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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include <spine/SkeletonRenderer.h>
- #include <spine/extension.h>
- #include <spine/SkeletonBatch.h>
- #include <spine/AttachmentVertices.h>
- #include <spine/Cocos2dAttachmentLoader.h>
- #include <algorithm>
- USING_NS_CC;
- using std::min;
- using std::max;
- namespace spine {
- SkeletonRenderer* SkeletonRenderer::createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
- SkeletonRenderer* node = new SkeletonRenderer(skeletonData, ownsSkeletonData);
- node->autorelease();
- return node;
- }
- SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale) {
- SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlas, scale);
- node->autorelease();
- return node;
- }
- SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
- SkeletonRenderer* node = new SkeletonRenderer(skeletonDataFile, atlasFile, scale);
- node->autorelease();
- return node;
- }
- void SkeletonRenderer::initialize () {
- _worldVertices = new float[1000]; // Max number of vertices per mesh.
- _blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
- setOpacityModifyRGB(true);
- setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP));
- }
- void SkeletonRenderer::setSkeletonData (spSkeletonData *skeletonData, bool ownsSkeletonData) {
- _skeleton = spSkeleton_create(skeletonData);
- _ownsSkeletonData = ownsSkeletonData;
- }
- SkeletonRenderer::SkeletonRenderer ()
- : _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _timeScale(1) {
- }
- SkeletonRenderer::SkeletonRenderer (spSkeletonData *skeletonData, bool ownsSkeletonData)
- : _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _timeScale(1) {
- initWithData(skeletonData, ownsSkeletonData);
- }
- SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale)
- : _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _timeScale(1) {
- initWithJsonFile(skeletonDataFile, atlas, scale);
- }
- SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale)
- : _atlas(nullptr), _attachmentLoader(nullptr), _debugSlots(false), _debugBones(false), _timeScale(1) {
- initWithJsonFile(skeletonDataFile, atlasFile, scale);
- }
- SkeletonRenderer::~SkeletonRenderer () {
- if (_ownsSkeletonData) spSkeletonData_dispose(_skeleton->data);
- spSkeleton_dispose(_skeleton);
- if (_atlas) spAtlas_dispose(_atlas);
- if (_attachmentLoader) spAttachmentLoader_dispose(_attachmentLoader);
- delete [] _worldVertices;
- }
- void SkeletonRenderer::initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
- setSkeletonData(skeletonData, ownsSkeletonData);
- initialize();
- }
- void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale) {
- _atlas = atlas;
- _attachmentLoader = SUPER(Cocos2dAttachmentLoader_create(_atlas));
- spSkeletonJson* json = spSkeletonJson_createWithLoader(_attachmentLoader);
- json->scale = scale;
- spSkeletonData* skeletonData = spSkeletonJson_readSkeletonDataFile(json, skeletonDataFile.c_str());
- CCASSERT(skeletonData, json->error ? json->error : "Error reading skeleton data.");
- spSkeletonJson_dispose(json);
- setSkeletonData(skeletonData, true);
- initialize();
- }
- void SkeletonRenderer::initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
- _atlas = spAtlas_createFromFile(atlasFile.c_str(), 0);
- CCASSERT(_atlas, "Error reading atlas file.");
- _attachmentLoader = SUPER(Cocos2dAttachmentLoader_create(_atlas));
- spSkeletonJson* json = spSkeletonJson_createWithLoader(_attachmentLoader);
- json->scale = scale;
- spSkeletonData* skeletonData = spSkeletonJson_readSkeletonDataFile(json, skeletonDataFile.c_str());
- CCASSERT(skeletonData, json->error ? json->error : "Error reading skeleton data file.");
- spSkeletonJson_dispose(json);
- setSkeletonData(skeletonData, true);
- initialize();
- }
-
- void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale) {
- _atlas = atlas;
- _attachmentLoader = SUPER(Cocos2dAttachmentLoader_create(_atlas));
-
- spSkeletonBinary* binary = spSkeletonBinary_createWithLoader(_attachmentLoader);
- binary->scale = scale;
- spSkeletonData* skeletonData = spSkeletonBinary_readSkeletonDataFile(binary, skeletonDataFile.c_str());
