* rbB, const cocos2d::Vec3& pivotInA,const cocos2d::Vec3& pivotInB, cocos2d::Vec3& axisInA, cocos2d::Vec3& axisInB, bool useReferenceFrameA)
- {
- auto ret = new (std::nothrow) Physics3DHingeConstraint();
- ret->_constraint = new btHingeConstraint(*rbA->getRigidBody(), *rbB->getRigidBody(), convertVec3TobtVector3(pivotInA), convertVec3TobtVector3(pivotInB), convertVec3TobtVector3(axisInA), convertVec3TobtVector3(axisInB), useReferenceFrameA);
- ret->_bodyA = rbA;
- rbA->retain();
- ret->_bodyB = rbB;
- rbB->retain();
-
- ret->autorelease();
- return ret;
- }
- Physics3DHingeConstraint* Physics3DHingeConstraint::create(Physics3DRigidBody* rbA, Physics3DRigidBody* rbB, const cocos2d::Mat4& rbAFrame, const cocos2d::Mat4& rbBFrame, bool useReferenceFrameA)
- {
- auto ret = new (std::nothrow) Physics3DHingeConstraint();
- ret->_constraint = new btHingeConstraint(*rbA->getRigidBody(), *rbB->getRigidBody(), convertMat4TobtTransform(rbAFrame), convertMat4TobtTransform(rbBFrame), useReferenceFrameA);
- ret->_bodyA = rbA;
- rbA->retain();
- ret->_bodyB = rbB;
- rbB->retain();
-
- ret->autorelease();
- return ret;
- }
- cocos2d::Mat4 Physics3DHingeConstraint::getFrameOffsetA() const
- {
- const auto& transform = static_cast<btHingeConstraint*>(_constraint)->getFrameOffsetA();
- return convertbtTransformToMat4(transform);
- }
- cocos2d::Mat4 Physics3DHingeConstraint::getFrameOffsetB() const
- {
- const auto& transform = static_cast<btHingeConstraint*>(_constraint)->getFrameOffsetB();
- return convertbtTransformToMat4(transform);
- }
- void Physics3DHingeConstraint::setFrames(const cocos2d::Mat4& frameA, const cocos2d::Mat4& frameB)
- {
- auto transformA = convertMat4TobtTransform(frameA);
- auto transformB = convertMat4TobtTransform(frameB);
- static_cast<btHingeConstraint*>(_constraint)->setFrames(transformA, transformB);
- }
- void Physics3DHingeConstraint::setAngularOnly(bool angularOnly)
- {
- static_cast<btHingeConstraint*>(_constraint)->setAngularOnly(angularOnly);
- }
- void Physics3DHingeConstraint::enableAngularMotor(bool enableMotor, float targetVelocity, float maxMotorImpulse)
- {
- static_cast<btHingeConstraint*>(_constraint)->enableAngularMotor(enableMotor, targetVelocity, maxMotorImpulse);
- }
- void Physics3DHingeConstraint::enableMotor(bool enableMotor)
- {
- static_cast<btHingeConstraint*>(_constraint)->enableMotor(enableMotor);
- }
- void Physics3DHingeConstraint::setMaxMotorImpulse(float maxMotorImpulse)
- {
- static_cast<btHingeConstraint*>(_constraint)->setMaxMotorImpulse(maxMotorImpulse);
- }
- void Physics3DHingeConstraint::setMotorTarget(const cocos2d::Quaternion& qAinB, float dt)
- {
- static_cast<btHingeConstraint*>(_constraint)->setMotorTarget(convertQuatTobtQuat(qAinB), dt);
- }
- void Physics3DHingeConstraint::setMotorTarget(float targetAngle, float dt)
- {
- static_cast<btHingeConstraint*>(_constraint)->setMotorTarget(targetAngle, dt);
- }
- void Physics3DHingeConstraint::setLimit(float low, float high, float softness, float biasFactor, float relaxationFactor)
- {
- static_cast<btHingeConstraint*>(_constraint)->setLimit(low, high, softness, biasFactor, relaxationFactor);
- }
- void Physics3DHingeConstraint::setAxis(const cocos2d::Vec3& axisInA)
- {
- auto axis = convertVec3TobtVector3(axisInA);
- static_cast<btHingeConstraint*>(_constraint)->setAxis(axis);
- }
- float Physics3DHingeConstraint::getLowerLimit() const
- {
- return static_cast<btHingeConstraint*>(_constraint)->getLowerLimit();
