Skin.c 3.8 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. #include <spine/Skin.h>
  31. #include <spine/extension.h>
  32. _Entry* _Entry_create (int slotIndex, const char* name, spAttachment* attachment) {
  33. _Entry* self = NEW(_Entry);
  34. self->slotIndex = slotIndex;
  35. MALLOC_STR(self->name, name);
  36. self->attachment = attachment;
  37. return self;
  38. }
  39. void _Entry_dispose (_Entry* self) {
  40. spAttachment_dispose(self->attachment);
  41. FREE(self->name);
  42. FREE(self);
  43. }
  44. /**/
  45. spSkin* spSkin_create (const char* name) {
  46. spSkin* self = SUPER(NEW(_spSkin));
  47. MALLOC_STR(self->name, name);
  48. return self;
  49. }
  50. void spSkin_dispose (spSkin* self) {
  51. _Entry* entry = SUB_CAST(_spSkin, self)->entries;
  52. while (entry) {
  53. _Entry* nextEntry = entry->next;
  54. _Entry_dispose(entry);
  55. entry = nextEntry;
  56. }
  57. FREE(self->name);
  58. FREE(self);
  59. }
  60. void spSkin_addAttachment (spSkin* self, int slotIndex, const char* name, spAttachment* attachment) {
  61. _Entry* newEntry = _Entry_create(slotIndex, name, attachment);
  62. newEntry->next = SUB_CAST(_spSkin, self)->entries;
  63. SUB_CAST(_spSkin, self)->entries = newEntry;
  64. }
  65. spAttachment* spSkin_getAttachment (const spSkin* self, int slotIndex, const char* name) {
  66. const _Entry* entry = SUB_CAST(_spSkin, self)->entries;
  67. while (entry) {
  68. if (entry->slotIndex == slotIndex && strcmp(entry->name, name) == 0) return entry->attachment;
  69. entry = entry->next;
  70. }
  71. return 0;
  72. }
  73. const char* spSkin_getAttachmentName (const spSkin* self, int slotIndex, int attachmentIndex) {
  74. const _Entry* entry = SUB_CAST(_spSkin, self)->entries;
  75. int i = 0;
  76. while (entry) {
  77. if (entry->slotIndex == slotIndex) {
  78. if (i == attachmentIndex) return entry->name;
  79. i++;
  80. }
  81. entry = entry->next;
  82. }
  83. return 0;
  84. }
  85. void spSkin_attachAll (const spSkin* self, spSkeleton* skeleton, const spSkin* oldSkin) {
  86. const _Entry *entry = SUB_CAST(_spSkin, oldSkin)->entries;
  87. while (entry) {
  88. spSlot *slot = skeleton->slots[entry->slotIndex];
  89. if (slot->attachment == entry->attachment) {
  90. spAttachment *attachment = spSkin_getAttachment(self, entry->slotIndex, entry->name);
  91. if (attachment) spSlot_setAttachment(slot, attachment);
  92. }
  93. entry = entry->next;
  94. }
  95. }