| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297 | /****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************//* Implementation notes: - An OOP style is used where each "class" is made up of a struct and a number of functions prefixed with the struct name. - struct fields that are const are readonly. Either they are set in a create function and can never be changed, or they can only be changed by calling a function. - Inheritance is done using a struct field named "super" as the first field, allowing the struct to be cast to its "super class". This works because a pointer to a struct is guaranteed to be a pointer to the first struct field. - Classes intended for inheritance provide init/deinit functions which subclasses must call in their create/dispose functions. - Polymorphism is done by a base class providing function pointers in its init function. The public API delegates to these function pointers. - Subclasses do not provide a dispose function, instead the base class' dispose function should be used, which will delegate to a dispose function pointer. - Classes not designed for inheritance cannot be extended because they may use an internal subclass to hide private data and don't expose function pointers. - The public API hides implementation details, such as init/deinit functions. An internal API is exposed by extension.h to allow classes to be extended. Internal functions begin with underscore (_). - OOP in C tends to lose type safety. Macros for casting are provided in extension.h to give context for why a cast is being done. - If SPINE_SHORT_NAMES is defined, the "sp" prefix for all class names is optional. */#ifndef SPINE_EXTENSION_H_#define SPINE_EXTENSION_H_/* All allocation uses these. */#define MALLOC(TYPE,COUNT) ((TYPE*)_malloc(sizeof(TYPE) * (COUNT), __FILE__, __LINE__))#define CALLOC(TYPE,COUNT) ((TYPE*)_calloc(COUNT, sizeof(TYPE), __FILE__, __LINE__))#define NEW(TYPE) CALLOC(TYPE,1)/* Gets the direct super class. Type safe. */#define SUPER(VALUE) (&VALUE->super)/* Cast to a super class. Not type safe, use with care. Prefer SUPER() where possible. */#define SUPER_CAST(TYPE,VALUE) ((TYPE*)VALUE)/* Cast to a sub class. Not type safe, use with care. */#define SUB_CAST(TYPE,VALUE) ((TYPE*)VALUE)/* Casts away const. Can be used as an lvalue. Not type safe, use with care. */#define CONST_CAST(TYPE,VALUE) (*(TYPE*)&VALUE)/* Gets the vtable for the specified type. Not type safe, use with care. */#define VTABLE(TYPE,VALUE) ((_##TYPE##Vtable*)((TYPE*)VALUE)->vtable)/* Frees memory. Can be used on const types. */#define FREE(VALUE) _free((void*)VALUE)/* Allocates a new char[], assigns it to TO, and copies FROM to it. Can be used on const types. */#define MALLOC_STR(TO,FROM) strcpy(CONST_CAST(char*, TO) = (char*)MALLOC(char, strlen(FROM) + 1), FROM)#define PI 3.1415926535897932385f#define PI2 (PI * 2)#define DEG_RAD (PI / 180)#define RAD_DEG (180 / PI)#define ABS(A) ((A) < 0? -(A): (A))#define SIGNUM(A) ((A) < 0? -1: (A) > 0 ? 1 : 0)#ifdef __STDC_VERSION__#define FMOD(A,B) fmodf(A, B)#define ATAN2(A,B) atan2f(A, B)#define SIN(A) sinf(A)#define COS(A) cosf(A)#define SQRT(A) sqrtf(A)#define ACOS(A) acosf(A)#else#define FMOD(A,B) (float)fmod(A, B)#define ATAN2(A,B) (float)atan2(A, B)#define COS(A) (float)cos(A)#define SIN(A) (float)sin(A)#define SQRT(A) (float)sqrt(A)#define ACOS(A) (float)acos(A)#endif#define SIN_DEG(A) SIN((A) * DEG_RAD)#define COS_DEG(A) COS((A) * DEG_RAD)#define CLAMP(x, min, max) ((x) < (min) ? (min) : ((x) > (max) ? (max) : (x)))#ifndef MIN#define MIN(x, y) ((x) < (y) ? (x) : (y))#endif#ifndef MAX#define MAX(x, y) ((x) > (y) ? (x) : (y))#endif#define UNUSED(x) (void)(x)#include <stdlib.h>#include <string.h>#include <math.h>#include <spine/Skeleton.h>#include <spine/Animation.h>#include <spine/Atlas.h>#include <spine/AttachmentLoader.h>#include <spine/VertexAttachment.h>#include <spine/RegionAttachment.h>#include <spine/MeshAttachment.h>#include <spine/BoundingBoxAttachment.h>#include <spine/PathAttachment.h>#include <spine/AnimationState.h>#ifdef __cplusplusextern "C" {#endif/* * Functions that must be implemented: */void _spAtlasPage_createTexture (spAtlasPage* self, const char* path);void _spAtlasPage_disposeTexture (spAtlasPage* self);char* _spUtil_readFile (const char* path, int* length);#ifdef SPINE_SHORT_NAMES#define _AtlasPage_createTexture(...) _spAtlasPage_createTexture(__VA_ARGS__)#define _AtlasPage_disposeTexture(...) _spAtlasPage_disposeTexture(__VA_ARGS__)#define _Util_readFile(...) _spUtil_readFile(__VA_ARGS__)#endif/* * Internal API available for extension: */void* _malloc (size_t size, const char* file, int line);void* _calloc (size_t num, size_t size, const char* file, int line);void _free (void* ptr);void _setMalloc (void* (*_malloc) (size_t size));void _setDebugMalloc (void* (*_malloc) (size_t size, const char* file, int line));void _setFree (void (*_free) (void* ptr));char* _readFile (const char* path, int* length);/**/typedef union _spEventQueueItem {	int type;	spTrackEntry* entry;	spEvent* event;} _spEventQueueItem;typedef struct _spAnimationState _spAnimationState;typedef struct _spEventQueue {	_spAnimationState* state;	_spEventQueueItem* objects;	int objectsCount;	int objectsCapacity;	int /*boolean*/ drainDisabled;#ifdef __cplusplus	_spEventQueue() :		state(0),		objects(0),		objectsCount(0),		objectsCapacity(0),		drainDisabled(0) {	}#endif} _spEventQueue;struct _spAnimationState {	spAnimationState super;	int eventsCount;	spEvent** events;	_spEventQueue* queue;	int* propertyIDs;	int propertyIDsCount;	int propertyIDsCapacity;	int /*boolean*/ animationsChanged;#ifdef __cplusplus	_spAnimationState() :		super(),		eventsCount(0),		events(0),		queue(0),		propertyIDs(0),		propertyIDsCount(0),		propertyIDsCapacity(0),		animationsChanged(0) {	}#endif};/**//* configureAttachment and disposeAttachment may be 0. */void _spAttachmentLoader_init (spAttachmentLoader* self,	void (*dispose) (spAttachmentLoader* self),	spAttachment* (*createAttachment) (spAttachmentLoader* self, spSkin* skin, spAttachmentType type, const char* name,		const char* path),	void (*configureAttachment) (spAttachmentLoader* self, spAttachment*),	void (*disposeAttachment) (spAttachmentLoader* self, spAttachment*));void _spAttachmentLoader_deinit (spAttachmentLoader* self);/* Can only be called from createAttachment. */void _spAttachmentLoader_setError (spAttachmentLoader* self, const char* error1, const char* error2);void _spAttachmentLoader_setUnknownTypeError (spAttachmentLoader* self, spAttachmentType type);#ifdef SPINE_SHORT_NAMES#define _AttachmentLoader_init(...) _spAttachmentLoader_init(__VA_ARGS__)#define _AttachmentLoader_deinit(...) _spAttachmentLoader_deinit(__VA_ARGS__)#define _AttachmentLoader_setError(...) _spAttachmentLoader_setError(__VA_ARGS__)#define _AttachmentLoader_setUnknownTypeError(...) _spAttachmentLoader_setUnknownTypeError(__VA_ARGS__)#endif/**/void _spAttachment_init (spAttachment* self, const char* name, spAttachmentType type,void (*dispose) (spAttachment* self));void _spAttachment_deinit (spAttachment* self);void _spVertexAttachment_deinit (spVertexAttachment* self);#ifdef SPINE_SHORT_NAMES#define _Attachment_init(...) _spAttachment_init(__VA_ARGS__)#define _Attachment_deinit(...) _spAttachment_deinit(__VA_ARGS__)#define _VertexAttachment_deinit(...) _spVertexAttachment_deinit(__VA_ARGS__)#endif/**/void _spTimeline_init (spTimeline* self, spTimelineType type,	void (*dispose) (spTimeline* self),	void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,		int* eventsCount, float alpha, int setupPose, int mixingOut),	int (*getPropertyId) (const spTimeline* self));void _spTimeline_deinit (spTimeline* self);#ifdef SPINE_SHORT_NAMES#define _Timeline_init(...) _spTimeline_init(__VA_ARGS__)#define _Timeline_deinit(...) _spTimeline_deinit(__VA_ARGS__)#endif/**/void _spCurveTimeline_init (spCurveTimeline* self, spTimelineType type, int framesCount,	void (*dispose) (spTimeline* self),	void (*apply) (const spTimeline* self, spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents, int* eventsCount, float alpha, int setupPose, int mixingOut),	int (*getPropertyId) (const spTimeline* self));void _spCurveTimeline_deinit (spCurveTimeline* self);int _spCurveTimeline_binarySearch (float *values, int valuesLength, float target, int step);#ifdef SPINE_SHORT_NAMES#define _CurveTimeline_init(...) _spCurveTimeline_init(__VA_ARGS__)#define _CurveTimeline_deinit(...) _spCurveTimeline_deinit(__VA_ARGS__)#define _CurveTimeline_binarySearch(...) _spCurveTimeline_binarySearch(__VA_ARGS__)#endif#ifdef __cplusplus}#endif#endif /* SPINE_EXTENSION_H_ */
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