SkeletonData.c 5.4 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. #include <spine/SkeletonData.h>
  31. #include <string.h>
  32. #include <spine/extension.h>
  33. spSkeletonData* spSkeletonData_create () {
  34. return NEW(spSkeletonData);
  35. }
  36. void spSkeletonData_dispose (spSkeletonData* self) {
  37. int i;
  38. for (i = 0; i < self->bonesCount; ++i)
  39. spBoneData_dispose(self->bones[i]);
  40. FREE(self->bones);
  41. for (i = 0; i < self->slotsCount; ++i)
  42. spSlotData_dispose(self->slots[i]);
  43. FREE(self->slots);
  44. for (i = 0; i < self->skinsCount; ++i)
  45. spSkin_dispose(self->skins[i]);
  46. FREE(self->skins);
  47. for (i = 0; i < self->eventsCount; ++i)
  48. spEventData_dispose(self->events[i]);
  49. FREE(self->events);
  50. for (i = 0; i < self->animationsCount; ++i)
  51. spAnimation_dispose(self->animations[i]);
  52. FREE(self->animations);
  53. for (i = 0; i < self->ikConstraintsCount; ++i)
  54. spIkConstraintData_dispose(self->ikConstraints[i]);
  55. FREE(self->ikConstraints);
  56. for (i = 0; i < self->transformConstraintsCount; ++i)
  57. spTransformConstraintData_dispose(self->transformConstraints[i]);
  58. FREE(self->transformConstraints);
  59. for (i = 0; i < self->pathConstraintsCount; i++)
  60. spPathConstraintData_dispose(self->pathConstraints[i]);
  61. FREE(self->pathConstraints);
  62. FREE(self->hash);
  63. FREE(self->version);
  64. FREE(self);
  65. }
  66. spBoneData* spSkeletonData_findBone (const spSkeletonData* self, const char* boneName) {
  67. int i;
  68. for (i = 0; i < self->bonesCount; ++i)
  69. if (strcmp(self->bones[i]->name, boneName) == 0) return self->bones[i];
  70. return 0;
  71. }
  72. int spSkeletonData_findBoneIndex (const spSkeletonData* self, const char* boneName) {
  73. int i;
  74. for (i = 0; i < self->bonesCount; ++i)
  75. if (strcmp(self->bones[i]->name, boneName) == 0) return i;
  76. return -1;
  77. }
  78. spSlotData* spSkeletonData_findSlot (const spSkeletonData* self, const char* slotName) {
  79. int i;
  80. for (i = 0; i < self->slotsCount; ++i)
  81. if (strcmp(self->slots[i]->name, slotName) == 0) return self->slots[i];
  82. return 0;
  83. }
  84. int spSkeletonData_findSlotIndex (const spSkeletonData* self, const char* slotName) {
  85. int i;
  86. for (i = 0; i < self->slotsCount; ++i)
  87. if (strcmp(self->slots[i]->name, slotName) == 0) return i;
  88. return -1;
  89. }
  90. spSkin* spSkeletonData_findSkin (const spSkeletonData* self, const char* skinName) {
  91. int i;
  92. for (i = 0; i < self->skinsCount; ++i)
  93. if (strcmp(self->skins[i]->name, skinName) == 0) return self->skins[i];
  94. return 0;
  95. }
  96. spEventData* spSkeletonData_findEvent (const spSkeletonData* self, const char* eventName) {
  97. int i;
  98. for (i = 0; i < self->eventsCount; ++i)
  99. if (strcmp(self->events[i]->name, eventName) == 0) return self->events[i];
  100. return 0;
  101. }
  102. spAnimation* spSkeletonData_findAnimation (const spSkeletonData* self, const char* animationName) {
  103. int i;
  104. for (i = 0; i < self->animationsCount; ++i)
  105. if (strcmp(self->animations[i]->name, animationName) == 0) return self->animations[i];
  106. return 0;
  107. }
  108. spIkConstraintData* spSkeletonData_findIkConstraint (const spSkeletonData* self, const char* constraintName) {
  109. int i;
  110. for (i = 0; i < self->ikConstraintsCount; ++i)
  111. if (strcmp(self->ikConstraints[i]->name, constraintName) == 0) return self->ikConstraints[i];
  112. return 0;
  113. }
  114. spTransformConstraintData* spSkeletonData_findTransformConstraint (const spSkeletonData* self, const char* constraintName) {
  115. int i;
  116. for (i = 0; i < self->transformConstraintsCount; ++i)
  117. if (strcmp(self->transformConstraints[i]->name, constraintName) == 0) return self->transformConstraints[i];
  118. return 0;
  119. }
  120. spPathConstraintData* spSkeletonData_findPathConstraint (const spSkeletonData* self, const char* constraintName) {
  121. int i;
  122. for (i = 0; i < self->pathConstraintsCount; ++i)
  123. if (strcmp(self->pathConstraints[i]->name, constraintName) == 0) return self->pathConstraints[i];
  124. return 0;
  125. }