spine.h 2.6 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. #ifndef SPINE_SPINE_H_
  31. #define SPINE_SPINE_H_
  32. #include <spine/Animation.h>
  33. #include <spine/AnimationState.h>
  34. #include <spine/AnimationStateData.h>
  35. #include <spine/Atlas.h>
  36. #include <spine/AtlasAttachmentLoader.h>
  37. #include <spine/Attachment.h>
  38. #include <spine/AttachmentLoader.h>
  39. #include <spine/Bone.h>
  40. #include <spine/BoneData.h>
  41. #include <spine/RegionAttachment.h>
  42. #include <spine/VertexAttachment.h>
  43. #include <spine/MeshAttachment.h>
  44. #include <spine/BoundingBoxAttachment.h>
  45. #include <spine/Skeleton.h>
  46. #include <spine/SkeletonBounds.h>
  47. #include <spine/SkeletonData.h>
  48. #include <spine/SkeletonBinary.h>
  49. #include <spine/SkeletonJson.h>
  50. #include <spine/Skin.h>
  51. #include <spine/Slot.h>
  52. #include <spine/SlotData.h>
  53. #include <spine/Event.h>
  54. #include <spine/EventData.h>
  55. #endif /* SPINE_SPINE_H_ */