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- /****************************************************************************
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2013-2017 Chukong Technologies Inc.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- "[WebSocket module] is based in part on the work of the libwebsockets project
- (http://libwebsockets.org)"
- ****************************************************************************/
- #pragma once
- #include <string>
- #include <vector>
- #include <mutex>
- #include <memory> // for std::shared_ptr
- #include <atomic>
- #include <condition_variable>
- #include "platform/CCPlatformMacros.h"
- #include "platform/CCStdC.h"
- struct lws;
- struct lws_protocols;
- struct lws_vhost;
- /**
- * @addtogroup network
- * @{
- */
- NS_CC_BEGIN
- class EventListenerCustom;
- namespace network {
- class WsThreadHelper;
- /**
- * WebSocket is wrapper of the libwebsockets-protocol, let the develop could call the websocket easily.
- * Please note that all public methods of WebSocket have to be invoked on Cocos Thread.
- */
- class CC_DLL WebSocket
- {
- public:
- /**
- * Close all connections and wait for all websocket threads to exit
- * @note This method has to be invoked on Cocos Thread
- */
- static void closeAllConnections();
-
- /**
- * Constructor of WebSocket.
- *
- * @js ctor
- */
- WebSocket();
- /**
- * Destructor of WebSocket.
- *
- * @js NA
- * @lua NA
- */
- virtual ~WebSocket();
- /**
- * Data structure for message
- */
- struct Data
- {
- Data():bytes(nullptr), len(0), issued(0), isBinary(false), ext(nullptr){}
- char* bytes;
- ssize_t len, issued;
- bool isBinary;
- void* ext;
- };
- /**
- * ErrorCode enum used to represent the error in the websocket.
- */
- enum class ErrorCode
- {
- TIME_OUT, /** < value 0 */
- CONNECTION_FAILURE, /** < value 1 */
- UNKNOWN, /** < value 2 */
- };
- /**
- * State enum used to represent the Websocket state.
- */
- enum class State
- {
- CONNECTING, /** < value 0 */
- OPEN, /** < value 1 */
- CLOSING, /** < value 2 */
- CLOSED, /** < value 3 */
- };
- /**
- * The delegate class is used to process websocket events.
- *
- * The most member function are pure virtual functions,they should be implemented the in subclass.
- * @lua NA
- */
- class Delegate
- {
- public:
- /** Destructor of Delegate. */
- virtual ~Delegate() {}
- /**
- * This function to be called after the client connection complete a handshake with the remote server.
- * This means that the WebSocket connection is ready to send and receive data.
- *
- * @param ws The WebSocket object connected
- */
- virtual void onOpen(WebSocket* ws) = 0;
- /**
- * This function to be called when data has appeared from the server for the client connection.
- *
- * @param ws The WebSocket object connected.
- * @param data Data object for message.
- */
- virtual void onMessage(WebSocket* ws, const Data& data) = 0;
- /**
- * When the WebSocket object connected wants to close or the protocol won't get used at all and current _readyState is State::CLOSING,this function is to be called.
- *
- * @param ws The WebSocket object connected.
- */
- virtual void onClose(WebSocket* ws) = 0;
- /**
- * This function is to be called in the following cases:
- * 1. client connection is failed.
- * 2. the request client connection has been unable to complete a handshake with the remote server.
- * 3. the protocol won't get used at all after this callback and current _readyState is State::CONNECTING.
- * 4. when a socket descriptor needs to be removed from an external polling array. in is again the struct libwebsocket_pollargs containing the fd member to be removed. If you are using the internal polling loop, you can just ignore it and current _readyState is State::CONNECTING.
- *
- * @param ws The WebSocket object connected.
- * @param error WebSocket::ErrorCode enum,would be ErrorCode::TIME_OUT or ErrorCode::CONNECTION_FAILURE.
- */
- virtual void onError(WebSocket* ws, const ErrorCode& error) = 0;
- };
- /**
- * @brief The initialized method for websocket.
- * It needs to be invoked right after websocket instance is allocated.
- * @param delegate The delegate which want to receive event from websocket.
- * @param url The URL of websocket server.
- * @param protocols The websocket protocols that agree with websocket server
- * @param caFilePath The ca file path for wss connection
- * @return true: Success, false: Failure.
- * @lua NA
- */
- bool init(const Delegate& delegate,
- const std::string& url,
- const std::vector<std::string>* protocols = nullptr,
- const std::string& caFilePath = "");
- /**
- * @brief Sends string data to websocket server.
- *
- * @param message string data.
- * @lua sendstring
- */
- void send(const std::string& message);
- /**
- * @brief Sends binary data to websocket server.
- *
- * @param binaryMsg binary string data.
- * @param len the size of binary string data.
- * @lua sendstring
- */
- void send(const unsigned char* binaryMsg, unsigned int len);
- /**
- * @brief Closes the connection to server synchronously.
- * @note It's a synchronous method, it will not return until websocket thread exits.
- */
- void close();
-
- /**
- * @brief Closes the connection to server asynchronously.
- * @note It's an asynchronous method, it just notifies websocket thread to exit and returns directly,
- * If using 'closeAsync' to close websocket connection,
- * be careful of not using destructed variables in the callback of 'onClose'.
- */
- void closeAsync();
- /**
- * @brief Gets current state of connection.
- * @return State the state value could be State::CONNECTING, State::OPEN, State::CLOSING or State::CLOSED
- */
- State getReadyState();
- /**
- * @brief Gets the URL of websocket connection.
- */
- inline const std::string& getUrl() const { return _url; }
- /**
- * @brief Gets the protocol selected by websocket server.
- */
- inline const std::string& getProtocol() const { return _selectedProtocol; }
- private:
- // The following callback functions are invoked in websocket thread
- void onClientOpenConnectionRequest();
- int onSocketCallback(struct lws *wsi, int reason, void *in, ssize_t len);
- int onClientWritable();
- int onClientReceivedData(void* in, ssize_t len);
- int onConnectionOpened();
- int onConnectionError();
- int onConnectionClosed();
- struct lws_vhost* createVhost(struct lws_protocols* protocols, int& sslConnection);
- private:
- std::mutex _readyStateMutex;
- State _readyState;
- std::string _url;
- std::vector<char> _receivedData;
- struct lws* _wsInstance;
- struct lws_protocols* _lwsProtocols;
- std::string _clientSupportedProtocols;
- std::string _selectedProtocol;
- std::shared_ptr<std::atomic<bool>> _isDestroyed;
- Delegate* _delegate;
- std::mutex _closeMutex;
- std::condition_variable _closeCondition;
- enum class CloseState
- {
- NONE,
- SYNC_CLOSING,
- SYNC_CLOSED,
- ASYNC_CLOSING
- };
- CloseState _closeState;
- std::string _caFilePath;
- EventListenerCustom* _resetDirectorListener;
- friend class WsThreadHelper;
- friend class WebSocketCallbackWrapper;
- };
- } // namespace network {
- NS_CC_END
- // end group
- /// @}
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