SkeletonBounds.h 5.3 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. #ifndef SPINE_SKELETONBOUNDS_H_
  31. #define SPINE_SKELETONBOUNDS_H_
  32. #include <spine/BoundingBoxAttachment.h>
  33. #include <spine/Skeleton.h>
  34. #ifdef __cplusplus
  35. extern "C" {
  36. #endif
  37. typedef struct spPolygon {
  38. float* const vertices;
  39. int count;
  40. int capacity;
  41. } spPolygon;
  42. spPolygon* spPolygon_create (int capacity);
  43. void spPolygon_dispose (spPolygon* self);
  44. int/*bool*/spPolygon_containsPoint (spPolygon* polygon, float x, float y);
  45. int/*bool*/spPolygon_intersectsSegment (spPolygon* polygon, float x1, float y1, float x2, float y2);
  46. #ifdef SPINE_SHORT_NAMES
  47. typedef spPolygon Polygon;
  48. #define Polygon_create(...) spPolygon_create(__VA_ARGS__)
  49. #define Polygon_dispose(...) spPolygon_dispose(__VA_ARGS__)
  50. #define Polygon_containsPoint(...) spPolygon_containsPoint(__VA_ARGS__)
  51. #define Polygon_intersectsSegment(...) spPolygon_intersectsSegment(__VA_ARGS__)
  52. #endif
  53. /**/
  54. typedef struct spSkeletonBounds {
  55. int count;
  56. spBoundingBoxAttachment** boundingBoxes;
  57. spPolygon** polygons;
  58. float minX, minY, maxX, maxY;
  59. } spSkeletonBounds;
  60. spSkeletonBounds* spSkeletonBounds_create ();
  61. void spSkeletonBounds_dispose (spSkeletonBounds* self);
  62. void spSkeletonBounds_update (spSkeletonBounds* self, spSkeleton* skeleton, int/*bool*/updateAabb);
  63. /** Returns true if the axis aligned bounding box contains the point. */
  64. int/*bool*/spSkeletonBounds_aabbContainsPoint (spSkeletonBounds* self, float x, float y);
  65. /** Returns true if the axis aligned bounding box intersects the line segment. */
  66. int/*bool*/spSkeletonBounds_aabbIntersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2);
  67. /** Returns true if the axis aligned bounding box intersects the axis aligned bounding box of the specified bounds. */
  68. int/*bool*/spSkeletonBounds_aabbIntersectsSkeleton (spSkeletonBounds* self, spSkeletonBounds* bounds);
  69. /** Returns the first bounding box attachment that contains the point, or null. When doing many checks, it is usually more
  70. * efficient to only call this method if spSkeletonBounds_aabbContainsPoint returns true. */
  71. spBoundingBoxAttachment* spSkeletonBounds_containsPoint (spSkeletonBounds* self, float x, float y);
  72. /** Returns the first bounding box attachment that contains the line segment, or null. When doing many checks, it is usually
  73. * more efficient to only call this method if spSkeletonBounds_aabbIntersectsSegment returns true. */
  74. spBoundingBoxAttachment* spSkeletonBounds_intersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2);
  75. /** Returns the polygon for the specified bounding box, or null. */
  76. spPolygon* spSkeletonBounds_getPolygon (spSkeletonBounds* self, spBoundingBoxAttachment* boundingBox);
  77. #ifdef SPINE_SHORT_NAMES
  78. typedef spSkeletonBounds SkeletonBounds;
  79. #define SkeletonBounds_create(...) spSkeletonBounds_create(__VA_ARGS__)
  80. #define SkeletonBounds_dispose(...) spSkeletonBounds_dispose(__VA_ARGS__)
  81. #define SkeletonBounds_update(...) spSkeletonBounds_update(__VA_ARGS__)
  82. #define SkeletonBounds_aabbContainsPoint(...) spSkeletonBounds_aabbContainsPoint(__VA_ARGS__)
  83. #define SkeletonBounds_aabbIntersectsSegment(...) spSkeletonBounds_aabbIntersectsSegment(__VA_ARGS__)
  84. #define SkeletonBounds_aabbIntersectsSkeleton(...) spSkeletonBounds_aabbIntersectsSkeleton(__VA_ARGS__)
  85. #define SkeletonBounds_containsPoint(...) spSkeletonBounds_containsPoint(__VA_ARGS__)
  86. #define SkeletonBounds_intersectsSegment(...) spSkeletonBounds_intersectsSegment(__VA_ARGS__)
  87. #define SkeletonBounds_getPolygon(...) spSkeletonBounds_getPolygon(__VA_ARGS__)
  88. #endif
  89. #ifdef __cplusplus
  90. }
  91. #endif
  92. #endif /* SPINE_SKELETONBOUNDS_H_ */