123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289 |
- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include <spine/SkeletonAnimation.h>
- #include <spine/spine-cocos2dx.h>
- #include <spine/extension.h>
- #include <algorithm>
- USING_NS_CC;
- using std::min;
- using std::max;
- using std::vector;
- namespace spine {
- typedef struct _TrackEntryListeners {
- StartListener startListener;
- InterruptListener interruptListener;
- EndListener endListener;
- DisposeListener disposeListener;
- CompleteListener completeListener;
- EventListener eventListener;
- } _TrackEntryListeners;
-
- void animationCallback (spAnimationState* state, spEventType type, spTrackEntry* entry, spEvent* event) {
- ((SkeletonAnimation*)state->rendererObject)->onAnimationStateEvent(entry, type, event);
- }
- void trackEntryCallback (spAnimationState* state, spEventType type, spTrackEntry* entry, spEvent* event) {
- ((SkeletonAnimation*)state->rendererObject)->onTrackEntryEvent(entry, type, event);
- if (type == SP_ANIMATION_DISPOSE)
- if (entry->rendererObject) delete (spine::_TrackEntryListeners*)entry->rendererObject;
- }
- static _TrackEntryListeners* getListeners (spTrackEntry* entry) {
- if (!entry->rendererObject) {
- entry->rendererObject = new spine::_TrackEntryListeners();
- entry->listener = trackEntryCallback;
- }
- return (_TrackEntryListeners*)entry->rendererObject;
- }
-
- //
- SkeletonAnimation* SkeletonAnimation::createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
- SkeletonAnimation* node = new SkeletonAnimation();
- node->initWithData(skeletonData, ownsSkeletonData);
- node->autorelease();
- return node;
- }
- SkeletonAnimation* SkeletonAnimation::createWithJsonFile (const std::string& skeletonJsonFile, spAtlas* atlas, float scale) {
- SkeletonAnimation* node = new SkeletonAnimation();
- node->initWithJsonFile(skeletonJsonFile, atlas, scale);
- node->autorelease();
- return node;
- }
- SkeletonAnimation* SkeletonAnimation::createWithJsonFile (const std::string& skeletonJsonFile, const std::string& atlasFile, float scale) {
- SkeletonAnimation* node = new SkeletonAnimation();
- spAtlas* atlas = spAtlas_createFromFile(atlasFile.c_str(), 0);
- node->initWithJsonFile(skeletonJsonFile, atlas, scale);
- node->autorelease();
- return node;
- }
- SkeletonAnimation* SkeletonAnimation::createWithBinaryFile (const std::string& skeletonBinaryFile, spAtlas* atlas, float scale) {
- SkeletonAnimation* node = new SkeletonAnimation();
- node->initWithBinaryFile(skeletonBinaryFile, atlas, scale);
- node->autorelease();
- return node;
- }
- SkeletonAnimation* SkeletonAnimation::createWithBinaryFile (const std::string& skeletonBinaryFile, const std::string& atlasFile, float scale) {
- SkeletonAnimation* node = new SkeletonAnimation();
- spAtlas* atlas = spAtlas_createFromFile(atlasFile.c_str(), 0);
- node->initWithBinaryFile(skeletonBinaryFile, atlas, scale);
- node->autorelease();
- return node;
- }
- void SkeletonAnimation::initialize () {
- super::initialize();
- _ownsAnimationStateData = true;
- _state = spAnimationState_create(spAnimationStateData_create(_skeleton->data));
- _state->rendererObject = this;
- _state->listener = animationCallback;
- _spAnimationState* stateInternal = (_spAnimationState*)_state;
- }
- SkeletonAnimation::SkeletonAnimation ()
- : SkeletonRenderer() {
- }
- SkeletonAnimation::~SkeletonAnimation () {
- if (_ownsAnimationStateData) spAnimationStateData_dispose(_state->data);
- spAnimationState_dispose(_state);
- }
- void SkeletonAnimation::update (float deltaTime) {
- super::update(deltaTime);
- deltaTime *= _timeScale;
- spAnimationState_update(_state, deltaTime);
- spAnimationState_apply(_state, _skeleton);
- spSkeleton_updateWorldTransform(_skeleton);
- }
- void SkeletonAnimation::setAnimationStateData (spAnimationStateData* stateData) {
- CCASSERT(stateData, "stateData cannot be null.");
- if (_ownsAnimationStateData) spAnimationStateData_dispose(_state->data);
- spAnimationState_dispose(_state);
- _ownsAnimationStateData = false;
- _state = spAnimationState_create(stateData);
- _state->rendererObject = this;
- _state->listener = animationCallback;
- }
- void SkeletonAnimation::setMix (const std::string& fromAnimation, const std::string& toAnimation, float duration) {
- spAnimationStateData_setMixByName(_state->data, fromAnimation.c_str(), toAnimation.c_str(), duration);
- }
- spTrackEntry* SkeletonAnimation::setAnimation (int trackIndex, const std::string& name, bool loop) {