- }
- float Physics3DHingeConstraint::getUpperLimit() const
- {
- return static_cast<btHingeConstraint*>(_constraint)->getUpperLimit();
- }
- float Physics3DHingeConstraint::getHingeAngle() const
- {
- return static_cast<btHingeConstraint*>(_constraint)->getHingeAngle();
- }
- float Physics3DHingeConstraint::getHingeAngle(const cocos2d::Mat4& transA, const cocos2d::Mat4& transB)
- {
- auto btTransA = convertMat4TobtTransform(transA);
- auto btTransB = convertMat4TobtTransform(transB);
- return static_cast<btHingeConstraint*>(_constraint)->getHingeAngle(btTransA, btTransB);
- }
- cocos2d::Mat4 Physics3DHingeConstraint::getAFrame() const
- {
- const auto& trans = static_cast<btHingeConstraint*>(_constraint)->getAFrame();
- return convertbtTransformToMat4(trans);
- }
- cocos2d::Mat4 Physics3DHingeConstraint::getBFrame() const
- {
- const auto& trans = static_cast<btHingeConstraint*>(_constraint)->getBFrame();
- return convertbtTransformToMat4(trans);
- }
- bool Physics3DHingeConstraint::getAngularOnly() const
- {
- return static_cast<btHingeConstraint*>(_constraint)->getAngularOnly();
- }
- bool Physics3DHingeConstraint::getEnableAngularMotor() const
- {
- return static_cast<btHingeConstraint*>(_constraint)->getEnableAngularMotor();
- }
- float Physics3DHingeConstraint::getMotorTargetVelosity() const
- {
- return static_cast<btHingeConstraint*>(_constraint)->getMotorTargetVelosity();
- }
- float Physics3DHingeConstraint::getMaxMotorImpulse() const
- {
- return static_cast<btHingeConstraint*>(_constraint)->getMaxMotorImpulse();
- }
- bool Physics3DHingeConstraint::getUseFrameOffset() const
- {
- return static_cast<btHingeConstraint*>(_constraint)->getUseFrameOffset();
- }
- void Physics3DHingeConstraint::setUseFrameOffset(bool frameOffsetOnOff)
- {
- static_cast<btHingeConstraint*>(_constraint)->setUseFrameOffset(frameOffsetOnOff);
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- Physics3DSliderConstraint* Physics3DSliderConstraint::create(Physics3DRigidBody* rbA, Physics3DRigidBody* rbB, const cocos2d::Mat4& frameInA, const cocos2d::Mat4& frameInB ,bool useLinearReferenceFrameA)
- {
- auto ret = new (std::nothrow) Physics3DSliderConstraint();
- ret->_bodyA = rbA;
- ret->_bodyB = rbB;
- rbA->retain();
- rbB->retain();
-
- auto transformA = convertMat4TobtTransform(frameInA);
- auto transformB = convertMat4TobtTransform(frameInB);
- ret->_constraint = new btSliderConstraint(*rbA->getRigidBody(), *rbB->getRigidBody(), transformA, transformB, useLinearReferenceFrameA);
- ret->autorelease();
- return ret;
- }
- cocos2d::Mat4 Physics3DSliderConstraint::getFrameOffsetA() const
- {
- const auto& frameOff = static_cast<btSliderConstraint*>(_constraint)->getFrameOffsetA();
- return convertbtTransformToMat4(frameOff);
- }
- cocos2d::Mat4 Physics3DSliderConstraint::getFrameOffsetB() const
- {
- const auto& frameOff = static_cast<btSliderConstraint*>(_constraint)->getFrameOffsetB();
- return convertbtTransformToMat4(frameOff);
- }
- float Physics3DSliderConstraint::getLowerLinLimit() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getLowerLinLimit();
- }
- void Physics3DSliderConstraint::setLowerLinLimit(float lowerLimit)
- {
- static_cast<btSliderConstraint*>(_constraint)->setLowerLinLimit(lowerLimit);
- }
- float Physics3DSliderConstraint::getUpperLinLimit() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getUpperLinLimit();
- }
- void Physics3DSliderConstraint::setUpperLinLimit(float upperLimit)