- CCASSERT(skeletonData, binary->error ? binary->error : "Error reading skeleton data file.");
- spSkeletonBinary_dispose(binary);
-
- setSkeletonData(skeletonData, true);
-
- initialize();
- }
- void SkeletonRenderer::initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
- _atlas = spAtlas_createFromFile(atlasFile.c_str(), 0);
- CCASSERT(_atlas, "Error reading atlas file.");
-
- _attachmentLoader = SUPER(Cocos2dAttachmentLoader_create(_atlas));
-
- spSkeletonBinary* binary = spSkeletonBinary_createWithLoader(_attachmentLoader);
- binary->scale = scale;
- spSkeletonData* skeletonData = spSkeletonBinary_readSkeletonDataFile(binary, skeletonDataFile.c_str());
- CCASSERT(skeletonData, binary->error ? binary->error : "Error reading skeleton data file.");
- spSkeletonBinary_dispose(binary);
-
- setSkeletonData(skeletonData, true);
-
- initialize();
- }
- void SkeletonRenderer::update (float deltaTime) {
- spSkeleton_update(_skeleton, deltaTime * _timeScale);
- }
- void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
- SkeletonBatch* batch = SkeletonBatch::getInstance();
- Color3B nodeColor = getColor();
- _skeleton->r = nodeColor.r / (float)255;
- _skeleton->g = nodeColor.g / (float)255;
- _skeleton->b = nodeColor.b / (float)255;
- _skeleton->a = getDisplayedOpacity() / (float)255;
-
- Color4F color;
- AttachmentVertices* attachmentVertices = nullptr;
- for (int i = 0, n = _skeleton->slotsCount; i < n; ++i) {
- spSlot* slot = _skeleton->drawOrder[i];
- if (!slot->attachment) continue;
- switch (slot->attachment->type) {
- case SP_ATTACHMENT_REGION: {
- spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
- spRegionAttachment_computeWorldVertices(attachment, slot->bone, _worldVertices);
- attachmentVertices = getAttachmentVertices(attachment);
- color.r = attachment->r;
- color.g = attachment->g;
- color.b = attachment->b;
- color.a = attachment->a;
- break;
- }
- case SP_ATTACHMENT_MESH: {
- spMeshAttachment* attachment = (spMeshAttachment*)slot->attachment;
- spMeshAttachment_computeWorldVertices(attachment, slot, _worldVertices);
- attachmentVertices = getAttachmentVertices(attachment);
- color.r = attachment->r;
- color.g = attachment->g;
- color.b = attachment->b;
- color.a = attachment->a;
- break;
- }
- default:
- continue;
- }
- color.a *= _skeleton->a * slot->a * 255;
- float multiplier = _premultipliedAlpha ? color.a : 255;
- color.r *= _skeleton->r * slot->r * multiplier;
- color.g *= _skeleton->g * slot->g * multiplier;
- color.b *= _skeleton->b * slot->b * multiplier;
-
-
-
- for (int v = 0, w = 0, vn = attachmentVertices->_triangles->vertCount; v < vn; ++v, w += 2) {
- V3F_C4B_T2F* vertex = attachmentVertices->_triangles->verts + v;
- vertex->vertices.x = _worldVertices[w];
- vertex->vertices.y = _worldVertices[w + 1];
- vertex->colors.r = (GLubyte)color.r;
- vertex->colors.g = (GLubyte)color.g;
- vertex->colors.b = (GLubyte)color.b;
- vertex->colors.a = (GLubyte)color.a;
- }
- BlendFunc blendFunc;
- switch (slot->data->blendMode) {
- case SP_BLEND_MODE_ADDITIVE:
- blendFunc.src = _premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
- blendFunc.dst = GL_ONE;
- break;
- case SP_BLEND_MODE_MULTIPLY:
- blendFunc.src = GL_DST_COLOR;
- blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
- break;
- case SP_BLEND_MODE_SCREEN:
- blendFunc.src = GL_ONE;
- blendFunc.dst = GL_ONE_MINUS_SRC_COLOR;
- break;
- default:
- blendFunc.src = _premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
- blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
- }
- batch->addCommand(renderer, _globalZOrder, attachmentVertices->_texture->getName(), _glProgramState, blendFunc,
- *attachmentVertices->_triangles, transform, transformFlags);
- }
- if (_debugSlots || _debugBones) {
- drawDebug(renderer, transform, transformFlags);
- }
- }
- void SkeletonRenderer::drawDebug (Renderer* renderer, const Mat4 &transform, uint32_t transformFlags) {
- Director* director = Director::getInstance();
- director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
- director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, transform);
-
- DrawNode* drawNode = DrawNode::create();
-
- if (_debugSlots) {
- // Slots.
