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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef SPINE_SKELETONDATA_H_
- #define SPINE_SKELETONDATA_H_
- #include <spine/BoneData.h>
- #include <spine/SlotData.h>
- #include <spine/Skin.h>
- #include <spine/EventData.h>
- #include <spine/Animation.h>
- #include <spine/IkConstraintData.h>
- #include <spine/TransformConstraintData.h>
- #include <spine/PathConstraintData.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- typedef struct spSkeletonData {
- const char* version;
- const char* hash;
- float width, height;
- int bonesCount;
- spBoneData** bones;
- int slotsCount;
- spSlotData** slots;
- int skinsCount;
- spSkin** skins;
- spSkin* defaultSkin;
- int eventsCount;
- spEventData** events;
- int animationsCount;
- spAnimation** animations;
- int ikConstraintsCount;
- spIkConstraintData** ikConstraints;
- int transformConstraintsCount;
- spTransformConstraintData** transformConstraints;
- int pathConstraintsCount;
- spPathConstraintData** pathConstraints;
- } spSkeletonData;
- spSkeletonData* spSkeletonData_create ();
- void spSkeletonData_dispose (spSkeletonData* self);
- spBoneData* spSkeletonData_findBone (const spSkeletonData* self, const char* boneName);
- int spSkeletonData_findBoneIndex (const spSkeletonData* self, const char* boneName);
- spSlotData* spSkeletonData_findSlot (const spSkeletonData* self, const char* slotName);
- int spSkeletonData_findSlotIndex (const spSkeletonData* self, const char* slotName);
- spSkin* spSkeletonData_findSkin (const spSkeletonData* self, const char* skinName);
- spEventData* spSkeletonData_findEvent (const spSkeletonData* self, const char* eventName);
- spAnimation* spSkeletonData_findAnimation (const spSkeletonData* self, const char* animationName);
- spIkConstraintData* spSkeletonData_findIkConstraint (const spSkeletonData* self, const char* constraintName);
- spTransformConstraintData* spSkeletonData_findTransformConstraint (const spSkeletonData* self, const char* constraintName);
- spPathConstraintData* spSkeletonData_findPathConstraint (const spSkeletonData* self, const char* constraintName);
- #ifdef SPINE_SHORT_NAMES
- typedef spSkeletonData SkeletonData;
- #define SkeletonData_create(...) spSkeletonData_create(__VA_ARGS__)
- #define SkeletonData_dispose(...) spSkeletonData_dispose(__VA_ARGS__)
- #define SkeletonData_findBone(...) spSkeletonData_findBone(__VA_ARGS__)
- #define SkeletonData_findBoneIndex(...) spSkeletonData_findBoneIndex(__VA_ARGS__)
- #define SkeletonData_findSlot(...) spSkeletonData_findSlot(__VA_ARGS__)
- #define SkeletonData_findSlotIndex(...) spSkeletonData_findSlotIndex(__VA_ARGS__)
- #define SkeletonData_findSkin(...) spSkeletonData_findSkin(__VA_ARGS__)
- #define SkeletonData_findEvent(...) spSkeletonData_findEvent(__VA_ARGS__)
- #define SkeletonData_findAnimation(...) spSkeletonData_findAnimation(__VA_ARGS__)
- #endif
- #ifdef __cplusplus
- }
- #endif
- #endif /* SPINE_SKELETONDATA_H_ */
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