- {
- static_cast<btSliderConstraint*>(_constraint)->setUpperLinLimit(upperLimit);
- }
- float Physics3DSliderConstraint::getLowerAngLimit() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getLowerAngLimit();
- }
- void Physics3DSliderConstraint::setLowerAngLimit(float lowerLimit)
- {
- static_cast<btSliderConstraint*>(_constraint)->setLowerAngLimit(lowerLimit);
- }
- float Physics3DSliderConstraint::getUpperAngLimit() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getUpperAngLimit();
- }
- void Physics3DSliderConstraint::setUpperAngLimit(float upperLimit)
- {
- static_cast<btSliderConstraint*>(_constraint)->setUpperAngLimit(upperLimit);
- }
- bool Physics3DSliderConstraint::getUseLinearReferenceFrameA() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getUseLinearReferenceFrameA();
- }
- float Physics3DSliderConstraint::getSoftnessDirLin() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getSoftnessDirLin();
- }
- float Physics3DSliderConstraint::getRestitutionDirLin() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getRestitutionDirLin();
- }
- float Physics3DSliderConstraint::getDampingDirLin() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getDampingDirLin();
- }
- float Physics3DSliderConstraint::getSoftnessDirAng() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getSoftnessDirAng();
- }
- float Physics3DSliderConstraint::getRestitutionDirAng() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getRestitutionDirAng();
- }
- float Physics3DSliderConstraint::getDampingDirAng() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getDampingDirAng();
- }
- float Physics3DSliderConstraint::getSoftnessLimLin() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getSoftnessLimLin();
- }
- float Physics3DSliderConstraint::getRestitutionLimLin() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getRestitutionLimLin();
- }
- float Physics3DSliderConstraint::getDampingLimLin() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getDampingLimAng();
- }
- float Physics3DSliderConstraint::getSoftnessLimAng() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getSoftnessLimAng();
- }
- float Physics3DSliderConstraint::getRestitutionLimAng() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getRestitutionLimAng();
- }
- float Physics3DSliderConstraint::getDampingLimAng() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getDampingLimAng();
- }
- float Physics3DSliderConstraint::getSoftnessOrthoLin() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getSoftnessOrthoLin();
- }
- float Physics3DSliderConstraint::getRestitutionOrthoLin() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getRestitutionOrthoAng();
- }
- float Physics3DSliderConstraint::getDampingOrthoLin() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getDampingOrthoLin();
- }
- float Physics3DSliderConstraint::getSoftnessOrthoAng() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getSoftnessOrthoAng();
- }
- float Physics3DSliderConstraint::getRestitutionOrthoAng() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getRestitutionOrthoAng();
- }
- float Physics3DSliderConstraint::getDampingOrthoAng() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getDampingOrthoAng();
- }
- void Physics3DSliderConstraint::setSoftnessDirLin(float softnessDirLin)
- {
- static_cast<btSliderConstraint*>(_constraint)->setSoftnessDirLin(softnessDirLin);
- }
