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- #ifndef __CCPHYSICS_HELPER_H__
- #define __CCPHYSICS_HELPER_H__
- #include "base/ccConfig.h"
- #if CC_USE_PHYSICS
- #include "chipmunk/chipmunk.h"
- #include "platform/CCPlatformMacros.h"
- #include "math/CCGeometry.h"
- NS_CC_BEGIN
- class PhysicsHelper
- {
- public:
-
- static Vec2 cpv2point(const cpVect& vec) { return Vec2(vec.x, vec.y); }
-
- static cpVect point2cpv(const Vec2& point) { return cpv(point.x, point.y); }
-
-
- static Size cpv2size(const cpVect& vec) { return Size(vec.x, vec.y); }
-
-
- static cpVect size2cpv(const Size& size) { return cpv(size.width, size.height); }
-
-
- static float cpfloat2float(cpFloat f) { return f; }
-
-
- static cpBB rect2cpbb(const Rect& rect) { return cpBBNew(rect.origin.x, rect.origin.y, rect.origin.x + rect.size.width, rect.origin.y + rect.size.height); }
-
-
- static Rect cpbb2rect(const cpBB& bb) { return Rect(bb.l, bb.b, bb.r - bb.l, bb.t - bb.b); }
-
-
- static Vec2* cpvs2points(const cpVect* cpvs, Vec2* out, int count)
- {
- for (int i = 0; i < count; ++i)
- {
- out[i] = cpv2point(cpvs[i]);
- }
-
- return out;
- }
-
-
- static cpVect* points2cpvs(const Vec2* points, cpVect* out, int count)
- {
- for (int i = 0; i < count; ++i)
- {
- out[i] = point2cpv(points[i]);
- }
-
- return out;
- }
- };
- NS_CC_END
- #endif
- #endif
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