- // DrawPrimitives::setDrawColor4B(0, 0, 255, 255);
- glLineWidth(1);
- Vec2 points[4];
- V3F_C4B_T2F_Quad quad;
- for (int i = 0, n = _skeleton->slotsCount; i < n; i++) {
- spSlot* slot = _skeleton->drawOrder[i];
- if (!slot->attachment || slot->attachment->type != SP_ATTACHMENT_REGION) continue;
- spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
- spRegionAttachment_computeWorldVertices(attachment, slot->bone, _worldVertices);
- points[0] = Vec2(_worldVertices[0], _worldVertices[1]);
- points[1] = Vec2(_worldVertices[2], _worldVertices[3]);
- points[2] = Vec2(_worldVertices[4], _worldVertices[5]);
- points[3] = Vec2(_worldVertices[6], _worldVertices[7]);
- drawNode->drawPoly(points, 4, true, Color4F::BLUE);
- }
- }
- if (_debugBones) {
- // Bone lengths.
- glLineWidth(2);
- for (int i = 0, n = _skeleton->bonesCount; i < n; i++) {
- spBone *bone = _skeleton->bones[i];
- float x = bone->data->length * bone->a + bone->worldX;
- float y = bone->data->length * bone->c + bone->worldY;
- drawNode->drawLine(Vec2(bone->worldX, bone->worldY), Vec2(x, y), Color4F::RED);
- }
- // Bone origins.
- auto color = Color4F::BLUE; // Root bone is blue.
- for (int i = 0, n = _skeleton->bonesCount; i < n; i++) {
- spBone *bone = _skeleton->bones[i];
- drawNode->drawPoint(Vec2(bone->worldX, bone->worldY), 4, color);
- if (i == 0) color = Color4F::GREEN;
- }
- }
-
- drawNode->draw(renderer, transform, transformFlags);
- director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
- }
- AttachmentVertices* SkeletonRenderer::getAttachmentVertices (spRegionAttachment* attachment) const {
- return (AttachmentVertices*)attachment->rendererObject;
- }
- AttachmentVertices* SkeletonRenderer::getAttachmentVertices (spMeshAttachment* attachment) const {
- return (AttachmentVertices*)attachment->rendererObject;
- }
- Rect SkeletonRenderer::getBoundingBox () const {
- float minX = FLT_MAX, minY = FLT_MAX, maxX = -FLT_MAX, maxY = -FLT_MAX;
- float scaleX = getScaleX(), scaleY = getScaleY();
- for (int i = 0; i < _skeleton->slotsCount; ++i) {
- spSlot* slot = _skeleton->slots[i];
- if (!slot->attachment) continue;
- int verticesCount;
- if (slot->attachment->type == SP_ATTACHMENT_REGION) {
- spRegionAttachment* attachment = (spRegionAttachment*)slot->attachment;
- spRegionAttachment_computeWorldVertices(attachment, slot->bone, _worldVertices);
- verticesCount = 8;
- } else if (slot->attachment->type == SP_ATTACHMENT_MESH) {
- spMeshAttachment* mesh = (spMeshAttachment*)slot->attachment;
- spMeshAttachment_computeWorldVertices(mesh, slot, _worldVertices);
- verticesCount = mesh->super.worldVerticesLength;
- } else
- continue;
- for (int ii = 0; ii < verticesCount; ii += 2) {
- float x = _worldVertices[ii] * scaleX, y = _worldVertices[ii + 1] * scaleY;
- minX = min(minX, x);
- minY = min(minY, y);
- maxX = max(maxX, x);
- maxY = max(maxY, y);
- }
- }
- Vec2 position = getPosition();
- if (minX == FLT_MAX) minX = minY = maxX = maxY = 0;
- return Rect(position.x + minX, position.y + minY, maxX - minX, maxY - minY);
- }
- // --- Convenience methods for Skeleton_* functions.
