Slot.h 3.2 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. #ifndef SPINE_SLOT_H_
  31. #define SPINE_SLOT_H_
  32. #include <spine/Bone.h>
  33. #include <spine/Attachment.h>
  34. #include <spine/SlotData.h>
  35. #ifdef __cplusplus
  36. extern "C" {
  37. #endif
  38. typedef struct spSlot {
  39. spSlotData* const data;
  40. spBone* const bone;
  41. float r, g, b, a;
  42. spAttachment* const attachment;
  43. int attachmentVerticesCapacity;
  44. int attachmentVerticesCount;
  45. float* attachmentVertices;
  46. #ifdef __cplusplus
  47. spSlot() :
  48. data(0),
  49. bone(0),
  50. r(0), g(0), b(0), a(0),
  51. attachment(0),
  52. attachmentVerticesCapacity(0),
  53. attachmentVerticesCount(0),
  54. attachmentVertices(0) {
  55. }
  56. #endif
  57. } spSlot;
  58. spSlot* spSlot_create (spSlotData* data, spBone* bone);
  59. void spSlot_dispose (spSlot* self);
  60. /* @param attachment May be 0 to clear the attachment for the slot. */
  61. void spSlot_setAttachment (spSlot* self, spAttachment* attachment);
  62. void spSlot_setAttachmentTime (spSlot* self, float time);
  63. float spSlot_getAttachmentTime (const spSlot* self);
  64. void spSlot_setToSetupPose (spSlot* self);
  65. #ifdef SPINE_SHORT_NAMES
  66. typedef spSlot Slot;
  67. #define Slot_create(...) spSlot_create(__VA_ARGS__)
  68. #define Slot_dispose(...) spSlot_dispose(__VA_ARGS__)
  69. #define Slot_setAttachment(...) spSlot_setAttachment(__VA_ARGS__)
  70. #define Slot_setAttachmentTime(...) spSlot_setAttachmentTime(__VA_ARGS__)
  71. #define Slot_getAttachmentTime(...) spSlot_getAttachmentTime(__VA_ARGS__)
  72. #define Slot_setToSetupPose(...) spSlot_setToSetupPose(__VA_ARGS__)
  73. #endif
  74. #ifdef __cplusplus
  75. }
  76. #endif
  77. #endif /* SPINE_SLOT_H_ */