Skin.h 3.4 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. #ifndef SPINE_SKIN_H_
  31. #define SPINE_SKIN_H_
  32. #include <spine/Attachment.h>
  33. #ifdef __cplusplus
  34. extern "C" {
  35. #endif
  36. struct spSkeleton;
  37. typedef struct spSkin {
  38. const char* const name;
  39. #ifdef __cplusplus
  40. spSkin() :
  41. name(0) {
  42. }
  43. #endif
  44. } spSkin;
  45. /* Private structs, needed by Skeleton */
  46. typedef struct _Entry _Entry;
  47. struct _Entry {
  48. int slotIndex;
  49. const char* name;
  50. spAttachment* attachment;
  51. _Entry* next;
  52. };
  53. typedef struct {
  54. spSkin super;
  55. _Entry* entries;
  56. } _spSkin;
  57. spSkin* spSkin_create (const char* name);
  58. void spSkin_dispose (spSkin* self);
  59. /* The Skin owns the attachment. */
  60. void spSkin_addAttachment (spSkin* self, int slotIndex, const char* name, spAttachment* attachment);
  61. /* Returns 0 if the attachment was not found. */
  62. spAttachment* spSkin_getAttachment (const spSkin* self, int slotIndex, const char* name);
  63. /* Returns 0 if the slot or attachment was not found. */
  64. const char* spSkin_getAttachmentName (const spSkin* self, int slotIndex, int attachmentIndex);
  65. /** Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached. */
  66. void spSkin_attachAll (const spSkin* self, struct spSkeleton* skeleton, const spSkin* oldspSkin);
  67. #ifdef SPINE_SHORT_NAMES
  68. typedef spSkin Skin;
  69. #define Skin_create(...) spSkin_create(__VA_ARGS__)
  70. #define Skin_dispose(...) spSkin_dispose(__VA_ARGS__)
  71. #define Skin_addAttachment(...) spSkin_addAttachment(__VA_ARGS__)
  72. #define Skin_getAttachment(...) spSkin_getAttachment(__VA_ARGS__)
  73. #define Skin_getAttachmentName(...) spSkin_getAttachmentName(__VA_ARGS__)
  74. #define Skin_attachAll(...) spSkin_attachAll(__VA_ARGS__)
  75. #endif
  76. #ifdef __cplusplus
  77. }
  78. #endif
  79. #endif /* SPINE_SKIN_H_ */