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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include <spine/SkeletonBounds.h>
- #include <limits.h>
- #include <spine/extension.h>
- spPolygon* spPolygon_create (int capacity) {
- spPolygon* self = NEW(spPolygon);
- self->capacity = capacity;
- CONST_CAST(float*, self->vertices) = MALLOC(float, capacity);
- return self;
- }
- void spPolygon_dispose (spPolygon* self) {
- FREE(self->vertices);
- FREE(self);
- }
- int/*bool*/spPolygon_containsPoint (spPolygon* self, float x, float y) {
- int prevIndex = self->count - 2;
- int inside = 0;
- int i;
- for (i = 0; i < self->count; i += 2) {
- float vertexY = self->vertices[i + 1];
- float prevY = self->vertices[prevIndex + 1];
- if ((vertexY < y && prevY >= y) || (prevY < y && vertexY >= y)) {
- float vertexX = self->vertices[i];
- if (vertexX + (y - vertexY) / (prevY - vertexY) * (self->vertices[prevIndex] - vertexX) < x) inside = !inside;
- }
- prevIndex = i;
- }
- return inside;
- }
- int/*bool*/spPolygon_intersectsSegment (spPolygon* self, float x1, float y1, float x2, float y2) {
- float width12 = x1 - x2, height12 = y1 - y2;
- float det1 = x1 * y2 - y1 * x2;
- float x3 = self->vertices[self->count - 2], y3 = self->vertices[self->count - 1];
- int i;
- for (i = 0; i < self->count; i += 2) {
- float x4 = self->vertices[i], y4 = self->vertices[i + 1];
- float det2 = x3 * y4 - y3 * x4;
- float width34 = x3 - x4, height34 = y3 - y4;
- float det3 = width12 * height34 - height12 * width34;
- float x = (det1 * width34 - width12 * det2) / det3;
- if (((x >= x3 && x <= x4) || (x >= x4 && x <= x3)) && ((x >= x1 && x <= x2) || (x >= x2 && x <= x1))) {
- float y = (det1 * height34 - height12 * det2) / det3;
- if (((y >= y3 && y <= y4) || (y >= y4 && y <= y3)) && ((y >= y1 && y <= y2) || (y >= y2 && y <= y1))) return 1;
- }
- x3 = x4;
- y3 = y4;
- }
- return 0;
- }
- /**/
- typedef struct {
- spSkeletonBounds super;
- int capacity;
- } _spSkeletonBounds;
- spSkeletonBounds* spSkeletonBounds_create () {
- return SUPER(NEW(_spSkeletonBounds));
- }
- void spSkeletonBounds_dispose (spSkeletonBounds* self) {
- int i;
- for (i = 0; i < SUB_CAST(_spSkeletonBounds, self)->capacity; ++i)
- if (self->polygons[i]) spPolygon_dispose(self->polygons[i]);
- FREE(self->polygons);
- FREE(self->boundingBoxes);
- FREE(self);
- }
- void spSkeletonBounds_update (spSkeletonBounds* self, spSkeleton* skeleton, int/*bool*/updateAabb) {
- int i;
- _spSkeletonBounds* internal = SUB_CAST(_spSkeletonBounds, self);
- if (internal->capacity < skeleton->slotsCount) {
- spPolygon** newPolygons;
- FREE(self->boundingBoxes);
- self->boundingBoxes = MALLOC(spBoundingBoxAttachment*, skeleton->slotsCount);
- newPolygons = CALLOC(spPolygon*, skeleton->slotsCount);
- memcpy(newPolygons, self->polygons, sizeof(spPolygon*) * internal->capacity);
- FREE(self->polygons);
- self->polygons = newPolygons;
- internal->capacity = skeleton->slotsCount;
- }
- self->minX = (float)INT_MAX;
- self->minY = (float)INT_MAX;
- self->maxX = (float)INT_MIN;
- self->maxY = (float)INT_MIN;
- self->count = 0;
- for (i = 0; i < skeleton->slotsCount; ++i) {
- spPolygon* polygon;
- spBoundingBoxAttachment* boundingBox;
- spSlot* slot = skeleton->slots[i];
- spAttachment* attachment = slot->attachment;
- if (!attachment || attachment->type != SP_ATTACHMENT_BOUNDING_BOX) continue;
- boundingBox = (spBoundingBoxAttachment*)attachment;
- self->boundingBoxes[self->count] = boundingBox;
- polygon = self->polygons[self->count];
- if (!polygon || polygon->capacity < boundingBox->super.worldVerticesLength) {
- if (polygon) spPolygon_dispose(polygon);
- self->polygons[self->count] = polygon = spPolygon_create(boundingBox->super.worldVerticesLength);
- }
- polygon->count = boundingBox->super.worldVerticesLength;
- spBoundingBoxAttachment_computeWorldVertices(boundingBox, slot, polygon->vertices);
- if (updateAabb) {
- int ii = 0;
- for (; ii < polygon->count; ii += 2) {
- float x = polygon->vertices[ii];
- float y = polygon->vertices[ii + 1];
- if (x < self->minX) self->minX = x;
- if (y < self->minY) self->minY = y;
- if (x > self->maxX) self->maxX = x;
- if (y > self->maxY) self->maxY = y;
- }
- }
- self->count++;
- }
- }
- int/*bool*/spSkeletonBounds_aabbContainsPoint (spSkeletonBounds* self, float x, float y) {
- return x >= self->minX && x <= self->maxX && y >= self->minY && y <= self->maxY;
- }
- int/*bool*/spSkeletonBounds_aabbIntersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2) {
- float m, x, y;
- if ((x1 <= self->minX && x2 <= self->minX) || (y1 <= self->minY && y2 <= self->minY) || (x1 >= self->maxX && x2 >= self->maxX)
- || (y1 >= self->maxY && y2 >= self->maxY)) return 0;
- m = (y2 - y1) / (x2 - x1);
- y = m * (self->minX - x1) + y1;
- if (y > self->minY && y < self->maxY) return 1;
- y = m * (self->maxX - x1) + y1;
- if (y > self->minY && y < self->maxY) return 1;
- x = (self->minY - y1) / m + x1;
- if (x > self->minX && x < self->maxX) return 1;
- x = (self->maxY - y1) / m + x1;
- if (x > self->minX && x < self->maxX) return 1;
- return 0;
- }
- int/*bool*/spSkeletonBounds_aabbIntersectsSkeleton (spSkeletonBounds* self, spSkeletonBounds* bounds) {
- return self->minX < bounds->maxX && self->maxX > bounds->minX && self->minY < bounds->maxY && self->maxY > bounds->minY;
- }
- spBoundingBoxAttachment* spSkeletonBounds_containsPoint (spSkeletonBounds* self, float x, float y) {
- int i;
- for (i = 0; i < self->count; ++i)
- if (spPolygon_containsPoint(self->polygons[i], x, y)) return self->boundingBoxes[i];
- return 0;
- }
- spBoundingBoxAttachment* spSkeletonBounds_intersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2) {
- int i;
- for (i = 0; i < self->count; ++i)
- if (spPolygon_intersectsSegment(self->polygons[i], x1, y1, x2, y2)) return self->boundingBoxes[i];
- return 0;
- }
- spPolygon* spSkeletonBounds_getPolygon (spSkeletonBounds* self, spBoundingBoxAttachment* boundingBox) {
- int i;
- for (i = 0; i < self->count; ++i)
- if (self->boundingBoxes[i] == boundingBox) return self->polygons[i];
- return 0;
- }
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