- void Physics3DSliderConstraint::setRestitutionDirLin(float restitutionDirLin)
- {
- static_cast<btSliderConstraint*>(_constraint)->setRestitutionDirLin(restitutionDirLin);
- }
- void Physics3DSliderConstraint::setDampingDirLin(float dampingDirLin)
- {
- static_cast<btSliderConstraint*>(_constraint)->setDampingDirLin(dampingDirLin);
- }
- void Physics3DSliderConstraint::setSoftnessDirAng(float softnessDirAng)
- {
- static_cast<btSliderConstraint*>(_constraint)->setSoftnessDirAng(softnessDirAng);
- }
- void Physics3DSliderConstraint::setRestitutionDirAng(float restitutionDirAng)
- {
- static_cast<btSliderConstraint*>(_constraint)->setRestitutionDirAng(restitutionDirAng);
- }
- void Physics3DSliderConstraint::setDampingDirAng(float dampingDirAng)
- {
- static_cast<btSliderConstraint*>(_constraint)->setDampingDirAng(dampingDirAng);
- }
- void Physics3DSliderConstraint::setSoftnessLimLin(float softnessLimLin)
- {
- static_cast<btSliderConstraint*>(_constraint)->setSoftnessLimLin(softnessLimLin);
- }
- void Physics3DSliderConstraint::setRestitutionLimLin(float restitutionLimLin)
- {
- static_cast<btSliderConstraint*>(_constraint)->setRestitutionDirLin(restitutionLimLin);
- }
- void Physics3DSliderConstraint::setDampingLimLin(float dampingLimLin)
- {
- static_cast<btSliderConstraint*>(_constraint)->setDampingLimLin(dampingLimLin);
- }
- void Physics3DSliderConstraint::setSoftnessLimAng(float softnessLimAng)
- {
- static_cast<btSliderConstraint*>(_constraint)->setSoftnessLimAng(softnessLimAng);
- }
- void Physics3DSliderConstraint::setRestitutionLimAng(float restitutionLimAng)
- {
- static_cast<btSliderConstraint*>(_constraint)->setRestitutionLimAng(restitutionLimAng);
- }
- void Physics3DSliderConstraint::setDampingLimAng(float dampingLimAng)
- {
- static_cast<btSliderConstraint*>(_constraint)->setDampingLimAng(dampingLimAng);
- }
- void Physics3DSliderConstraint::setSoftnessOrthoLin(float softnessOrthoLin)
- {
- static_cast<btSliderConstraint*>(_constraint)->setSoftnessOrthoLin(softnessOrthoLin);
- }
- void Physics3DSliderConstraint::setRestitutionOrthoLin(float restitutionOrthoLin)
- {
- static_cast<btSliderConstraint*>(_constraint)->setRestitutionOrthoLin(restitutionOrthoLin);
- }
- void Physics3DSliderConstraint::setDampingOrthoLin(float dampingOrthoLin)
- {
- static_cast<btSliderConstraint*>(_constraint)->setDampingLimLin(dampingOrthoLin);
- }
- void Physics3DSliderConstraint::setSoftnessOrthoAng(float softnessOrthoAng)
- {
- static_cast<btSliderConstraint*>(_constraint)->setSoftnessOrthoAng(softnessOrthoAng);
- }
- void Physics3DSliderConstraint::setRestitutionOrthoAng(float restitutionOrthoAng)
- {
- static_cast<btSliderConstraint*>(_constraint)->setRestitutionOrthoAng(restitutionOrthoAng);
- }
- void Physics3DSliderConstraint::setDampingOrthoAng(float dampingOrthoAng)
- {
- static_cast<btSliderConstraint*>(_constraint)->setDampingOrthoAng(dampingOrthoAng);
- }
- void Physics3DSliderConstraint::setPoweredLinMotor(bool onOff)
- {
- static_cast<btSliderConstraint*>(_constraint)->setPoweredLinMotor(onOff);
- }
- bool Physics3DSliderConstraint::getPoweredLinMotor() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getPoweredLinMotor();
- }
- void Physics3DSliderConstraint::setTargetLinMotorVelocity(float targetLinMotorVelocity)
- {
- static_cast<btSliderConstraint*>(_constraint)->setTargetLinMotorVelocity(targetLinMotorVelocity);
- }
- float Physics3DSliderConstraint::getTargetLinMotorVelocity() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getTargetLinMotorVelocity();
