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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef SPINE_SKELETONRENDERER_H_
- #define SPINE_SKELETONRENDERER_H_
- #include <spine/spine.h>
- #include "cocos2d.h"
- namespace spine {
- class AttachmentVertices;
- /* Draws a skeleton. */
- class SkeletonRenderer: public cocos2d::Node, public cocos2d::BlendProtocol {
- public:
- CREATE_FUNC(SkeletonRenderer);
- static SkeletonRenderer* createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
- static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
- static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
- virtual void update (float deltaTime) override;
- virtual void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override;
- virtual void drawDebug (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags);
- virtual cocos2d::Rect getBoundingBox () const override;
- virtual void onEnter () override;
- virtual void onExit () override;
- spSkeleton* getSkeleton();
- void setTimeScale(float scale);
- float getTimeScale() const;
- /* */
- void setDebugSlotsEnabled(bool enabled);
- bool getDebugSlotsEnabled() const;
- void setDebugBonesEnabled(bool enabled);
- bool getDebugBonesEnabled() const;
- // --- Convenience methods for common Skeleton_* functions.
- void updateWorldTransform ();
- void setToSetupPose ();
- void setBonesToSetupPose ();
- void setSlotsToSetupPose ();
- /* Returns 0 if the bone was not found. */
- spBone* findBone (const std::string& boneName) const;
- /* Returns 0 if the slot was not found. */
- spSlot* findSlot (const std::string& slotName) const;
-
- /* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
- * attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found.
- * @param skin May be empty string ("") for no skin.*/
- bool setSkin (const std::string& skinName);
- /** @param skin May be 0 for no skin.*/
- bool setSkin (const char* skinName);
-
- /* Returns 0 if the slot or attachment was not found. */
- spAttachment* getAttachment (const std::string& slotName, const std::string& attachmentName) const;
- /* Returns false if the slot or attachment was not found.
- * @param attachmentName May be empty string ("") for no attachment. */
- bool setAttachment (const std::string& slotName, const std::string& attachmentName);
- /* @param attachmentName May be 0 for no attachment. */
- bool setAttachment (const std::string& slotName, const char* attachmentName);
- // --- BlendProtocol
- virtual void setBlendFunc (const cocos2d::BlendFunc& blendFunc)override;
- virtual const cocos2d::BlendFunc& getBlendFunc () const override;
- virtual void setOpacityModifyRGB (bool value) override;
- virtual bool isOpacityModifyRGB () const override;
- CC_CONSTRUCTOR_ACCESS:
- SkeletonRenderer ();
- SkeletonRenderer (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
- SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
- SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
- virtual ~SkeletonRenderer ();
- void initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
- void initWithJsonFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
- void initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
- void initWithBinaryFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
- void initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
- virtual void initialize ();
- protected:
- void setSkeletonData (spSkeletonData* skeletonData, bool ownsSkeletonData);
- virtual AttachmentVertices* getAttachmentVertices (spRegionAttachment* attachment) const;
- virtual AttachmentVertices* getAttachmentVertices (spMeshAttachment* attachment) const;
- bool _ownsSkeletonData;
- spAtlas* _atlas;
- spAttachmentLoader* _attachmentLoader;
- cocos2d::CustomCommand _debugCommand;
- cocos2d::BlendFunc _blendFunc;
- float* _worldVertices;
- bool _premultipliedAlpha;
- spSkeleton* _skeleton;
- float _timeScale;
- bool _debugSlots;
- bool _debugBones;
- };
- }
- #endif /* SPINE_SKELETONRENDERER_H_ */
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