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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef SPINE_SPINE_H_
- #define SPINE_SPINE_H_
- #include <spine/Animation.h>
- #include <spine/AnimationState.h>
- #include <spine/AnimationStateData.h>
- #include <spine/Atlas.h>
- #include <spine/AtlasAttachmentLoader.h>
- #include <spine/Attachment.h>
- #include <spine/AttachmentLoader.h>
- #include <spine/Bone.h>
- #include <spine/BoneData.h>
- #include <spine/RegionAttachment.h>
- #include <spine/VertexAttachment.h>
- #include <spine/MeshAttachment.h>
- #include <spine/BoundingBoxAttachment.h>
- #include <spine/Skeleton.h>
- #include <spine/SkeletonBounds.h>
- #include <spine/SkeletonData.h>
- #include <spine/SkeletonBinary.h>
- #include <spine/SkeletonJson.h>
- #include <spine/Skin.h>
- #include <spine/Slot.h>
- #include <spine/SlotData.h>
- #include <spine/Event.h>
- #include <spine/EventData.h>
- #endif /* SPINE_SPINE_H_ */
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