SkeletonBatch.cpp 4.5 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. #include <spine/SkeletonBatch.h>
  31. #include <spine/extension.h>
  32. #include <algorithm>
  33. USING_NS_CC;
  34. #define EVENT_AFTER_DRAW_RESET_POSITION "director_after_draw"
  35. using std::max;
  36. namespace spine {
  37. static SkeletonBatch* instance = nullptr;
  38. SkeletonBatch* SkeletonBatch::getInstance () {
  39. if (!instance) instance = new SkeletonBatch();
  40. return instance;
  41. }
  42. void SkeletonBatch::destroyInstance () {
  43. if (instance) {
  44. delete instance;
  45. instance = nullptr;
  46. }
  47. }
  48. SkeletonBatch::SkeletonBatch ()
  49. {
  50. _firstCommand = new Command();
  51. _command = _firstCommand;
  52. Director::getInstance()->getEventDispatcher()->addCustomEventListener(EVENT_AFTER_DRAW_RESET_POSITION, [this](EventCustom* eventCustom){
  53. this->update(0);
  54. });;
  55. }
  56. SkeletonBatch::~SkeletonBatch () {
  57. Director::getInstance()->getEventDispatcher()->removeCustomEventListeners(EVENT_AFTER_DRAW_RESET_POSITION);
  58. Command* command = _firstCommand;
  59. while (command) {
  60. Command* next = command->next;
  61. delete command;
  62. command = next;
  63. }
  64. }
  65. void SkeletonBatch::update (float delta) {
  66. _command = _firstCommand;
  67. }
  68. void SkeletonBatch::addCommand (cocos2d::Renderer* renderer, float globalZOrder, GLuint textureID, GLProgramState* glProgramState,
  69. BlendFunc blendFunc, const TrianglesCommand::Triangles& triangles, const Mat4& transform, uint32_t transformFlags
  70. ) {
  71. if (_command->triangles->verts) {
  72. free(_command->triangles->verts);
  73. _command->triangles->verts = NULL;
  74. }
  75. _command->triangles->verts = (V3F_C4B_T2F *)malloc(sizeof(V3F_C4B_T2F) * triangles.vertCount);
  76. memcpy(_command->triangles->verts, triangles.verts, sizeof(V3F_C4B_T2F) * triangles.vertCount);
  77. _command->triangles->vertCount = triangles.vertCount;
  78. _command->triangles->indexCount = triangles.indexCount;
  79. _command->triangles->indices = triangles.indices;
  80. _command->trianglesCommand->init(globalZOrder, textureID, glProgramState, blendFunc, *_command->triangles, transform);
  81. renderer->addCommand(_command->trianglesCommand);
  82. if (!_command->next) _command->next = new Command();
  83. _command = _command->next;
  84. }
  85. SkeletonBatch::Command::Command () :
  86. next(nullptr)
  87. {
  88. trianglesCommand = new TrianglesCommand();
  89. triangles = new TrianglesCommand::Triangles();
  90. }
  91. SkeletonBatch::Command::~Command () {
  92. if (triangles->verts) {
  93. free(triangles->verts);
  94. }
  95. delete triangles;
  96. delete trianglesCommand;
  97. }
  98. }