- }
- void Physics3DSliderConstraint::setMaxLinMotorForce(float maxLinMotorForce)
- {
- static_cast<btSliderConstraint*>(_constraint)->setMaxLinMotorForce(maxLinMotorForce);
- }
- float Physics3DSliderConstraint::getMaxLinMotorForce() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getMaxLinMotorForce();
- }
- void Physics3DSliderConstraint::setPoweredAngMotor(bool onOff)
- {
- static_cast<btSliderConstraint*>(_constraint)->setPoweredAngMotor(onOff);
- }
- bool Physics3DSliderConstraint::getPoweredAngMotor() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getPoweredAngMotor();
- }
- void Physics3DSliderConstraint::setTargetAngMotorVelocity(float targetAngMotorVelocity)
- {
- return static_cast<btSliderConstraint*>(_constraint)->setTargetAngMotorVelocity(targetAngMotorVelocity);
- }
- float Physics3DSliderConstraint::getTargetAngMotorVelocity() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getTargetAngMotorVelocity();
- }
- void Physics3DSliderConstraint::setMaxAngMotorForce(float maxAngMotorForce)
- {
- return static_cast<btSliderConstraint*>(_constraint)->setMaxAngMotorForce(maxAngMotorForce);
- }
- float Physics3DSliderConstraint::getMaxAngMotorForce() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getMaxAngMotorForce();
- }
- float Physics3DSliderConstraint::getLinearPos() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getLinearPos();
- }
- float Physics3DSliderConstraint::getAngularPos() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getAngularPos();
- }
- // access for UseFrameOffset
- bool Physics3DSliderConstraint::getUseFrameOffset() const
- {
- return static_cast<btSliderConstraint*>(_constraint)->getUseFrameOffset();
- }
- void Physics3DSliderConstraint::setUseFrameOffset(bool frameOffsetOnOff)
- {
- static_cast<btSliderConstraint*>(_constraint)->setUseFrameOffset(frameOffsetOnOff);
- }
- void Physics3DSliderConstraint::setFrames(const cocos2d::Mat4& frameA, const cocos2d::Mat4& frameB)
- {
- auto btFrameA = convertMat4TobtTransform(frameA);
- auto btFrameB = convertMat4TobtTransform(frameB);
- static_cast<btSliderConstraint*>(_constraint)->setFrames(btFrameA, btFrameB);
- }
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- Physics3DConeTwistConstraint* Physics3DConeTwistConstraint::create(Physics3DRigidBody* rbA, const cocos2d::Mat4& frameA)
- {
- auto ret = new (std::nothrow) Physics3DConeTwistConstraint();
- ret->_bodyA = rbA;
- rbA->retain();
-
- auto btFrame = convertMat4TobtTransform(frameA);
- ret->_constraint = new btConeTwistConstraint(*rbA->getRigidBody(), btFrame);
-
- ret->autorelease();
- return ret;
- }
- Physics3DConeTwistConstraint* Physics3DConeTwistConstraint::create(Physics3DRigidBody* rbA, Physics3DRigidBody* rbB, const cocos2d::Mat4& frameA, const cocos2d::Mat4& frameB)
- {
- auto ret = new (std::nothrow) Physics3DConeTwistConstraint();
- ret->_bodyA = rbA;
- ret->_bodyB = rbB;
- rbA->retain();
- rbB->retain();
-
- auto btFrameA = convertMat4TobtTransform(frameA);
- auto btFrameB = convertMat4TobtTransform(frameB);
-
- ret->_constraint = new btConeTwistConstraint(*rbA->getRigidBody(), *rbB->getRigidBody(), btFrameA, btFrameB);
-
- ret->autorelease();
- return ret;
- }
- void Physics3DConeTwistConstraint::setLimit(float swingSpan1,float swingSpan2,float twistSpan, float softness, float biasFactor, float relaxationFactor)
- {
