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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include <spine/SkeletonData.h>
- #include <string.h>
- #include <spine/extension.h>
- spSkeletonData* spSkeletonData_create () {
- return NEW(spSkeletonData);
- }
- void spSkeletonData_dispose (spSkeletonData* self) {
- int i;
- for (i = 0; i < self->bonesCount; ++i)
- spBoneData_dispose(self->bones[i]);
- FREE(self->bones);
- for (i = 0; i < self->slotsCount; ++i)
- spSlotData_dispose(self->slots[i]);
- FREE(self->slots);
- for (i = 0; i < self->skinsCount; ++i)
- spSkin_dispose(self->skins[i]);
- FREE(self->skins);
- for (i = 0; i < self->eventsCount; ++i)
- spEventData_dispose(self->events[i]);
- FREE(self->events);
- for (i = 0; i < self->animationsCount; ++i)
- spAnimation_dispose(self->animations[i]);
- FREE(self->animations);
- for (i = 0; i < self->ikConstraintsCount; ++i)
- spIkConstraintData_dispose(self->ikConstraints[i]);
- FREE(self->ikConstraints);
- for (i = 0; i < self->transformConstraintsCount; ++i)
- spTransformConstraintData_dispose(self->transformConstraints[i]);
- FREE(self->transformConstraints);
- for (i = 0; i < self->pathConstraintsCount; i++)
- spPathConstraintData_dispose(self->pathConstraints[i]);
- FREE(self->pathConstraints);
- FREE(self->hash);
- FREE(self->version);
- FREE(self);
- }
- spBoneData* spSkeletonData_findBone (const spSkeletonData* self, const char* boneName) {
- int i;
- for (i = 0; i < self->bonesCount; ++i)
- if (strcmp(self->bones[i]->name, boneName) == 0) return self->bones[i];
- return 0;
- }
- int spSkeletonData_findBoneIndex (const spSkeletonData* self, const char* boneName) {
- int i;
- for (i = 0; i < self->bonesCount; ++i)
- if (strcmp(self->bones[i]->name, boneName) == 0) return i;
- return -1;
- }
- spSlotData* spSkeletonData_findSlot (const spSkeletonData* self, const char* slotName) {
- int i;
- for (i = 0; i < self->slotsCount; ++i)
- if (strcmp(self->slots[i]->name, slotName) == 0) return self->slots[i];
- return 0;
- }
- int spSkeletonData_findSlotIndex (const spSkeletonData* self, const char* slotName) {
- int i;
- for (i = 0; i < self->slotsCount; ++i)
- if (strcmp(self->slots[i]->name, slotName) == 0) return i;
- return -1;
- }
- spSkin* spSkeletonData_findSkin (const spSkeletonData* self, const char* skinName) {
- int i;
- for (i = 0; i < self->skinsCount; ++i)
- if (strcmp(self->skins[i]->name, skinName) == 0) return self->skins[i];
- return 0;
- }
- spEventData* spSkeletonData_findEvent (const spSkeletonData* self, const char* eventName) {
- int i;
- for (i = 0; i < self->eventsCount; ++i)
- if (strcmp(self->events[i]->name, eventName) == 0) return self->events[i];
- return 0;
- }
- spAnimation* spSkeletonData_findAnimation (const spSkeletonData* self, const char* animationName) {
- int i;
- for (i = 0; i < self->animationsCount; ++i)
- if (strcmp(self->animations[i]->name, animationName) == 0) return self->animations[i];
- return 0;
- }
- spIkConstraintData* spSkeletonData_findIkConstraint (const spSkeletonData* self, const char* constraintName) {
- int i;
- for (i = 0; i < self->ikConstraintsCount; ++i)
- if (strcmp(self->ikConstraints[i]->name, constraintName) == 0) return self->ikConstraints[i];
- return 0;
- }
- spTransformConstraintData* spSkeletonData_findTransformConstraint (const spSkeletonData* self, const char* constraintName) {
- int i;
- for (i = 0; i < self->transformConstraintsCount; ++i)
- if (strcmp(self->transformConstraints[i]->name, constraintName) == 0) return self->transformConstraints[i];
- return 0;
- }
- spPathConstraintData* spSkeletonData_findPathConstraint (const spSkeletonData* self, const char* constraintName) {
- int i;
- for (i = 0; i < self->pathConstraintsCount; ++i)
- if (strcmp(self->pathConstraints[i]->name, constraintName) == 0) return self->pathConstraints[i];
- return 0;
- }
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