- spAnimation* animation = spSkeletonData_findAnimation(_skeleton->data, name.c_str());
- if (!animation) {
- log("Spine: Animation not found: %s", name.c_str());
- return 0;
- }
- return spAnimationState_setAnimation(_state, trackIndex, animation, loop);
- }
- spTrackEntry* SkeletonAnimation::addAnimation (int trackIndex, const std::string& name, bool loop, float delay) {
- spAnimation* animation = spSkeletonData_findAnimation(_skeleton->data, name.c_str());
- if (!animation) {
- log("Spine: Animation not found: %s", name.c_str());
- return 0;
- }
- return spAnimationState_addAnimation(_state, trackIndex, animation, loop, delay);
- }
-
- spAnimation* SkeletonAnimation::findAnimation(const std::string& name) const {
- return spSkeletonData_findAnimation(_skeleton->data, name.c_str());
- }
- spTrackEntry* SkeletonAnimation::getCurrent (int trackIndex) {
- return spAnimationState_getCurrent(_state, trackIndex);
- }
- void SkeletonAnimation::clearTracks () {
- spAnimationState_clearTracks(_state);
- }
- void SkeletonAnimation::clearTrack (int trackIndex) {
- spAnimationState_clearTrack(_state, trackIndex);
- }
- void SkeletonAnimation::onAnimationStateEvent (spTrackEntry* entry, spEventType type, spEvent* event) {
- switch (type) {
- case SP_ANIMATION_START:
- if (_startListener) _startListener(entry);
- break;
- case SP_ANIMATION_INTERRUPT:
- if (_interruptListener) _interruptListener(entry);
- break;
- case SP_ANIMATION_END:
- if (_endListener) _endListener(entry);
- break;
- case SP_ANIMATION_DISPOSE:
- if (_disposeListener) _disposeListener(entry);
- break;
- case SP_ANIMATION_COMPLETE:
- if (_completeListener) _completeListener(entry);
- break;
- case SP_ANIMATION_EVENT:
- if (_eventListener) _eventListener(entry, event);
- break;
- }
- }
- void SkeletonAnimation::onTrackEntryEvent (spTrackEntry* entry, spEventType type, spEvent* event) {
- if (!entry->rendererObject) return;
- _TrackEntryListeners* listeners = (_TrackEntryListeners*)entry->rendererObject;
- switch (type) {
- case SP_ANIMATION_START:
- if (listeners->startListener) listeners->startListener(entry);
- break;
- case SP_ANIMATION_INTERRUPT:
- if (listeners->interruptListener) listeners->interruptListener(entry);
- break;
- case SP_ANIMATION_END:
- if (listeners->endListener) listeners->endListener(entry);
- break;
- case SP_ANIMATION_DISPOSE:
- if (listeners->disposeListener) listeners->disposeListener(entry);
- break;
- case SP_ANIMATION_COMPLETE:
- if (listeners->completeListener) listeners->completeListener(entry);
- break;
- case SP_ANIMATION_EVENT:
- if (listeners->eventListener) listeners->eventListener(entry, event);
- break;
- }
- }
- void SkeletonAnimation::setStartListener (const StartListener& listener) {
- _startListener = listener;
- }
-
- void SkeletonAnimation::setInterruptListener (const InterruptListener& listener) {
- _interruptListener = listener;
- }
-
- void SkeletonAnimation::setEndListener (const EndListener& listener) {
- _endListener = listener;
- }
-
- void SkeletonAnimation::setDisposeListener (const DisposeListener& listener) {
- _disposeListener = listener;
- }
- void SkeletonAnimation::setCompleteListener (const CompleteListener& listener) {
- _completeListener = listener;
- }
- void SkeletonAnimation::setEventListener (const EventListener& listener) {
- _eventListener = listener;
- }
- void SkeletonAnimation::setTrackStartListener (spTrackEntry* entry, const StartListener& listener) {
- getListeners(entry)->startListener = listener;
- }
-
- void SkeletonAnimation::setTrackInterruptListener (spTrackEntry* entry, const InterruptListener& listener) {
- getListeners(entry)->interruptListener = listener;
- }
- void SkeletonAnimation::setTrackEndListener (spTrackEntry* entry, const EndListener& listener) {
- getListeners(entry)->endListener = listener;
- }
-
- void SkeletonAnimation::setTrackDisposeListener (spTrackEntry* entry, const DisposeListener& listener) {
- getListeners(entry)->disposeListener = listener;
- }
- void SkeletonAnimation::setTrackCompleteListener (spTrackEntry* entry, const CompleteListener& listener) {
- getListeners(entry)->completeListener = listener;
- }
- void SkeletonAnimation::setTrackEventListener (spTrackEntry* entry, const EventListener& listener) {
- getListeners(entry)->eventListener = listener;
- }
- spAnimationState* SkeletonAnimation::getState() const {
- return _state;
- }
- }
|