- static_cast<btConeTwistConstraint*>(_constraint)->setLimit(swingSpan1, swingSpan2, twistSpan, softness, biasFactor, relaxationFactor);
- }
- cocos2d::Mat4 Physics3DConeTwistConstraint::getAFrame() const
- {
- const auto& frame = static_cast<btConeTwistConstraint*>(_constraint)->getAFrame();
- return convertbtTransformToMat4(frame);
- }
- cocos2d::Mat4 Physics3DConeTwistConstraint::getBFrame() const
- {
- const auto& frame = static_cast<btConeTwistConstraint*>(_constraint)->getBFrame();
- return convertbtTransformToMat4(frame);
- }
- float Physics3DConeTwistConstraint::getSwingSpan1() const
- {
- return static_cast<btConeTwistConstraint*>(_constraint)->getSwingSpan1();
- }
- float Physics3DConeTwistConstraint::getSwingSpan2() const
- {
- return static_cast<btConeTwistConstraint*>(_constraint)->getSwingSpan2();
- }
- float Physics3DConeTwistConstraint::getTwistSpan() const
- {
- return static_cast<btConeTwistConstraint*>(_constraint)->getTwistSpan();
- }
- float Physics3DConeTwistConstraint::getTwistAngle() const
- {
- return static_cast<btConeTwistConstraint*>(_constraint)->getTwistAngle();
- }
- void Physics3DConeTwistConstraint::setDamping(float damping)
- {
- static_cast<btConeTwistConstraint*>(_constraint)->setDamping(damping);
- }
- void Physics3DConeTwistConstraint::enableMotor(bool b)
- {
- static_cast<btConeTwistConstraint*>(_constraint)->enableMotor(b);
- }
- void Physics3DConeTwistConstraint::setMaxMotorImpulse(float maxMotorImpulse)
- {
- static_cast<btConeTwistConstraint*>(_constraint)->setMaxMotorImpulse(maxMotorImpulse);
- }
- void Physics3DConeTwistConstraint::setMaxMotorImpulseNormalized(float maxMotorImpulse)
- {
- static_cast<btConeTwistConstraint*>(_constraint)->setMaxMotorImpulseNormalized(maxMotorImpulse);
- }
- float Physics3DConeTwistConstraint::getFixThresh() const
- {
- return static_cast<btConeTwistConstraint*>(_constraint)->getFixThresh();
- }
- void Physics3DConeTwistConstraint::setFixThresh(float fixThresh)
- {
- static_cast<btConeTwistConstraint*>(_constraint)->setFixThresh(fixThresh);
- }
- void Physics3DConeTwistConstraint::setMotorTarget(const btQuaternion &q)
- {
- static_cast<btConeTwistConstraint*>(_constraint)->setMotorTarget(q);
- }
- // same as above, but q is the desired rotation of frameA wrt frameB in constraint space
- void Physics3DConeTwistConstraint::setMotorTargetInConstraintSpace(const btQuaternion &q)
- {
- static_cast<btConeTwistConstraint*>(_constraint)->setMotorTargetInConstraintSpace(q);
- }
- cocos2d::Vec3 Physics3DConeTwistConstraint::GetPointForAngle(float fAngleInRadians, float fLength) const
- {
- const auto& point = static_cast<btConeTwistConstraint*>(_constraint)->GetPointForAngle(fAngleInRadians, fLength);
- return convertbtVector3ToVec3(point);
- }
- void Physics3DConeTwistConstraint::setFrames(const cocos2d::Mat4& frameA, const cocos2d::Mat4& frameB)
- {
- const auto& btFrameA = convertMat4TobtTransform(frameA);
- const auto& btFrameB = convertMat4TobtTransform(frameB);
-
- static_cast<btConeTwistConstraint*>(_constraint)->setFrames(btFrameA, btFrameB);
- }
- cocos2d::Mat4 Physics3DConeTwistConstraint::getFrameOffsetA() const
- {
- const auto& trans = static_cast<btConeTwistConstraint*>(_constraint)->getFrameOffsetA();
- return convertbtTransformToMat4(trans);
- }
- cocos2d::Mat4 Physics3DConeTwistConstraint::getFrameOffsetB() const
- {
- const auto& trans = static_cast<btConeTwistConstraint*>(_constraint)->getFrameOffsetB();
- return convertbtTransformToMat4(trans);
