Slot.c 3.2 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. #include <spine/Slot.h>
  31. #include <spine/extension.h>
  32. typedef struct {
  33. spSlot super;
  34. float attachmentTime;
  35. } _spSlot;
  36. spSlot* spSlot_create (spSlotData* data, spBone* bone) {
  37. spSlot* self = SUPER(NEW(_spSlot));
  38. CONST_CAST(spSlotData*, self->data) = data;
  39. CONST_CAST(spBone*, self->bone) = bone;
  40. spSlot_setToSetupPose(self);
  41. return self;
  42. }
  43. void spSlot_dispose (spSlot* self) {
  44. FREE(self->attachmentVertices);
  45. FREE(self);
  46. }
  47. void spSlot_setAttachment (spSlot* self, spAttachment* attachment) {
  48. if (attachment == self->attachment) return;
  49. CONST_CAST(spAttachment*, self->attachment) = attachment;
  50. SUB_CAST(_spSlot, self)->attachmentTime = self->bone->skeleton->time;
  51. self->attachmentVerticesCount = 0;
  52. }
  53. void spSlot_setAttachmentTime (spSlot* self, float time) {
  54. SUB_CAST(_spSlot, self)->attachmentTime = self->bone->skeleton->time - time;
  55. }
  56. float spSlot_getAttachmentTime (const spSlot* self) {
  57. return self->bone->skeleton->time - SUB_CAST(_spSlot, self) ->attachmentTime;
  58. }
  59. void spSlot_setToSetupPose (spSlot* self) {
  60. self->r = self->data->r;
  61. self->g = self->data->g;
  62. self->b = self->data->b;
  63. self->a = self->data->a;
  64. if (!self->data->attachmentName)
  65. spSlot_setAttachment(self, 0);
  66. else {
  67. spAttachment* attachment = spSkeleton_getAttachmentForSlotIndex(
  68. self->bone->skeleton, self->data->index, self->data->attachmentName);
  69. CONST_CAST(spAttachment*, self->attachment) = 0;
  70. spSlot_setAttachment(self, attachment);
  71. }
  72. }