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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef SPINE_SKELETONBOUNDS_H_
- #define SPINE_SKELETONBOUNDS_H_
- #include <spine/BoundingBoxAttachment.h>
- #include <spine/Skeleton.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- typedef struct spPolygon {
- float* const vertices;
- int count;
- int capacity;
- } spPolygon;
- spPolygon* spPolygon_create (int capacity);
- void spPolygon_dispose (spPolygon* self);
- int/*bool*/spPolygon_containsPoint (spPolygon* polygon, float x, float y);
- int/*bool*/spPolygon_intersectsSegment (spPolygon* polygon, float x1, float y1, float x2, float y2);
- #ifdef SPINE_SHORT_NAMES
- typedef spPolygon Polygon;
- #define Polygon_create(...) spPolygon_create(__VA_ARGS__)
- #define Polygon_dispose(...) spPolygon_dispose(__VA_ARGS__)
- #define Polygon_containsPoint(...) spPolygon_containsPoint(__VA_ARGS__)
- #define Polygon_intersectsSegment(...) spPolygon_intersectsSegment(__VA_ARGS__)
- #endif
- /**/
- typedef struct spSkeletonBounds {
- int count;
- spBoundingBoxAttachment** boundingBoxes;
- spPolygon** polygons;
- float minX, minY, maxX, maxY;
- } spSkeletonBounds;
- spSkeletonBounds* spSkeletonBounds_create ();
- void spSkeletonBounds_dispose (spSkeletonBounds* self);
- void spSkeletonBounds_update (spSkeletonBounds* self, spSkeleton* skeleton, int/*bool*/updateAabb);
- /** Returns true if the axis aligned bounding box contains the point. */
- int/*bool*/spSkeletonBounds_aabbContainsPoint (spSkeletonBounds* self, float x, float y);
- /** Returns true if the axis aligned bounding box intersects the line segment. */
- int/*bool*/spSkeletonBounds_aabbIntersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2);
- /** Returns true if the axis aligned bounding box intersects the axis aligned bounding box of the specified bounds. */
- int/*bool*/spSkeletonBounds_aabbIntersectsSkeleton (spSkeletonBounds* self, spSkeletonBounds* bounds);
- /** Returns the first bounding box attachment that contains the point, or null. When doing many checks, it is usually more
- * efficient to only call this method if spSkeletonBounds_aabbContainsPoint returns true. */
- spBoundingBoxAttachment* spSkeletonBounds_containsPoint (spSkeletonBounds* self, float x, float y);
- /** Returns the first bounding box attachment that contains the line segment, or null. When doing many checks, it is usually
- * more efficient to only call this method if spSkeletonBounds_aabbIntersectsSegment returns true. */
- spBoundingBoxAttachment* spSkeletonBounds_intersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2);
- /** Returns the polygon for the specified bounding box, or null. */
- spPolygon* spSkeletonBounds_getPolygon (spSkeletonBounds* self, spBoundingBoxAttachment* boundingBox);
- #ifdef SPINE_SHORT_NAMES
- typedef spSkeletonBounds SkeletonBounds;
- #define SkeletonBounds_create(...) spSkeletonBounds_create(__VA_ARGS__)
- #define SkeletonBounds_dispose(...) spSkeletonBounds_dispose(__VA_ARGS__)
- #define SkeletonBounds_update(...) spSkeletonBounds_update(__VA_ARGS__)
- #define SkeletonBounds_aabbContainsPoint(...) spSkeletonBounds_aabbContainsPoint(__VA_ARGS__)
- #define SkeletonBounds_aabbIntersectsSegment(...) spSkeletonBounds_aabbIntersectsSegment(__VA_ARGS__)
- #define SkeletonBounds_aabbIntersectsSkeleton(...) spSkeletonBounds_aabbIntersectsSkeleton(__VA_ARGS__)
- #define SkeletonBounds_containsPoint(...) spSkeletonBounds_containsPoint(__VA_ARGS__)
- #define SkeletonBounds_intersectsSegment(...) spSkeletonBounds_intersectsSegment(__VA_ARGS__)
- #define SkeletonBounds_getPolygon(...) spSkeletonBounds_getPolygon(__VA_ARGS__)
- #endif
- #ifdef __cplusplus
- }
- #endif
- #endif /* SPINE_SKELETONBOUNDS_H_ */
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