- void SkeletonRenderer::updateWorldTransform () {
- spSkeleton_updateWorldTransform(_skeleton);
- }
- void SkeletonRenderer::setToSetupPose () {
- spSkeleton_setToSetupPose(_skeleton);
- }
- void SkeletonRenderer::setBonesToSetupPose () {
- spSkeleton_setBonesToSetupPose(_skeleton);
- }
- void SkeletonRenderer::setSlotsToSetupPose () {
- spSkeleton_setSlotsToSetupPose(_skeleton);
- }
- spBone* SkeletonRenderer::findBone (const std::string& boneName) const {
- return spSkeleton_findBone(_skeleton, boneName.c_str());
- }
- spSlot* SkeletonRenderer::findSlot (const std::string& slotName) const {
- return spSkeleton_findSlot(_skeleton, slotName.c_str());
- }
- bool SkeletonRenderer::setSkin (const std::string& skinName) {
- return spSkeleton_setSkinByName(_skeleton, skinName.empty() ? 0 : skinName.c_str()) ? true : false;
- }
- bool SkeletonRenderer::setSkin (const char* skinName) {
- return spSkeleton_setSkinByName(_skeleton, skinName) ? true : false;
- }
- spAttachment* SkeletonRenderer::getAttachment (const std::string& slotName, const std::string& attachmentName) const {
- return spSkeleton_getAttachmentForSlotName(_skeleton, slotName.c_str(), attachmentName.c_str());
- }
- bool SkeletonRenderer::setAttachment (const std::string& slotName, const std::string& attachmentName) {
- return spSkeleton_setAttachment(_skeleton, slotName.c_str(), attachmentName.empty() ? 0 : attachmentName.c_str()) ? true : false;
- }
- bool SkeletonRenderer::setAttachment (const std::string& slotName, const char* attachmentName) {
- return spSkeleton_setAttachment(_skeleton, slotName.c_str(), attachmentName) ? true : false;
- }
- spSkeleton* SkeletonRenderer::getSkeleton () {
- return _skeleton;
- }
- void SkeletonRenderer::setTimeScale (float scale) {
- _timeScale = scale;
- }
- float SkeletonRenderer::getTimeScale () const {
- return _timeScale;
- }
- void SkeletonRenderer::setDebugSlotsEnabled (bool enabled) {
- _debugSlots = enabled;
- }
- bool SkeletonRenderer::getDebugSlotsEnabled () const {
- return _debugSlots;
- }
- void SkeletonRenderer::setDebugBonesEnabled (bool enabled) {
- _debugBones = enabled;
- }
- bool SkeletonRenderer::getDebugBonesEnabled () const {
- return _debugBones;
- }
- void SkeletonRenderer::onEnter () {
- #if CC_ENABLE_SCRIPT_BINDING
- if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter)) return;
- #endif
- Node::onEnter();
- scheduleUpdate();
- }
- void SkeletonRenderer::onExit () {
- #if CC_ENABLE_SCRIPT_BINDING
- if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnExit)) return;
- #endif
- Node::onExit();
- unscheduleUpdate();
- }
- // --- CCBlendProtocol
- const BlendFunc& SkeletonRenderer::getBlendFunc () const {
- return _blendFunc;
- }
- void SkeletonRenderer::setBlendFunc (const BlendFunc &blendFunc) {
- _blendFunc = blendFunc;
- }
- void SkeletonRenderer::setOpacityModifyRGB (bool value) {
- _premultipliedAlpha = value;
- }
- bool SkeletonRenderer::isOpacityModifyRGB () const {
- return _premultipliedAlpha;
- }
- }
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