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- Physics3D6DofConstraint* Physics3D6DofConstraint::create(Physics3DRigidBody* rbB, const cocos2d::Mat4& frameInB, bool useLinearReferenceFrameB)
- {
- auto ret = new Physics3D6DofConstraint();
- ret->_bodyB = rbB;
- rbB->retain();
-
- auto frameB = convertMat4TobtTransform(frameInB);
- ret->_constraint = new btGeneric6DofConstraint(*rbB->getRigidBody(), frameB, useLinearReferenceFrameB);
-
- ret->autorelease();
- return ret;
- }
- Physics3D6DofConstraint* Physics3D6DofConstraint::create(Physics3DRigidBody* rbA, Physics3DRigidBody* rbB, const cocos2d::Mat4& frameInA, const cocos2d::Mat4& frameInB, bool useLinearReferenceFrameA)
- {
- auto ret = new Physics3D6DofConstraint();
- ret->_bodyA = rbA;
- ret->_bodyB = rbB;
- rbA->retain();
- rbB->retain();
-
- auto frameA = convertMat4TobtTransform(frameInA);
- auto frameB = convertMat4TobtTransform(frameInB);
- ret->_constraint = new btGeneric6DofConstraint(*rbA->getRigidBody(), *rbB->getRigidBody(), frameA, frameB, useLinearReferenceFrameA);
-
- ret->autorelease();
- return ret;
- }
- void Physics3D6DofConstraint::setLinearLowerLimit(const cocos2d::Vec3& linearLower)
- {
- auto lower = convertVec3TobtVector3(linearLower);
- static_cast<btGeneric6DofConstraint*>(_constraint)->setLinearLowerLimit(lower);
- }
- cocos2d::Vec3 Physics3D6DofConstraint::getLinearLowerLimit() const
- {
- btVector3 lower;
- static_cast<btGeneric6DofConstraint*>(_constraint)->getLinearLowerLimit(lower);
- return convertbtVector3ToVec3(lower);
- }
- void Physics3D6DofConstraint::setLinearUpperLimit(const cocos2d::Vec3& linearUpper)
- {
- auto upper = convertVec3TobtVector3(linearUpper);
- static_cast<btGeneric6DofConstraint*>(_constraint)->setLinearUpperLimit(upper);
- }
- cocos2d::Vec3 Physics3D6DofConstraint::getLinearUpperLimit() const
- {
- btVector3 upper;
- static_cast<btGeneric6DofConstraint*>(_constraint)->getLinearUpperLimit(upper);
- return convertbtVector3ToVec3(upper);
- }
- void Physics3D6DofConstraint::setAngularLowerLimit(const cocos2d::Vec3& angularLower)
- {
- auto lower = convertVec3TobtVector3(angularLower);
- static_cast<btGeneric6DofConstraint*>(_constraint)->setAngularLowerLimit(lower);
- }
- cocos2d::Vec3 Physics3D6DofConstraint::getAngularLowerLimit() const
- {
- btVector3 lower;
- static_cast<btGeneric6DofConstraint*>(_constraint)->getAngularLowerLimit(lower);
- return convertbtVector3ToVec3(lower);
- }
- void Physics3D6DofConstraint::setAngularUpperLimit(const cocos2d::Vec3& angularUpper)
- {
- auto upper = convertVec3TobtVector3(angularUpper);
- static_cast<btGeneric6DofConstraint*>(_constraint)->setAngularUpperLimit(upper);
- }
- cocos2d::Vec3 Physics3D6DofConstraint::getAngularUpperLimit() const
- {
- btVector3 upper;
- static_cast<btGeneric6DofConstraint*>(_constraint)->getAngularUpperLimit(upper);
- return convertbtVector3ToVec3(upper);
- }
- bool Physics3D6DofConstraint::isLimited(int limitIndex) const
- {
- return static_cast<btGeneric6DofConstraint*>(_constraint)->isLimited(limitIndex);
- }
- bool Physics3D6DofConstraint::getUseFrameOffset() const
- {
- return static_cast<btGeneric6DofConstraint*>(_constraint)->getUseFrameOffset();
- }
- void Physics3D6DofConstraint::setUseFrameOffset(bool frameOffsetOnOff) const
- {
- static_cast<btGeneric6DofConstraint*>(_constraint)->setUseFrameOffset(frameOffsetOnOff);
- }
- NS_CC_END
- #endif // CC_ENABLE_BULLET_INTEGRATION
- #endif //CC_USE_3D_PHYSICS
|